[NA] Raid Simulator 2.0 (Raidsim)
Online 208.52.152.39:28014 checked 12m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 3% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 05:05 UTC21h ago | – | – | – | 0 |
| Wed 28 Oct, 04:59 UTC21h ago | – | – | – | 5 |
| Wed 28 Oct, 04:01 UTC22h ago | – | – | – | 39 |
| Tue 27 Oct, 04:01 UTC1d ago | – | – | – | 35 |
| Mon 26 Oct, 04:01 UTC2d ago | – | – | – | 37 |
| Sun 25 Oct, 13:32 UTC3d ago | – | – | – | 18 |
| Sun 25 Oct, 04:01 UTC3d ago | – | – | – | 34 |
| Sat 24 Oct, 04:00 UTC4d ago | – | – | – | 40 |
| Fri 23 Oct, 04:01 UTC5d ago | – | – | – | 43 |
| Thu 22 Oct, 18:04 UTC6d ago | – | – | – | 14 |
| Thu 22 Oct, 04:01 UTC6d ago | – | – | – | 51 |
| Wed 21 Oct, 04:00 UTC7d ago | – | – | – | 49 |
| Tue 20 Oct, 04:01 UTC8d ago | – | – | – | 58 |
| Mon 19 Oct, 04:01 UTC9d ago | – | – | – | 31 |
| Sun 18 Oct, 04:01 UTC10d ago | – | – | – | 56 |
| Sat 17 Oct, 04:00 UTC11d ago | – | – | – | 45 |
| Fri 16 Oct, 04:00 UTC12d ago | – | – | – | 56 |
| Thu 15 Oct, 04:00 UTC13d ago | – | – | – | 33 |
| Wed 14 Oct, 04:01 UTC14d ago | – | – | – | 29 |
| Tue 13 Oct, 04:00 UTC15d ago | – | – | – | 63 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| UKN.GG - US Training Grounds - Medium III | NA · groups of 500+ · 5 on average | 24 / 150 |
| NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | NA · groups of 10+ · 3 on average | 6 / 200 |
| UKN.GG - US Training Grounds - Medium IV | NA · groups of 500+ · 2 on average | 2 / 150 |
| Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars | NA · groups of 8+ · 2 on average | 1 / 100 |
| Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game | NA · groups of 100000+ · 1 on average | 1 / 50 |
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 222 on average | 142 / 500 |
Quick answers
from the figures on this pageWipe data
On what cycle does [NA] Raid Simulator 2.0 (Raidsim) wipe?
With a new world every few hours, [NA] Raid Simulator 2.0 (Raidsim) runs no wipe schedule: those resets are not wipes.
Server details
Which location hosts [NA] Raid Simulator 2.0 (Raidsim)?
Without a region tag, [NA] Raid Simulator 2.0 (Raidsim) still has a name that points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 208.52.152.39:28014.
Which Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?
On Linux, [NA] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is [NA] Raid Simulator 2.0 (Raidsim), and is it online now?
The current status of [NA] Raid Simulator 2.0 (Raidsim) is online. About 18 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does [NA] Raid Simulator 2.0 (Raidsim) perform well?
The 48-hour average was 100 server fps; the low was 99. Buildings, deployables and all other world objects brought the entity total to 246,151. Memory use reached 3,739 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
What do [NA] Raid Simulator 2.0 (Raidsim)'s tags stand for?
The game's server browser reads the tags [NA] Raid Simulator 2.0 (Raidsim) publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity of 150 slots; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [NA] Raid Simulator 2.0 (Raidsim) appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers: live data, Rust aim training servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 25+ on average.
Player numbers
What position does [NA] Raid Simulator 2.0 (Raidsim) hold in the server rankings?
The seven-day player-hours rank for [NA] Raid Simulator 2.0 (Raidsim) is #583, inside the top 3% of all ranked servers.
What is the population of [NA] Raid Simulator 2.0 (Raidsim)?
Population at the current refresh: 71 players on [NA] Raid Simulator 2.0 (Raidsim), against 150 slots. The seven-day mean is 26 players, against a peak of 72. Across the last 48 hours, 03:00 UTC shows the highest average: 61 players.
Settings
What settings and rules does [NA] Raid Simulator 2.0 (Raidsim) use?
Gather rate is not mentioned in the name of [NA] Raid Simulator 2.0 (Raidsim). The cap on group membership is 100 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on [NA] Raid Simulator 2.0 (Raidsim): which one is it?
The game generates a procedural map of size 4,096 with seed 1337 for [NA] Raid Simulator 2.0 (Raidsim). Size and seed fix the map, so a RustMaps view is available from this page. Named map: discord.gg/raidsim.
How to join
How can a player join [NA] Raid Simulator 2.0 (Raidsim)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.52.152.39:28014. Find it online at https://raidsimulator.com.