[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing
Online NA 66.51.99.119:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 1 Oct. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 9% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 10h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 10h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 16, 46 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 22 Oct, 18:31 UTC6d ago | 16 | – | running | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 25 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 38 on average | 27 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 12 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 34 on average | 58 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 11 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 4 / 200 |
Quick answers
from the figures on this pageWipe data
On what cycle does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipe?
Once a month [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 6 days 14 hours ago. A monthly wipe schedule is published in its tags.
Wipe day on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: what should you expect?
The average busiest count over recent wipes is 16 players. Peak population for the latest wipe came 46 hours after it began.
Server
In which region does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing sit?
Its NA tag puts [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 66.51.99.119:28015.
Which Rust version is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing on?
Rust network protocol 2635 and build 168909 on Linux is the setup for [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing. Joining requires the same protocol on your game; Steam handles the update.
Is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing up, and how steady is its uptime?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing reports online at the current check. About 2 days 20 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 1 October 2026 is when Rust Server Analytics first recorded it.
Is performance on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing stable?
Over 48 hours the average held at 60 server fps, and the minimum was 59. Entity count reached 127,390, covering buildings, deployables and the rest of the world. Memory use reached 6,254 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
What do [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp100 (Max players): Capacity of 100 slots; ts30 (Group limit): The cap is 30 players per team; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^r (Roleplay): Roleplay is the format here; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): Its browser listing sits in North America are the tags [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing publishes, and the game's server browser reads them. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers, Rust servers with zombies in the name and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Last wipe: In the last week.
By whom is [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing run?
A relicpve.com hostname is published by [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing, as by 3 other servers we track, so one operator most likely runs them all.
Player numbers
What position does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing hold in the server rankings?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing holds #1,170 on seven-day player hours and #171 in North America, inside the top 5% of the ranked field.
How many players does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing carry?
Of 100 slots, 2 are filled on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing at this refresh. Averaging 7 players across seven days, the server reached a peak of 19. Averaged over 48 hours, activity is highest at 00:00 UTC with 15 players.
Settings
What settings and rules does [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing use?
The name of [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing does not state a gather rate. A maximum of 30 players per group applies. It runs roleplay, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing: which one is it?
[PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing uses a procedural map of size 4,500 with seed 1722427781, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How do you connect to [PvE] Relic Evolution | Zombies | No Decay | No Raiding/Killing?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.119:28015. https://relicpve.com is its website.