Zombie Land - TEST 1
Online 216.39.241.162:28025 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
a steady gapNext wipe Friday 30 October, 08:37 UTC, in 16h. Every 5 days 8 hours · medium confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 16h | Fri 30 Oct, 08:37 UTC | its own |
| 6d 0h | Wed 4 Nov, 16:19 UTC | its own |
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 8h | Tue 10 Nov, 00:01 UTC | its own |
| 16d 15h | Sun 15 Nov, 07:43 UTC | its own |
| 21d 23h | Fri 20 Nov, 15:24 UTC | its own |
| 27d 7h | Wed 25 Nov, 23:06 UTC | its own |
| 32d 14h | Tue 1 Dec, 06:48 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Sun 25 Oct, 00:55 UTC4d ago | 2 | – | running | 0 |
| Mon 19 Oct, 17:13 UTC9d ago | 1 | held half | 5.3 days | 0 |
| Wed 14 Oct, 14:43 UTC15d ago | 1 | held half | 5.1 days | 0 |
| Thu 8 Oct, 15:24 UTC21d ago | 1 | halved by day 4 | 6 days | 1 |
| Wed 7 Oct, 19:03 UTC21d ago | 1 | – | 0.8 days | 0 |
| Mon 5 Oct, 14:48 UTC24d ago | 2 | halved by day 1 | 2.2 days | 0 |
| Mon 5 Oct, 02:29 UTC24d ago | 2 | – | 0.5 days | 0 |
| Thu 1 Oct, 18:03 UTC FW27d ago | 1 | halved by day 1 | 3.4 days | 0 |
| Wed 30 Sep, 21:51 UTC28d ago | 1 | – | 0.8 days | 0 |
| Fri 25 Sep, 21:19 UTC33d ago | 2 | held half | 5 days | 0 |
| Mon 21 Sep, 19:54 UTC37d ago | 4 | held half | 4.1 days | 0 |
| Sun 20 Sep, 15:25 UTC39d ago | 1 | – | 1.2 days | 0 |
| Mon 14 Sep, 14:20 UTC45d ago | 2 | halved by day 3 | 6 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| ShockRust | Blue | NoLimit | no group limit · 149 on average | 171 / 500 |
| МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 | EU · groups of 8+ · weekly · 128 on average | 124 / 100 |
| RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 | EU · groups of 16+ · weekly · 118 on average | 186 / 225 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 | EU · groups of 16+ · monthly · 94 on average | 82 / 700 |
| RustSpain.com | EU Main | EU · groups of 12+ · weekly · 86 on average | 351 / 350 |
| 404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 | EU · groups of 16+ · monthly · 86 on average | 249 / 700 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Zombie Land - TEST 1 wipe?
The recent interval between wipes on Zombie Land - TEST 1 is about 2.8 days. A wipe is scheduled for Friday 30 October at 08:37 UTC, according to this server's cycle. The world now in play was created 4 days 12 hours ago.
On Zombie Land - TEST 1, what happens on wipe day?
Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 2.5 it had fallen below half where the hold failed.
Server details
Which location hosts Zombie Land - TEST 1?
The region code of Zombie Land - TEST 1 is us4, but no region is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 216.39.241.162:28025 is its address.
What Rust build does Zombie Land - TEST 1 run?
On Windows, Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
How reliable is Zombie Land - TEST 1, and is it online now?
As of the latest refresh, Zombie Land - TEST 1 is online. Its reported uptime indicates a restart roughly 4 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.
Does Zombie Land - TEST 1 perform well?
Over 48 hours the average held at 20 server fps, and the minimum was 20. At its highest the entity count was 113,419, including buildings, deployables and all else. Peak memory was 4,283 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on Zombie Land - TEST 1 carry?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts14 (Group limit): The cap is 14 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus4 (Region code): us4 is the region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does Zombie Land - TEST 1 appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Zombie Land - TEST 1: Modded Rust servers: live data and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
By whom is Zombie Land - TEST 1 run?
A zombieland.io hostname is published by Zombie Land - TEST 1, as by 2 other servers we track, so one operator most likely runs them all.
Player numbers
Where does Zombie Land - TEST 1 sit among Rust servers?
The seven-day player-hours rank for Zombie Land - TEST 1 is #7,691, inside the top 34% of all ranked servers.
What is the population of Zombie Land - TEST 1?
Population at the current refresh: 0 players on Zombie Land - TEST 1, against 50 slots. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 14:00 UTC, at an average of 0 players.
Map and rules
How is Zombie Land - TEST 1 configured, and what rules apply?
The name of Zombie Land - TEST 1 does not state a gather rate. A maximum of 14 players per group applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.
The map on Zombie Land - TEST 1: which one is it?
A procedural map of size 4,500 with seed 1337, generated by the game, runs on Zombie Land - TEST 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.
How to join
What is the way onto Zombie Land - TEST 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.241.162:28025. http://Zombieland.io is its website.