R2 - Aim training / Matchmaking / Facechecks - RU Main
Online 46.174.53.96:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 9d 1h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 9d 1h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 37d 1h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 610, 0 hours in, with 83 in the queue.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:54 UTC FW25d ago | 610+83 queue | – | running | 583 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 688 on average | 1146 / 1500 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 79 on average | 151 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 42 / 75 |
| A-42 - Helicopter / Minicopter Training | EU · groups of 200+ · 3 on average | 3 / 42 |
| Fly2Fight | Attack Heli Training | FFA Heli | EU · groups of 8+ · 1 on average | 2 / 40 |
| Training | Oil Rig Practice | Small & Large Rig | PvP | EU · groups of 8+ · 1 on average | 1 / 50 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for R2 - Aim training / Matchmaking / Facechecks - RU Main: what is it?
Once a month R2 - Aim training / Matchmaking / Facechecks - RU Main wipes, with the force wipe. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 25 days 23 hours ago the current world was made.
Wipe day on R2 - Aim training / Matchmaking / Facechecks - RU Main: what should you expect?
Recent wipes averaged a busiest count of 610 players. On the latest wipe 83 more waited in the queue as the crowd peaked 0 hours after the wipe.
Server
In which region does R2 - Aim training / Matchmaking / Facechecks - RU Main sit?
Without a region tag, R2 - Aim training / Matchmaking / Facechecks - RU Main still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 46.174.53.96:28015 is its address.
Which Rust version is R2 - Aim training / Matchmaking / Facechecks - RU Main on?
Rust network protocol 2635 and build 168909 on Linux is the setup for R2 - Aim training / Matchmaking / Facechecks - RU Main. The protocol has to match before you can join; Steam updates it automatically.
How reliable is R2 - Aim training / Matchmaking / Facechecks - RU Main, and is it online now?
As of the latest refresh, R2 - Aim training / Matchmaking / Facechecks - RU Main is online. The uptime it reports puts the last restart at about 13 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
What performance does R2 - Aim training / Matchmaking / Facechecks - RU Main show?
The 48-hour average was 60 server fps; the low was 60. Buildings, deployables and all other world objects brought the entity total to 12,335. Memory use reached 4,180 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
Which meanings do the tags on R2 - Aim training / Matchmaking / Facechecks - RU Main carry?
The game's server browser reads the tags R2 - Aim training / Matchmaking / Facechecks - RU Main publishes: gmrust (Game mode): Survival in the standard Rust format; mp450 (Max players): Player slots: 450; ts12 (Group limit): The cap is 12 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does R2 - Aim training / Matchmaking / Facechecks - RU Main appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include R2 - Aim training / Matchmaking / Facechecks - RU Main: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Players now: At least 200; Average players: 200+ on average.
Who operates R2 - Aim training / Matchmaking / Facechecks - RU Main?
The same operator most likely runs R2 - Aim training / Matchmaking / Facechecks - RU Main and the 2 other servers we track that also publish a r2rust.com hostname.
Population
What position does R2 - Aim training / Matchmaking / Facechecks - RU Main hold in the server rankings?
Player hours for the last seven days place R2 - Aim training / Matchmaking / Facechecks - RU Main at #44, in the top 0.2% of the ranked field.
How many players does R2 - Aim training / Matchmaking / Facechecks - RU Main carry?
Of 450 slots, 390 are filled on R2 - Aim training / Matchmaking / Facechecks - RU Main at this refresh. Averaging 208 players across seven days, the server reached a peak of 509. The 48-hour peak window is 10:00 UTC, at an average of 397 players.
Map and rules
How is R2 - Aim training / Matchmaking / Facechecks - RU Main configured, and what rules apply?
Gather rate is not mentioned in the name of R2 - Aim training / Matchmaking / Facechecks - RU Main. The cap on group membership is 12 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Anti-cheat status: VAC on.
What is the map for R2 - Aim training / Matchmaking / Facechecks - RU Main?
The game generates a procedural map of size 6,000 with seed 1337 for R2 - Aim training / Matchmaking / Facechecks - RU Main. Size and seed fix the map, so a RustMaps view is available from this page. The map is called discord.gg/r2aim.
Connection
What is the way onto R2 - Aim training / Matchmaking / Facechecks - RU Main?
In the Rust console (F1), enter client.connect 46.174.53.96:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://r2rust.com is its website.