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Drill-through Server detail

[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing

Offline NA 66.51.99.119:28027 checked 27d ago

Drill-through
FilterServeris [PvE] Relic Evo | Zombies | No Decay | No…
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 3/ 100
7-day average 0 peak –
Rank #10,676 top 45% · #1371 in NA
Last wipe 55d ago monthly schedule
Next wipe 7d 10h Thu 5 Nov, 19:00 UTC FW
Capacity 3% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep24 Sep27 Sep1 Oct4 Oct8 Oct

Top 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak9players, last three wipes

Coming wipes

InWhen, UTCKind
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
35d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 24 Sep, 18:28 UTC34d ago 9 – running 5

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 28 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 27 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 17 / 100
Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet NA · no group limit · 1x · monthly · 33 on average 58 / 100
[US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | NA · groups of 20+ · monthly · 24 on average 10 / 150
US | For all Mankind PVE | No Raiding/Killing/Stealing NA · groups of 8+ · monthly · 12 on average 3 / 200

Quick answers

from the figures on this page

Wipe data

The wipe schedule for [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: what is it?

With the force wipe, once a month, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 55 days 13 hours. The tags carry a monthly wipe schedule.

Wipe day on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: what should you expect?

Across recent wipes the busiest point averaged 9 players. Peak population for the latest wipe came 5 hours after it began.

Server

What is the hosting location of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Its NA tag puts [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.119:28027 is its address.

What Rust build does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run?

On Linux, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam handles the update.

Is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing up, and how steady is its uptime?

Last seen 27 days 14 hours ago, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.

Tags

How should the tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing be read?

Tags from [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Player slots: 100; ts30 (Group limit): Team size is capped at 30; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Roleplay is the format here; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

These Rust Server Analytics lists include [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Who operates [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

A relicpve.com hostname is published by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, as by 3 other servers we track, so one operator most likely runs them all.

Population

Against other Rust servers, how does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing compare?

For player hours over the last seven days, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing places #10,676 globally and #1,371 in North America, in the top 45% of all ranked servers.

What is the population of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

The last sighting of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing was 27 days 14 hours ago; it is offline at this refresh.

Settings

How is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing configured, and what rules apply?

No gather rate is given in the name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. A maximum of 30 players per group applies. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: which one is it?

A procedural map of size 4,000 with seed 1337, generated by the game, runs on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.

Connection

What is the way onto [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.119:28027. https://relicpve.com is its website.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2633,^m,^r,NA,^p,gmvanilla,cs165217,ts30,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp100
Max players Player slots: 100.
ts30
Group limit Team size is capped at 30.
v2633
Protocol Protocol 2633 is required: your game must match to connect.
cs165217
Build Game build: 165217.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Region

NA
North America The server browser files it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.