Rust Server Analytics 94,541 players11,866 servers
All servers
Drill-through Server detail

Zombie Land - TEST 1

Online 216.39.241.162:28025 checked 11m ago

Drill-through
FilterServeris Zombie Land - TEST 1
Attributes
moddedoxide
Last refreshed
Players now 0/ 50
7-day average 0 peak 2
Rank #7,691 top 34%
Last wipe 4d ago no schedule published
Next wipe 16h Fri 30 Oct, 08:37 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
0510152016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 34% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

a steady gap

Next wipe Friday 30 October, 08:37 UTC, in 16h. Every 5 days 8 hours · medium confidence

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak1players, last three wipes
crowd held50%else halves by day 2.5

Coming wipes

InWhen, UTCKind
16hFri 30 Oct, 08:37 UTCits own
6d 0hWed 4 Nov, 16:19 UTCits own
7d 3hThu 5 Nov, 19:00 UTCFW force wipe
11d 8hTue 10 Nov, 00:01 UTCits own
16d 15hSun 15 Nov, 07:43 UTCits own
21d 23hFri 20 Nov, 15:24 UTCits own
27d 7hWed 25 Nov, 23:06 UTCits own
32d 14hTue 1 Dec, 06:48 UTCits own

The first 48 hours of its last wipes

Sun 25 OctMon 19 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 00:55 UTC4d ago 2 – running 0
Mon 19 Oct, 17:13 UTC9d ago 1 held half 5.3 days 0
Wed 14 Oct, 14:43 UTC15d ago 1 held half 5.1 days 0
Thu 8 Oct, 15:24 UTC21d ago 1 halved by day 4 6 days 1
Wed 7 Oct, 19:03 UTC21d ago 1 – 0.8 days 0
Mon 5 Oct, 14:48 UTC24d ago 2 halved by day 1 2.2 days 0
Mon 5 Oct, 02:29 UTC24d ago 2 – 0.5 days 0
Thu 1 Oct, 18:03 UTC FW27d ago 1 halved by day 1 3.4 days 0
Wed 30 Sep, 21:51 UTC28d ago 1 – 0.8 days 0
Fri 25 Sep, 21:19 UTC33d ago 2 held half 5 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 149 on average 171 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 124 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 186 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 82 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 86 on average 351 / 350
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 86 on average 249 / 700

Quick answers

from the figures on this page

Wipe cycle

On what cycle does Zombie Land - TEST 1 wipe?

The recent interval between wipes on Zombie Land - TEST 1 is about 2.8 days. A wipe is scheduled for Friday 30 October at 08:37 UTC, according to this server's cycle. The world now in play was created 4 days 12 hours ago.

On Zombie Land - TEST 1, what happens on wipe day?

Across recent wipes the busiest point averaged 1 players. 1 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 50% of cases. By day 2.5 it had fallen below half where the hold failed.

Server details

Which location hosts Zombie Land - TEST 1?

The region code of Zombie Land - TEST 1 is us4, but no region is published. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 216.39.241.162:28025 is its address.

What Rust build does Zombie Land - TEST 1 run?

On Windows, Zombie Land - TEST 1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

How reliable is Zombie Land - TEST 1, and is it online now?

As of the latest refresh, Zombie Land - TEST 1 is online. Its reported uptime indicates a restart roughly 4 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Does Zombie Land - TEST 1 perform well?

Over 48 hours the average held at 20 server fps, and the minimum was 20. At its highest the entity count was 113,419, including buildings, deployables and all else. Peak memory was 4,283 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on Zombie Land - TEST 1 carry?

gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts14 (Group limit): The cap is 14 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $rus4 (Region code): us4 is the region code on record; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play are the tags Zombie Land - TEST 1 publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does Zombie Land - TEST 1 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Zombie Land - TEST 1: Modded Rust servers: live data and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

By whom is Zombie Land - TEST 1 run?

A zombieland.io hostname is published by Zombie Land - TEST 1, as by 2 other servers we track, so one operator most likely runs them all.

Player numbers

Where does Zombie Land - TEST 1 sit among Rust servers?

The seven-day player-hours rank for Zombie Land - TEST 1 is #7,691, inside the top 34% of all ranked servers.

What is the population of Zombie Land - TEST 1?

Population at the current refresh: 0 players on Zombie Land - TEST 1, against 50 slots. Seven-day figures: an average of 0 players and a peak of 2. The 48-hour peak window is 14:00 UTC, at an average of 0 players.

Map and rules

How is Zombie Land - TEST 1 configured, and what rules apply?

The name of Zombie Land - TEST 1 does not state a gather rate. A maximum of 14 players per group applies. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. Anti-cheat status: VAC on.

The map on Zombie Land - TEST 1: which one is it?

A procedural map of size 4,500 with seed 1337, generated by the game, runs on Zombie Land - TEST 1. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is Custom Map.

How to join

What is the way onto Zombie Land - TEST 1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 216.39.241.162:28025. http://Zombieland.io is its website.

Server tags

what each one means

Published as mp50,ptrak,$rus4,v2635,gmrust,cs168909,ts14,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts14
Group limit The cap is 14 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$rus4
Region code us4 is the region code on record.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.