Zombie Land PVE Monthly | Raids | Skills | Custom Maps
Online NA · us4 216.39.241.162:28015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 2% of all ranked servers, top 4% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 21h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 21h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 21h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 127, 8 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:02 UTC FW28d ago | 127 | – | running | 17 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 48 on average | 42 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 37 on average | 37 / 200 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 37 on average | 100 / 125 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 24 on average | 31 / 150 |
| US | For all Mankind PVE | No Raiding/Killing/Stealing | NA · groups of 8+ · monthly · 12 on average | 9 / 200 |
| RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 11 on average | 12 / 420 |
Quick answers
from the figures on this pageWipe cycle
When does Zombie Land PVE Monthly | Raids | Skills | Custom Maps wipe?
The force wipe is the only wipe for Zombie Land PVE Monthly | Raids | Skills | Custom Maps, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 28 days 3 hours. The tags carry a monthly wipe schedule.
Wipe day on Zombie Land PVE Monthly | Raids | Skills | Custom Maps: what should you expect?
Across recent wipes the busiest point averaged 127 players. Peak population for the latest wipe came 8 hours after it began.
Server details
In which region does Zombie Land PVE Monthly | Raids | Skills | Custom Maps sit?
In North America, by its NA tag, sits Zombie Land PVE Monthly | Raids | Skills | Custom Maps; the region code is us4. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 216.39.241.162:28015.
What Rust build does Zombie Land PVE Monthly | Raids | Skills | Custom Maps run?
On Windows, Zombie Land PVE Monthly | Raids | Skills | Custom Maps runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
Is Zombie Land PVE Monthly | Raids | Skills | Custom Maps up, and how steady is its uptime?
As of the latest refresh, Zombie Land PVE Monthly | Raids | Skills | Custom Maps is online. The uptime it reports puts the last restart at about 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Zombie Land PVE Monthly | Raids | Skills | Custom Maps perform well?
Over 48 hours the average held at 57 server fps, and the minimum was 9. Buildings, deployables and all other world objects brought the entity total to 267,241. Memory use reached 7,717 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on Zombie Land PVE Monthly | Raids | Skills | Custom Maps be read?
Tags from Zombie Land PVE Monthly | Raids | Skills | Custom Maps, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts14 (Group limit): Team size is capped at 14; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus4 (Region code): us4 is the region code on record; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Plugins or settings change the game, so it sits under Modded; NA (North America): Its browser listing sits in North America. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does Zombie Land PVE Monthly | Raids | Skills | Custom Maps appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count Zombie Land PVE Monthly | Raids | Skills | Custom Maps among their servers: Modded Rust servers: live data, PvE Rust servers by live population, Rust servers with zombies in the name and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.
By whom is Zombie Land PVE Monthly | Raids | Skills | Custom Maps run?
A zombieland.io hostname is published by Zombie Land PVE Monthly | Raids | Skills | Custom Maps, as by 2 other servers we track, so one operator most likely runs them all.
Player numbers
Where does Zombie Land PVE Monthly | Raids | Skills | Custom Maps sit among Rust servers?
For player hours over the last seven days, Zombie Land PVE Monthly | Raids | Skills | Custom Maps places #504 globally and #82 in North America, in the top 2% of all ranked servers.
At what level does Zombie Land PVE Monthly | Raids | Skills | Custom Maps run its population?
Zombie Land PVE Monthly | Raids | Skills | Custom Maps holds 29 players of its 100 slots as of the latest update. Averaging 33 players across seven days, the server reached a peak of 98. Across the last 48 hours, 02:00 UTC shows the highest average: 47 players.
Settings
What settings and rules does Zombie Land PVE Monthly | Raids | Skills | Custom Maps use?
The name of Zombie Land PVE Monthly | Raids | Skills | Custom Maps does not state a gather rate. Players per group: up to 14. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on Zombie Land PVE Monthly | Raids | Skills | Custom Maps: which one is it?
Zombie Land PVE Monthly | Raids | Skills | Custom Maps uses a procedural map of size 4,500 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: discord.gg/ZombieLand.
Connection
What is the way onto Zombie Land PVE Monthly | Raids | Skills | Custom Maps?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.241.162:28015. http://Zombieland.io is its website.