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Drill-through Server detail

[NA] Raid Simulator 2.0 (Raidsim)

Online 208.52.152.39:28014 checked 12m ago

Drill-through
FilterServeris [NA] Raid Simulator 2.0 (Raidsim)
Attributes
moddedoxide
Last refreshed
Players now 71/ 150
7-day average 26 peak 72
Rank #583 top 3%
No wipes resets 11 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 47% full

Players

average and peak, with its wipes marked
AveragePeak
02040608003:0012:0021:0005:0014:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510003:0012:0021:0005:0014:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 05:05 UTC21h ago – – – 0
Wed 28 Oct, 04:59 UTC21h ago – – – 5
Wed 28 Oct, 04:01 UTC22h ago – – – 39
Tue 27 Oct, 04:01 UTC1d ago – – – 35
Mon 26 Oct, 04:01 UTC2d ago – – – 37
Sun 25 Oct, 13:32 UTC3d ago – – – 18
Sun 25 Oct, 04:01 UTC3d ago – – – 34
Sat 24 Oct, 04:00 UTC4d ago – – – 40
Fri 23 Oct, 04:01 UTC5d ago – – – 43
Thu 22 Oct, 18:04 UTC6d ago – – – 14

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
UKN.GG - US Training Grounds - Medium III NA · groups of 500+ · 5 on average 24 / 150
NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets NA · groups of 10+ · 3 on average 6 / 200
UKN.GG - US Training Grounds - Medium IV NA · groups of 500+ · 2 on average 2 / 150
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars NA · groups of 8+ · 2 on average 1 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average 1 / 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 222 on average 142 / 500

Quick answers

from the figures on this page

Wipe data

On what cycle does [NA] Raid Simulator 2.0 (Raidsim) wipe?

With a new world every few hours, [NA] Raid Simulator 2.0 (Raidsim) runs no wipe schedule: those resets are not wipes.

Server details

Which location hosts [NA] Raid Simulator 2.0 (Raidsim)?

Without a region tag, [NA] Raid Simulator 2.0 (Raidsim) still has a name that points to North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 208.52.152.39:28014.

Which Rust version is [NA] Raid Simulator 2.0 (Raidsim) on?

On Linux, [NA] Raid Simulator 2.0 (Raidsim) runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is [NA] Raid Simulator 2.0 (Raidsim), and is it online now?

The current status of [NA] Raid Simulator 2.0 (Raidsim) is online. About 18 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does [NA] Raid Simulator 2.0 (Raidsim) perform well?

The 48-hour average was 100 server fps; the low was 99. Buildings, deployables and all other world objects brought the entity total to 246,151. Memory use reached 3,739 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do [NA] Raid Simulator 2.0 (Raidsim)'s tags stand for?

The game's server browser reads the tags [NA] Raid Simulator 2.0 (Raidsim) publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): Capacity of 150 slots; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [NA] Raid Simulator 2.0 (Raidsim) appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [NA] Raid Simulator 2.0 (Raidsim): Modded Rust servers: live data, Rust aim training servers and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours; Players now: At least 50; Average players: 25+ on average.

Player numbers

What position does [NA] Raid Simulator 2.0 (Raidsim) hold in the server rankings?

The seven-day player-hours rank for [NA] Raid Simulator 2.0 (Raidsim) is #583, inside the top 3% of all ranked servers.

What is the population of [NA] Raid Simulator 2.0 (Raidsim)?

Population at the current refresh: 71 players on [NA] Raid Simulator 2.0 (Raidsim), against 150 slots. The seven-day mean is 26 players, against a peak of 72. Across the last 48 hours, 03:00 UTC shows the highest average: 61 players.

Settings

What settings and rules does [NA] Raid Simulator 2.0 (Raidsim) use?

Gather rate is not mentioned in the name of [NA] Raid Simulator 2.0 (Raidsim). The cap on group membership is 100 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on [NA] Raid Simulator 2.0 (Raidsim): which one is it?

The game generates a procedural map of size 4,096 with seed 1337 for [NA] Raid Simulator 2.0 (Raidsim). Size and seed fix the map, so a RustMaps view is available from this page. Named map: discord.gg/raidsim.

How to join

How can a player join [NA] Raid Simulator 2.0 (Raidsim)?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.52.152.39:28014. Find it online at https://raidsimulator.com.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players Capacity of 150 slots.
ts100
Group limit Teams hold no more than 100.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP, loot included.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.