[PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing
Offline NA 66.51.99.119:28027 checked 27d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 45% of all ranked servers, top 71% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 9, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 24 Sep, 18:28 UTC34d ago | 9 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 28 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 27 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 17 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 33 on average | 58 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 10 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 3 / 200 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: what is it?
With the force wipe, once a month, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 55 days 13 hours. The tags carry a monthly wipe schedule.
Wipe day on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: what should you expect?
Across recent wipes the busiest point averaged 9 players. Peak population for the latest wipe came 5 hours after it began.
Server
What is the hosting location of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Its NA tag puts [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing in North America. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 66.51.99.119:28027 is its address.
What Rust build does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing run?
On Linux, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing runs Rust network protocol 2633 and build 165217. Joining requires the same protocol on your game; Steam handles the update.
Is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing up, and how steady is its uptime?
Last seen 27 days 14 hours ago, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing now reports offline. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 September 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing be read?
Tags from [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, as read by the game's server browser, are: gmvanilla (Game mode): Vanilla ruleset survival; mp100 (Max players): Player slots: 100; ts30 (Group limit): Team size is capped at 30; v2633 (Protocol): Protocol 2633 is required: your game must match to connect; cs165217 (Build): Game build: 165217; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Roleplay is the format here; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
These Rust Server Analytics lists include [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Who operates [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
A relicpve.com hostname is published by [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing, as by 3 other servers we track, so one operator most likely runs them all.
Population
Against other Rust servers, how does [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing compare?
For player hours over the last seven days, [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing places #10,676 globally and #1,371 in North America, in the top 45% of all ranked servers.
What is the population of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
The last sighting of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing was 27 days 14 hours ago; it is offline at this refresh.
Settings
How is [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing configured, and what rules apply?
No gather rate is given in the name of [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. A maximum of 30 players per group applies. roleplay is the game mode, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing: which one is it?
A procedural map of size 4,000 with seed 1337, generated by the game, runs on [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing. Size and seed fix the map, so a RustMaps view is available from this page. The name of the map is Custom Map.
Connection
What is the way onto [PvE] Relic Evo | Zombies | No Decay | No Raiding | No Killing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.119:28027. https://relicpve.com is its website.