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Drill-through Server detail

UKN.GG - AU Training Grounds - Main

Online 139.99.144.117:28014 checked 11m ago

Drill-through
FilterServeris UKN.GG - AU Training Grounds - Main
Attributes
moddedcarbon
Last refreshed
Players now 0/ 200
7-day average 0 peak 6
Rank #6,395 top 29%
Last wipe 3d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak39players, last three wipes

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 39, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 19 Sep, 22:09 UTC39d ago 39 – running 7

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
RustReborn.gg AU - Bedwars | AimTrain | Creative | Arena | FFA OC · no group limit · 3 on average 0 / 50
RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA EU · no group limit · 727 on average 1055 / 1500
R2 - Aim training / Matchmaking / Facechecks - RU Main EU · groups of 12+ · 219 on average 391 / 500
RustGames.gg | Lucky Pillars - EU 1 EU · groups of 100+ · 83 on average 150 / 400
DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP groups of 30+ · weekly · 69 on average 153 / 250
R2 - Aim training / Matchmaking / Facechecks - EU Main EU · groups of 12+ · 37 on average 63 / 400

Quick answers

from the figures on this page

Wipe data

When does UKN.GG - AU Training Grounds - Main wipe?

The rhythm of UKN.GG - AU Training Grounds - Main cannot yet be told: too few of its wipes are on record. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. 3 days 11 hours ago the current world was made.

On UKN.GG - AU Training Grounds - Main, what happens on wipe day?

The average busiest count over recent wipes is 39 players. 30 hours after the latest wipe the crowd peaked.

Server details

Which location hosts UKN.GG - AU Training Grounds - Main?

No region tag is published by UKN.GG - AU Training Grounds - Main, but the name points to Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 139.99.144.117:28014 is its address.

What Rust build does UKN.GG - AU Training Grounds - Main run?

Rust network protocol 2634 and build 166652 on Windows is the setup for UKN.GG - AU Training Grounds - Main. Joining requires the same protocol on your game; Steam handles the update.

Is UKN.GG - AU Training Grounds - Main up, and how steady is its uptime?

As of the latest refresh, UKN.GG - AU Training Grounds - Main is online. About 3 days 22 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 96%, or 162 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does UKN.GG - AU Training Grounds - Main show?

The 48-hour average was 29 server fps; the low was 13. Buildings, deployables and all other world objects brought the entity total to 2,110. At its highest, memory use was 2,017 MB. A climbing entity count and low fps are the lag players perceive.

Tags

How should the tags on UKN.GG - AU Training Grounds - Main be read?

Tags from UKN.GG - AU Training Grounds - Main, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): 200 slots in total; ts500 (Group limit): Teams hold no more than 500; v2634 (Protocol): Joining needs your game on protocol 2634; cs166652 (Build): Game build: 166652; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does UKN.GG - AU Training Grounds - Main appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include UKN.GG - AU Training Grounds - Main: Best Australian and Oceania Rust servers, Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

By whom is UKN.GG - AU Training Grounds - Main run?

A ukn.gg hostname is published by UKN.GG - AU Training Grounds - Main, as by 14 other servers we track, so one operator most likely runs them all.

Player numbers

Where does UKN.GG - AU Training Grounds - Main sit among Rust servers?

Player hours for the last seven days place UKN.GG - AU Training Grounds - Main at #6,395, in the top 29% of the ranked field.

At what level does UKN.GG - AU Training Grounds - Main run its population?

Of 200 slots, 0 are filled on UKN.GG - AU Training Grounds - Main at this refresh. Averaging 0 players across seven days, the server reached a peak of 6.

Map and rules

What are the settings on UKN.GG - AU Training Grounds - Main, and its rules?

The name of UKN.GG - AU Training Grounds - Main does not state a gather rate. The cap on group membership is 500 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for UKN.GG - AU Training Grounds - Main?

The game generates a procedural map of size 6,000 with seed 1337 for UKN.GG - AU Training Grounds - Main. Size and seed fix the map, so a RustMaps view is available from this page. Named map: UKN Map.

Connection

What is the way onto UKN.GG - AU Training Grounds - Main?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 139.99.144.117:28014. Find it online at https://ukn.gg.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2634,^z,^y,^e,^d,gmrust,cs166652,ts500

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players 200 slots in total.
ts500
Group limit Teams hold no more than 500.
v2634
Protocol Joining needs your game on protocol 2634.
cs166652
Build Game build: 166652.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Practice aim and PvP with the loot handed over.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.