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Drill-through Server detail

UKN.GG - EU Training Grounds - Main 2

Online 168.100.161.93:28014 checked 13m ago

Drill-through
FilterServeris UKN.GG - EU Training Grounds - Main 2
Attributes
moddedcarbon
Last refreshed
Players now 11/ 250
7-day average 13 peak 67
Rank #809 top 4%
No wipes resets 7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 4% full

Players

average and peak, with its wipes marked
AveragePeak
02040608022:0007:0016:0002:0011:0020:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304022:0007:0016:0002:0011:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12505007501k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 4% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Thu 29 Oct, 04:59 UTC16h ago – – – 3
Wed 28 Oct, 04:59 UTC1d ago – – – 8
Tue 27 Oct, 04:58 UTC2d ago – – – 3
Mon 26 Oct, 04:58 UTC3d ago – – – 2
Sun 25 Oct, 04:58 UTC4d ago – – – 3
Sat 24 Oct, 04:00 UTC5d ago – – – 6
Fri 23 Oct, 04:00 UTC6d ago – – – 1
Thu 22 Oct, 03:59 UTC7d ago – – – 4
Wed 21 Oct, 03:59 UTC8d ago – – – 1
Tue 20 Oct, 03:59 UTC9d ago – – – 1

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 225 on average 256 / 500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW EU · no group limit · 192 on average 199 / 300
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average 32 / 200
US Hub 01 EU · groups of 1000+ · 13 on average 0 / 3300
[EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/29 EU · groups of 100+ · 12 on average 18 / 200
EU | Perfect Aim Train Medium | Combat Arenas Targets Aimbots F EU · groups of 10+ · 8 on average 13 / 200

Quick answers

from the figures on this page

Wipe cycle

When does UKN.GG - EU Training Grounds - Main 2 wipe?

Every few hours brings a fresh world on UKN.GG - EU Training Grounds - Main 2, so there is no wipe schedule, and a reset does not qualify as a wipe.

Server details

In which region does UKN.GG - EU Training Grounds - Main 2 sit?

Without a region tag, UKN.GG - EU Training Grounds - Main 2 still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 168.100.161.93:28014 is its address.

Which Rust version is UKN.GG - EU Training Grounds - Main 2 on?

Rust network protocol 2635 and build 168909 on Windows is the setup for UKN.GG - EU Training Grounds - Main 2. Your game must match the protocol to join, and Steam applies that update.

Is UKN.GG - EU Training Grounds - Main 2 up, and how steady is its uptime?

UKN.GG - EU Training Grounds - Main 2 reports online at the current check. Its reported uptime indicates a restart roughly 15 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

What performance does UKN.GG - EU Training Grounds - Main 2 show?

Server fps averaged 30 over the last 48 hours, with a floor of 22. Entity count reached 3,749, covering buildings, deployables and the rest of the world. At its highest, memory use was 2,807 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on UKN.GG - EU Training Grounds - Main 2 be read?

Tags from UKN.GG - EU Training Grounds - Main 2, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): 250 slots in total; ts500 (Group limit): Teams hold no more than 500; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^z (Modded): Modded listing, where plugins or settings change the game; ^y (Carbon): The Carbon plugin framework is installed. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does UKN.GG - EU Training Grounds - Main 2 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include UKN.GG - EU Training Grounds - Main 2: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 10; Average players: 10+ on average.

By whom is UKN.GG - EU Training Grounds - Main 2 run?

14 other servers we track publish a ukn.gg hostname too, and so does UKN.GG - EU Training Grounds - Main 2, which points to a shared operator.

Player numbers

Against other Rust servers, how does UKN.GG - EU Training Grounds - Main 2 compare?

The seven-day player-hours rank for UKN.GG - EU Training Grounds - Main 2 is #809, inside the top 4% of all ranked servers.

How many players does UKN.GG - EU Training Grounds - Main 2 carry?

Population at the current refresh: 11 players on UKN.GG - EU Training Grounds - Main 2, against 250 slots. The seven-day mean is 13 players, against a peak of 67. Averaged over 48 hours, activity is highest at 14:00 UTC with 55 players.

Map and rules

How is UKN.GG - EU Training Grounds - Main 2 configured, and what rules apply?

The name of UKN.GG - EU Training Grounds - Main 2 does not state a gather rate. Players per group: up to 500. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. Anti-cheat status: VAC on.

The map on UKN.GG - EU Training Grounds - Main 2: which one is it?

UKN.GG - EU Training Grounds - Main 2 uses a procedural map of size 6,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: UKN Map.

Connection

How do you connect to UKN.GG - EU Training Grounds - Main 2?

In the Rust console (F1), enter client.connect 168.100.161.93:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://ukn.gg.

Server tags

what each one means

Published as mp250,ptrak,$r?,v2635,^z,^y,^e,^d,gmrust,cs168909,ts500

Game

gmrust
Game mode Survival in the standard Rust format.
mp250
Max players 250 slots in total.
ts500
Group limit Teams hold no more than 500.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, loot included.

Mods and access

^z
Modded Modded listing, where plugins or settings change the game.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.