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Drill-through Server detail

[EU] Raid Simulator 2.0 (Raidsim)

Online 64.40.9.35:28014 checked 6m ago

Drill-through
FilterServeris [EU] Raid Simulator 2.0 (Raidsim)
Attributes
moddedoxide
Last refreshed
Players now 137/ 500
7-day average 221 peak 449
Rank #40 top 0.2%
No wipes resets 9 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 27% full

Players

average and peak, with its wipes marked
AveragePeak
020040060080002:0011:0020:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510002:0011:0020:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
125507510020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.2% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 04:01 UTC21h ago – – – 80
Mon 26 Oct, 04:01 UTC1d ago – – – 83
Sun 25 Oct, 13:32 UTC2d ago – – – 320
Sun 25 Oct, 04:00 UTC2d ago – – – 124
Sat 24 Oct, 04:00 UTC3d ago – – – 128
Fri 23 Oct, 04:00 UTC4d ago – – – 73
Thu 22 Oct, 18:04 UTC5d ago – – – 369
Thu 22 Oct, 04:01 UTC5d ago – – – 118
Wed 21 Oct, 04:01 UTC6d ago – – – 85
Tue 20 Oct, 04:00 UTC7d ago – – – 61

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW EU · no group limit · 191 on average 89 / 300
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 55 on average 35 / 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average 5 / 200
UKN.GG - EU Training Grounds - Main 2 EU · groups of 500+ · 13 on average 2 / 250
US Hub 01 EU · groups of 1000+ · 13 on average 10 / 3300
[EU-1] Hazzy.gg | Raid Simulator | Bed Wars | Aim | Wiped 10/27 EU · groups of 100+ · 10 on average 0 / 200

Quick answers

from the figures on this page

Wipe data

When does [EU] Raid Simulator 2.0 (Raidsim) wipe?

With a new world every few hours, [EU] Raid Simulator 2.0 (Raidsim) runs no wipe schedule: those resets are not wipes.

Server

Which location hosts [EU] Raid Simulator 2.0 (Raidsim)?

No region tag is published by [EU] Raid Simulator 2.0 (Raidsim), but the name points to Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 64.40.9.35:28014.

What Rust build does [EU] Raid Simulator 2.0 (Raidsim) run?

On Linux, [EU] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does [EU] Raid Simulator 2.0 (Raidsim) show, and is it up?

[EU] Raid Simulator 2.0 (Raidsim) reports online at the current check. Its reported uptime indicates a restart roughly 20 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [EU] Raid Simulator 2.0 (Raidsim) show?

Server fps averaged 97 over the last 48 hours, with a floor of 62. Entity count reached 336,865, covering buildings, deployables and the rest of the world. Memory use reached 8,734 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

How should the tags on [EU] Raid Simulator 2.0 (Raidsim) be read?

gmrust (Game mode): Survival in the standard Rust format; mp500 (Max players): 500 slots in total; ts100 (Group limit): Team size is capped at 100; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags [EU] Raid Simulator 2.0 (Raidsim) publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [EU] Raid Simulator 2.0 (Raidsim)?

The following Rust Server Analytics lists count [EU] Raid Simulator 2.0 (Raidsim) among their servers: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. On the server list, the filters that return it are: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 100; Average players: 200+ on average.

Population

What position does [EU] Raid Simulator 2.0 (Raidsim) hold in the server rankings?

Player hours for the last seven days place [EU] Raid Simulator 2.0 (Raidsim) at #40, in the top 0.2% of the ranked field.

What is the population of [EU] Raid Simulator 2.0 (Raidsim)?

Of 500 slots, 137 are filled on [EU] Raid Simulator 2.0 (Raidsim) at this refresh. The seven-day mean is 221 players, against a peak of 449. Across the last 48 hours, 17:00 UTC shows the highest average: 377 players.

Settings

What settings and rules does [EU] Raid Simulator 2.0 (Raidsim) use?

Gather rate is not mentioned in the name of [EU] Raid Simulator 2.0 (Raidsim). The cap on group membership is 100 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

What is the map for [EU] Raid Simulator 2.0 (Raidsim)?

[EU] Raid Simulator 2.0 (Raidsim) uses a procedural map of size 4,096 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is discord.gg/raidsim.

How to join

How do you connect to [EU] Raid Simulator 2.0 (Raidsim)?

In the Rust console (F1), enter client.connect 64.40.9.35:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://raidsimulator.com.

Server tags

what each one means

Published as mp500,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp500
Max players 500 slots in total.
ts100
Group limit Team size is capped at 100.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Gameplay

^e
Minigames Minigames such as arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, loot included.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.