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NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets

Online 64.40.8.73:28010 checked 8m ago

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FilterServeris NA | Perfect Aim Train Main | 1v1 Faceche…
Attributes
moddedoxide
Last refreshed
Players now 3/ 200
7-day average 3 peak 17
Rank #1,713 top 8%
No wipes resets 8 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152013:0022:0007:0017:0002:0011:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608013:0022:0007:0017:0002:0011:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 8% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Wed 28 Oct, 09:33 UTC2h ago – – – 5
Tue 27 Oct, 09:33 UTC1d ago – – – 4
Mon 26 Oct, 09:33 UTC2d ago – – – 2
Sun 25 Oct, 09:33 UTC3d ago – – – 1
Sat 24 Oct, 09:33 UTC4d ago – – – 1
Fri 23 Oct, 11:38 UTC5d ago – – – 0
Fri 23 Oct, 09:33 UTC5d ago – – – 0
Thu 22 Oct, 09:33 UTC6d ago – – – 3
Wed 21 Oct, 09:33 UTC7d ago – – – 1
Tue 20 Oct, 09:33 UTC8d ago – – – 2

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[NA] Raid Simulator 2.0 (Raidsim) NA · groups of 100+ · 26 on average 12 / 150
UKN.GG - US Training Grounds - Medium III NA · groups of 500+ · 4 on average 0 / 150
UKN.GG - US Training Grounds - Medium IV NA · groups of 500+ · 2 on average 0 / 150
Combat Arena | KOTH | Duel | GunGame | Warzone | BaseWars NA · groups of 8+ · 2 on average 1 / 100
Tommygun's Frag | US | BedWars | Aim Train | Scrim | Gun Game NA · groups of 100000+ · 1 on average 2 / 50
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 220 on average 236 / 500

Quick answers

from the figures on this page

Wipe data

On what cycle does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets wipe?

None of the resets on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.

Server details

What is the hosting location of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Without a region tag, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets still has a name that points to North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 64.40.8.73:28010.

Which Rust version is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets on?

On Windows, NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

Is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets up, and how steady is its uptime?

NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets reports online at the current check. Its reported uptime indicates a restart roughly 1 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets stable?

Over 48 hours the average held at 59 server fps, and the minimum was 59. At its highest the entity count was 1,768, including buildings, deployables and all else. At its highest, memory use was 1,311 MB. A climbing entity count and low fps are the lag players perceive.

Tags

Which meanings do the tags on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets carry?

gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): 200 slots in total; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Training for aim and PvP, loot included; ^i (Battlefield): High rates and kits drive fast PvP; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game are the tags NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets appear across Rust Server Analytics's lists and filters?

The following Rust Server Analytics lists count NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets among their servers: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

By whom is NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets run?

3 other servers we track publish a perfect-rust.com hostname too, and so does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, which points to a shared operator.

Player numbers

Against other Rust servers, how does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets compare?

Player hours for the last seven days place NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets at #1,713, in the top 8% of the ranked field.

How many players does NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets carry?

Population at the current refresh: 3 players on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, against 200 slots. Averaging 3 players across seven days, the server reached a peak of 17. Averaged over 48 hours, activity is highest at 23:00 UTC with 8 players.

Map and rules

What are the settings on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets, and its rules?

Gather rate is not mentioned in the name of NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. The cap on group membership is 10 players. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets: which one is it?

A procedural map of size 3,500 with seed 1337, generated by the game, runs on NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is PAT Map FPS+.

How to join

How do you connect to NA | Perfect Aim Train Main | 1v1 Facecheck FFA Targets?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 64.40.8.73:28010. Find it online at https://www.perfect-rust.com/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^e,^d,^i,gmrust,cs168909,ts10,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp200
Max players 200 slots in total.
ts10
Group limit The cap is 10 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigame rotation covering arenas, Bedwars, parkour and more.
^d
Combat training Training for aim and PvP, loot included.
^i
Battlefield High rates and kits drive fast PvP.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.