US | For all Mankind PVE | No Raiding/Killing/Stealing
Online NA 104.143.3.215:28049 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 7% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 7h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 29, 3 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:11 UTC FW26d ago | 29 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 51 on average | 28 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 20 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 35 on average | 11 / 100 |
| Hex US PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet | NA · no group limit · 1x · monthly · 32 on average | 9 / 100 |
| [US] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | | NA · groups of 20+ · monthly · 25 on average | 7 / 150 |
| RustPlay PVE/PVP-Zones TP|Zombies|LVLs|Kits|Quests|Clans|+More! | NA · groups of 8+ · monthly · 12 on average | 3 / 420 |
Quick answers
from the figures on this pageWipe cycle
When does US | For all Mankind PVE | No Raiding/Killing/Stealing wipe?
Once a month US | For all Mankind PVE | No Raiding/Killing/Stealing wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 26 days 17 hours ago. The tags carry a monthly wipe schedule.
On US | For all Mankind PVE | No Raiding/Killing/Stealing, what happens on wipe day?
Recent wipes averaged a busiest count of 29 players. Peak population for the latest wipe came 3 hours after it began.
Server
What is the hosting location of US | For all Mankind PVE | No Raiding/Killing/Stealing?
Its NA tag puts US | For all Mankind PVE | No Raiding/Killing/Stealing in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 104.143.3.215:28049.
Which Rust version is US | For all Mankind PVE | No Raiding/Killing/Stealing on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on US | For all Mankind PVE | No Raiding/Killing/Stealing. Joining requires the same protocol on your game; Steam handles the update.
How reliable is US | For all Mankind PVE | No Raiding/Killing/Stealing, and is it online now?
As of the latest refresh, US | For all Mankind PVE | No Raiding/Killing/Stealing is online. About 22 hours ago is when it last restarted, judged by its reported uptime. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on US | For all Mankind PVE | No Raiding/Killing/Stealing stable?
Server fps averaged 30 over the last 48 hours, with a floor of 18. Buildings, deployables and all other world objects brought the entity total to 184,739. Memory use reached 6,082 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on US | For all Mankind PVE | No Raiding/Killing/Stealing be read?
The game's server browser reads the tags US | For all Mankind PVE | No Raiding/Killing/Stealing publishes: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): The server browser files it under North America. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does US | For all Mankind PVE | No Raiding/Killing/Stealing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include US | For all Mankind PVE | No Raiding/Killing/Stealing: Modded Rust servers: live data, PvE Rust servers by live population and North America Rust servers. These filters bring it up on the server list: Region: North America; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
Player numbers
Where does US | For all Mankind PVE | No Raiding/Killing/Stealing sit among Rust servers?
Ranked on seven-day player hours, US | For all Mankind PVE | No Raiding/Killing/Stealing is #863 overall and #138 in North America, within the top 4% of ranked servers.
How many players does US | For all Mankind PVE | No Raiding/Killing/Stealing carry?
Population at the current refresh: 5 players on US | For all Mankind PVE | No Raiding/Killing/Stealing, against 200 slots. Averaging 12 players across seven days, the server reached a peak of 30. Averaged over 48 hours, activity is highest at 00:00 UTC with 22 players.
Settings
How is US | For all Mankind PVE | No Raiding/Killing/Stealing configured, and what rules apply?
No gather rate is given in the name of US | For all Mankind PVE | No Raiding/Killing/Stealing. The game's default 8-player group limit is in force. It runs pve, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Vanilla is its own description: stock Facepunch settings, with no rate changes, kits or extra rules. VAC, Valve's anti-cheat, is enabled.
The map on US | For all Mankind PVE | No Raiding/Killing/Stealing: which one is it?
The game generates a procedural map of size 4,250 with seed 1907757397 for US | For all Mankind PVE | No Raiding/Killing/Stealing. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How can a player join US | For all Mankind PVE | No Raiding/Killing/Stealing?
In the Rust console (F1), enter client.connect 104.143.3.215:28049. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/NaFYt8JeFF is its website.