[EU] Raid Simulator 2.0 (Raidsim)
Online 64.40.9.35:28014 checked 6m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 0.2% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 27 Oct, 04:01 UTC21h ago | – | – | – | 80 |
| Mon 26 Oct, 04:01 UTC1d ago | – | – | – | 83 |
| Sun 25 Oct, 13:32 UTC2d ago | – | – | – | 320 |
| Sun 25 Oct, 04:00 UTC2d ago | – | – | – | 124 |
| Sat 24 Oct, 04:00 UTC3d ago | – | – | – | 128 |
| Fri 23 Oct, 04:00 UTC4d ago | – | – | – | 73 |
| Thu 22 Oct, 18:04 UTC5d ago | – | – | – | 369 |
| Thu 22 Oct, 04:01 UTC5d ago | – | – | – | 118 |
| Wed 21 Oct, 04:01 UTC6d ago | – | – | – | 85 |
| Tue 20 Oct, 04:00 UTC7d ago | – | – | – | 61 |
| Mon 19 Oct, 04:00 UTC8d ago | – | – | – | 64 |
| Sun 18 Oct, 04:00 UTC9d ago | – | – | – | 83 |
| Sat 17 Oct, 04:00 UTC10d ago | – | – | – | 110 |
| Fri 16 Oct, 04:00 UTC11d ago | – | – | – | 82 |
| Thu 15 Oct, 08:35 UTC12d ago | – | – | – | 100 |
| Wed 14 Oct, 04:01 UTC13d ago | – | – | – | 98 |
| Tue 13 Oct, 04:00 UTC14d ago | – | – | – | 73 |
| Mon 12 Oct, 04:00 UTC15d ago | – | – | – | 99 |
| Sun 11 Oct, 04:00 UTC16d ago | – | – | – | 104 |
| Sat 10 Oct, 08:31 UTC17d ago | – | – | – | 184 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 191 on average | 89 / 300 |
| UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 55 on average | 35 / 250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 36 on average | 5 / 200 |
| UKN.GG - EU Training Grounds - Main 2 | EU · groups of 500+ · 13 on average | 2 / 250 |
| US Hub 01 | EU · groups of 1000+ · 13 on average | 10 / 3300 |
| [EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27 | EU · groups of 100+ · 10 on average | 0 / 200 |
Quick answers
from the figures on this pageWipe data
When does [EU] Raid Simulator 2.0 (Raidsim) wipe?
With a new world every few hours, [EU] Raid Simulator 2.0 (Raidsim) runs no wipe schedule: those resets are not wipes.
Server
Which location hosts [EU] Raid Simulator 2.0 (Raidsim)?
No region tag is published by [EU] Raid Simulator 2.0 (Raidsim), but the name points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 64.40.9.35:28014.
What Rust build does [EU] Raid Simulator 2.0 (Raidsim) run?
On Linux, [EU] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
What uptime does [EU] Raid Simulator 2.0 (Raidsim) show, and is it up?
[EU] Raid Simulator 2.0 (Raidsim) reports online at the current check. Its reported uptime indicates a restart roughly 20 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.
What performance does [EU] Raid Simulator 2.0 (Raidsim) show?
Server fps averaged 97 over the last 48 hours, with a floor of 62. Entity count reached 336,865, covering buildings, deployables and the rest of the world. Memory use reached 8,734 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
How should the tags on [EU] Raid Simulator 2.0 (Raidsim) be read?
gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [EU] Raid Simulator 2.0 (Raidsim) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature [EU] Raid Simulator 2.0 (Raidsim)?
The following Rust Server Analytics lists count [EU] Raid Simulator 2.0 (Raidsim) among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 200+ on average.
Population
What position does [EU] Raid Simulator 2.0 (Raidsim) hold in the server rankings?
Player hours for the last seven days place [EU] Raid Simulator 2.0 (Raidsim) at #40, in the top 0.2% of the ranked field.
What is the population of [EU] Raid Simulator 2.0 (Raidsim)?
Of 500 slots, 137 are filled on [EU] Raid Simulator 2.0 (Raidsim) at this refresh. The seven-day mean is 221 players, against a peak of 449. Across the last 48 hours, 17:00 UTC shows the highest average: 377 players.
Settings
What settings and rules does [EU] Raid Simulator 2.0 (Raidsim) use?
Gather rate is not mentioned in the name of [EU] Raid Simulator 2.0 (Raidsim). The cap on group membership is 100 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
What is the map for [EU] Raid Simulator 2.0 (Raidsim)?
[EU] Raid Simulator 2.0 (Raidsim) uses a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is discord.gg/raidsim.
How to join
How do you connect to [EU] Raid Simulator 2.0 (Raidsim)?
In the Rust console (F1), enter client.connect 64.40.9.35:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://raidsimulator.com.