UKN.GG - US Training Grounds - Medium III
Online 64.40.8.210:28014 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 11:03 UTC15h ago | – | – | – | 5 |
| Wed 28 Oct, 11:03 UTC1d ago | – | – | – | 2 |
| Tue 27 Oct, 11:03 UTC2d ago | – | – | – | 0 |
| Mon 26 Oct, 11:04 UTC3d ago | – | – | – | 0 |
| Sun 25 Oct, 11:03 UTC4d ago | – | – | – | 1 |
| Sat 24 Oct, 10:03 UTC5d ago | – | – | – | 3 |
| Fri 23 Oct, 10:03 UTC6d ago | – | – | – | 0 |
| Thu 22 Oct, 10:03 UTC7d ago | – | – | – | 0 |
| Wed 21 Oct, 10:03 UTC8d ago | – | – | – | 1 |
| Wed 21 Oct, 09:15 UTC8d ago | – | – | – | 1 |
| Tue 20 Oct, 10:03 UTC9d ago | – | – | – | 3 |
| Mon 19 Oct, 10:03 UTC10d ago | – | – | – | 1 |
| Sun 18 Oct, 10:03 UTC11d ago | – | – | – | 8 |
| Sat 17 Oct, 10:03 UTC12d ago | – | – | – | 5 |
| Fri 16 Oct, 10:03 UTC13d ago | – | – | – | 3 |
| Thu 15 Oct, 10:03 UTC14d ago | – | – | – | 5 |
| Wed 14 Oct, 10:03 UTC15d ago | – | – | – | 0 |
| Tue 13 Oct, 10:03 UTC16d ago | – | – | – | 1 |
| Mon 12 Oct, 10:03 UTC17d ago | – | – | – | 20 |
| Sun 11 Oct, 10:03 UTC18d ago | – | – | – | 2 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Raid Simulator 2.0 (Raidsim) | NA · groups of 100+ · 27 on average | 38 / 150 |
| NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | NA · groups of 10+ · 4 on average | 9 / 200 |
| Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars | NA · groups of 8+ · 2 on average | 0 / 100 |
| Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 100000+ · 1 on average | 3 / 50 |
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 228 on average | 124 / 500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 194 on average | 51 / 300 |
Quick answers
from the figures on this pageWipe data
On what cycle does UKN.GG - US Training Grounds - Medium III wipe?
Every few hours brings a fresh world on UKN.GG - US Training Grounds - Medium III, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server
Which location hosts UKN.GG - US Training Grounds - Medium III?
The name of UKN.GG - US Training Grounds - Medium III points to North America, though no region tag is published. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 64.40.8.210:28014 is its address.
What Rust build does UKN.GG - US Training Grounds - Medium III run?
Rust network protocol 2635 and build 168909 on Windows is the setup for UKN.GG - US Training Grounds - Medium III. Your game must match the protocol to join, and Steam applies that update.
Is UKN.GG - US Training Grounds - Medium III up, and how steady is its uptime?
As of the latest refresh, UKN.GG - US Training Grounds - Medium III is online. About 14 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on UKN.GG - US Training Grounds - Medium III stable?
The 48-hour average was 30 server fps; the low was 21. Entity count reached 3,296, covering buildings, deployables and the rest of the world. Peak memory was 2,663 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on UKN.GG - US Training Grounds - Medium III carry?
The game's server browser reads the tags UKN.GG - US Training Grounds - Medium III publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Player slots: 150; ts500 (Group limit): Team size is capped at 500; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): It runs Carbon for plugins. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does UKN.GG - US Training Grounds - Medium III appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count UKN.GG - US Training Grounds - Medium III among their servers: Modded Rust servers: live data, Rust aim training servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
By whom is UKN.GG - US Training Grounds - Medium III run?
14 other servers we track publish a ukn.gg hostname too, and so does UKN.GG - US Training Grounds - Medium III, which points to a shared operator.
Population
What position does UKN.GG - US Training Grounds - Medium III hold in the server rankings?
On player hours over seven days, UKN.GG - US Training Grounds - Medium III ranks #1,302, within the top 6% of ranked servers.
What is the population of UKN.GG - US Training Grounds - Medium III?
Of 150 slots, 7 are filled on UKN.GG - US Training Grounds - Medium III at this refresh. Averaging 6 players across seven days, the server reached a peak of 46. Averaged over 48 hours, activity is highest at 04:00 UTC with 27 players.
Settings
What are the settings on UKN.GG - US Training Grounds - Medium III, and its rules?
Gather rate is not mentioned in the name of UKN.GG - US Training Grounds - Medium III. Players per group: up to 500. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. The plugin framework is Carbon. VAC, Valve's anti-cheat, is enabled.
What is the map for UKN.GG - US Training Grounds - Medium III?
UKN.GG - US Training Grounds - Medium III uses a procedural map of size 6,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called UKN Map.
Connection
How can a player join UKN.GG - US Training Grounds - Medium III?
In the Rust console (F1), enter client.connect 64.40.8.210:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://ukn.gg.