US Hub 01
Online EU 168.100.162.210:28010 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 12% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 06:15 UTC2h ago | – | – | – | 35 |
| Wed 28 Oct, 04:02 UTC1d ago | – | – | – | 1 |
| Sun 25 Oct, 03:16 UTC4d ago | – | – | – | 9 |
| Sun 25 Oct, 03:13 UTC4d ago | – | – | – | 6 |
| Sun 25 Oct, 03:07 UTC4d ago | – | – | – | 7 |
| Sun 25 Oct, 02:58 UTC4d ago | – | – | – | 3 |
| Sun 25 Oct, 02:53 UTC4d ago | – | – | – | 0 |
| Sun 25 Oct, 02:31 UTC4d ago | – | – | – | 4 |
| Fri 23 Oct, 09:27 UTC5d ago | – | – | – | 2 |
| Thu 22 Oct, 19:19 UTC6d ago | 230 | – | 0.6 days | 26 |
| Mon 19 Oct, 00:45 UTC10d ago | 39 | held half | 3.8 days | 4 |
| Sat 17 Oct, 16:00 UTC11d ago | 212 | – | 1.4 days | 4 |
| Thu 15 Oct, 19:04 UTC13d ago | – | – | – | 1 |
| Thu 15 Oct, 18:53 UTC13d ago | – | – | – | 1 |
| Thu 15 Oct, 16:11 UTC13d ago | – | – | – | 0 |
| Thu 15 Oct, 16:06 UTC13d ago | 117 | held half | 2 days | 5 |
| Tue 13 Oct, 22:30 UTC15d ago | 91 | – | 1.7 days | 0 |
| Mon 12 Oct, 23:30 UTC16d ago | 91 | – | 1 days | 2 |
| Wed 7 Oct, 22:32 UTC21d ago | – | – | – | 3 |
| Wed 7 Oct, 21:21 UTC21d ago | 61 | held half | 5.1 days | 8 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 223 on average | 210 / 500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 195 on average | 152 / 300 |
| UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 56 on average | 41 / 250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 36 on average | 21 / 200 |
| UKN.GG - EU Training Grounds - Main 2 | EU · groups of 500+ · 13 on average | 13 / 250 |
| [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/28 | EU · groups of 100+ · 11 on average | 0 / 200 |
Quick answers
from the figures on this pageWipe cycle
When does US Hub 01 wipe?
Every few hours brings a fresh world on US Hub 01, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server
What is the hosting location of US Hub 01?
The EU tag on US Hub 01 lists it in Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 168.100.162.210:28010.
What Rust build does US Hub 01 run?
On Linux, US Hub 01 runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does US Hub 01 show, and is it up?
The current status of US Hub 01 is online. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 29 September 2026.
Tags
What do US Hub 01's tags stand for?
gmvanilla (Game mode): The vanilla survival format; mp3300 (Max players): Capacity of 3,300 slots; ts1000 (Group limit): The cap is 1000 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Europe is the region it appears under in the browser; sc1 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags US Hub 01 publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature US Hub 01?
These Rust Server Analytics lists include US Hub 01: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
Population
What position does US Hub 01 hold in the server rankings?
For player hours over the last seven days, US Hub 01 places #781 globally and #357 in Europe, in the top 4% of all ranked servers.
How many players does US Hub 01 carry?
Of 3,300 slots, 0 are filled on US Hub 01 at this refresh. Seven-day figures: an average of 14 players and a peak of 276. Across the last 48 hours, 10:00 UTC shows the highest average: 45 players.
Map and rules
How is US Hub 01 configured, and what rules apply?
Gather rate is not mentioned in the name of US Hub 01. Players per group: up to 1000. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
How to join
How can a player join US Hub 01?
In the Rust console (F1), enter client.connect 168.100.162.210:28010. Launch Rust on this page also works, opening Rust through Steam and connecting you.