UKN.GG - US Training Grounds - Main
Online 64.40.8.152:28014 checked 1h ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 10:58 UTC7h ago | – | – | – | 6 |
| Tue 27 Oct, 10:58 UTC1d ago | – | – | – | 7 |
| Mon 26 Oct, 10:58 UTC2d ago | – | – | – | 11 |
| Sun 25 Oct, 11:24 UTC3d ago | – | – | – | 16 |
| Sat 24 Oct, 10:00 UTC4d ago | – | – | – | 1 |
| Thu 22 Oct, 09:58 UTC6d ago | – | – | – | 19 |
| Wed 21 Oct, 09:58 UTC7d ago | – | – | – | 6 |
| Wed 21 Oct, 09:04 UTC7d ago | – | – | – | 7 |
| Tue 20 Oct, 09:58 UTC8d ago | – | – | – | 16 |
| Mon 19 Oct, 10:24 UTC9d ago | – | – | – | 5 |
| Sun 18 Oct, 10:00 UTC10d ago | – | – | – | 22 |
| Fri 16 Oct, 10:24 UTC12d ago | – | – | – | 19 |
| Thu 15 Oct, 10:00 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:55 UTC13d ago | – | – | – | 3 |
| Wed 14 Oct, 18:43 UTC13d ago | – | – | – | 2 |
| Wed 14 Oct, 18:30 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 18:18 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 18:06 UTC13d ago | – | – | – | 0 |
| Wed 14 Oct, 17:32 UTC14d ago | – | – | – | 1 |
| Wed 14 Oct, 09:59 UTC14d ago | – | – | – | 0 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [NA] Raid Simulator 2.0 (Raidsim) | NA · groups of 100+ · 26 on average | 18 / 150 |
| NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | NA · groups of 10+ · 3 on average | 2 / 200 |
| Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars | NA · groups of 8+ · 2 on average | 2 / 100 |
| Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 100000+ · 1 on average | 0 / 50 |
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 218 on average | 395 / 500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 191 on average | 440 / 500 |
Quick answers
from the figures on this pageWipe data
When does UKN.GG - US Training Grounds - Main wipe?
Every few hours brings a fresh world on UKN.GG - US Training Grounds - Main, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server details
In which region does UKN.GG - US Training Grounds - Main sit?
The name of UKN.GG - US Training Grounds - Main points to North America, though no region tag is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 64.40.8.152:28014.
Which Rust version is UKN.GG - US Training Grounds - Main on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on UKN.GG - US Training Grounds - Main. Your game must match the protocol to join, and Steam applies that update.
How reliable is UKN.GG - US Training Grounds - Main, and is it online now?
As of the latest refresh, UKN.GG - US Training Grounds - Main is online. About 5 hours ago is when it last restarted, judged by its reported uptime. 86% uptime over the last 7 full days, equal to 144 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on UKN.GG - US Training Grounds - Main stable?
Server fps averaged 30 over the last 48 hours, with a floor of 20. Entity count reached 3,930, covering buildings, deployables and the rest of the world. Peak memory was 3,493 MB. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on UKN.GG - US Training Grounds - Main be read?
The game's server browser reads the tags UKN.GG - US Training Grounds - Main publishes: gmrust (Game mode): Survival in the standard Rust format; mp250 (Max players): 250 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Practice aim and PvP with the loot handed over. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does UKN.GG - US Training Grounds - Main appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include UKN.GG - US Training Grounds - Main: Rust aim training servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Community (not modded, not official) and No plugins at all; Server tag: Minigames ^e and Combat training ^d; Group limit: 5 or more; Last wipe: In the last 24 hours; Average players: 10+ on average.
By whom is UKN.GG - US Training Grounds - Main run?
A ukn.gg hostname is published by UKN.GG - US Training Grounds - Main, as by 14 other servers we track, so one operator most likely runs them all.
Player numbers
What position does UKN.GG - US Training Grounds - Main hold in the server rankings?
On player hours over seven days, UKN.GG - US Training Grounds - Main ranks #702, within the top 3% of ranked servers.
How many players does UKN.GG - US Training Grounds - Main carry?
UKN.GG - US Training Grounds - Main holds 2 players of its 250 slots as of the latest update. The seven-day mean is 20 players, against a peak of 79. Across the last 48 hours, 03:00 UTC shows the highest average: 49 players.
Map and rules
What are the settings on UKN.GG - US Training Grounds - Main, and its rules?
No gather rate is given in the name of UKN.GG - US Training Grounds - Main. No custom group limit: 8 players is the standard. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Community is its listing; it is a community server. The server runs with VAC, Valve's anti-cheat, enabled.
The map on UKN.GG - US Training Grounds - Main: which one is it?
The game generates a procedural map of size 6,000 with seed 1337 for UKN.GG - US Training Grounds - Main. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: UKN Map.
How to join
How do you connect to UKN.GG - US Training Grounds - Main?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.152:28014. https://ukn.gg/ is its website.