UKN.GG - US Training Grounds - Medium IV
Online 64.40.8.229:28014 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 11:08 UTC15h ago | – | – | – | 2 |
| Tue 27 Oct, 11:08 UTC1d ago | – | – | – | 0 |
| Mon 26 Oct, 11:11 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 11:08 UTC3d ago | – | – | – | 0 |
| Sat 24 Oct, 10:08 UTC4d ago | – | – | – | 5 |
| Fri 23 Oct, 10:08 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 10:08 UTC6d ago | – | – | – | 5 |
| Wed 21 Oct, 10:08 UTC7d ago | – | – | – | 0 |
| Tue 20 Oct, 10:08 UTC8d ago | – | – | – | 0 |
| Mon 19 Oct, 10:08 UTC9d ago | – | – | – | 2 |
| Sun 18 Oct, 10:08 UTC10d ago | – | – | – | 5 |
| Sat 17 Oct, 10:08 UTC11d ago | – | – | – | 0 |
| Fri 16 Oct, 10:08 UTC12d ago | – | – | – | 0 |
| Thu 15 Oct, 10:08 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 10:08 UTC14d ago | – | – | – | 1 |
| Tue 13 Oct, 10:08 UTC15d ago | – | – | – | 0 |
| Mon 12 Oct, 10:08 UTC16d ago | – | – | – | 3 |
| Sun 11 Oct, 10:08 UTC17d ago | – | – | – | 2 |
| Sat 10 Oct, 10:08 UTC18d ago | – | – | – | 1 |
| Sat 10 Oct, 03:04 UTC19d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Raid Simulator 2.0 (Raidsim) | NA · groups of 100+ · 26 on average | 68 / 150 |
| NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | NA · groups of 10+ · 3 on average | 14 / 200 |
| Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars | NA · groups of 8+ · 2 on average | 3 / 100 |
| Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 100000+ · 1 on average | 3 / 50 |
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 222 on average | 127 / 500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 194 on average | 67 / 300 |
Quick answers
from the figures on this pageWipe cycle
When does UKN.GG - US Training Grounds - Medium IV wipe?
With a new world every few hours, UKN.GG - US Training Grounds - Medium IV runs no wipe schedule: those resets are not wipes.
Server
Which location hosts UKN.GG - US Training Grounds - Medium IV?
The name of UKN.GG - US Training Grounds - Medium IV points to North America, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 64.40.8.229:28014.
Which Rust version is UKN.GG - US Training Grounds - Medium IV on?
On Windows, UKN.GG - US Training Grounds - Medium IV runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
Is UKN.GG - US Training Grounds - Medium IV up, and how steady is its uptime?
As of the latest refresh, UKN.GG - US Training Grounds - Medium IV is online. The uptime it reports puts the last restart at about 13 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on UKN.GG - US Training Grounds - Medium IV stable?
Server fps averaged 29 over the last 48 hours, with a floor of 21. Buildings, deployables and all other world objects brought the entity total to 2,539. Peak memory was 1,943 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do UKN.GG - US Training Grounds - Medium IV's tags stand for?
The game's server browser reads the tags UKN.GG - US Training Grounds - Medium IV publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Player slots: 150; ts500 (Group limit): The cap is 500 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does UKN.GG - US Training Grounds - Medium IV appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count UKN.GG - US Training Grounds - Medium IV among their servers: Modded Rust servers: live data, Rust aim training servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who operates UKN.GG - US Training Grounds - Medium IV?
The same operator most likely runs UKN.GG - US Training Grounds - Medium IV and the 14 other servers we track that also publish a ukn.gg hostname.
Population
What position does UKN.GG - US Training Grounds - Medium IV hold in the server rankings?
The seven-day player-hours rank for UKN.GG - US Training Grounds - Medium IV is #1,999, inside the top 9% of all ranked servers.
How many players does UKN.GG - US Training Grounds - Medium IV carry?
Population at the current refresh: 6 players on UKN.GG - US Training Grounds - Medium IV, against 150 slots. Averaging 2 players across seven days, the server reached a peak of 20. Averaged over 48 hours, activity is highest at 01:00 UTC with 18 players.
Settings
How is UKN.GG - US Training Grounds - Medium IV configured, and what rules apply?
Gather rate is not mentioned in the name of UKN.GG - US Training Grounds - Medium IV. Players per group: up to 500. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
What is the map for UKN.GG - US Training Grounds - Medium IV?
A procedural map of size 6,000 with seed 1337, generated by the game, runs on UKN.GG - US Training Grounds - Medium IV. Size and seed fix the map, so a RustMaps view is available from this page. Named map: UKN Map.
How to join
What is the way onto UKN.GG - US Training Grounds - Medium IV?
In the Rust console (F1), enter client.connect 64.40.8.229:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://ukn.gg is its website.