Nuclear Cargo/Oil Trainer
Online 72.73.28.150:28040 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 12% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Monday 2 November, 20:03 UTC, in 4d 16h. Every Monday at 20:03 UTC · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 4d 16h | Mon 2 Nov, 20:03 UTC | its own |
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 11d 16h | Mon 9 Nov, 20:03 UTC | its own |
| 18d 16h | Mon 16 Nov, 20:03 UTC | its own |
| 25d 16h | Mon 23 Nov, 20:03 UTC | its own |
| 32d 16h | Mon 30 Nov, 20:03 UTC | its own |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 39d 16h | Mon 7 Dec, 20:03 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 47 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Mon 26 Oct, 20:03 UTC2d ago | 7 | – | running | 1 |
| Mon 19 Oct, 20:04 UTC9d ago | 5 | halved by day 3 | 7 days | 1 |
| Mon 12 Oct, 20:05 UTC16d ago | 5 | held half | 7 days | 1 |
| Mon 5 Oct, 20:04 UTC23d ago | 6 | held half | 7 days | 2 |
| Thu 1 Oct, 18:10 UTC FW27d ago | 5 | held half | 4.1 days | 3 |
| Mon 28 Sep, 20:04 UTC30d ago | 7 | held half | 2.9 days | 2 |
| Mon 21 Sep, 20:03 UTC37d ago | 9 | held half | 7 days | 2 |
| Mon 14 Sep, 20:04 UTC44d ago | 6 | held half | 7 days | 4 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 67 on average | 28 / 250 |
| CHOYKA RUST №3[ONE GRID] ZOMBIE MOD | groups of 50+ · weekly · 4 on average | 0 / 10 |
| NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S | groups of 8+ · weekly · 1 on average | 1 / 50 |
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 722 on average | 321 / 350 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 218 on average | 29 / 400 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 83 on average | 20 / 400 |
Quick answers
from the figures on this pageWipe data
When does Nuclear Cargo/Oil Trainer wipe?
On Nuclear Cargo/Oil Trainer the wipe rhythm is every Monday at 20:03 UTC. Monday 2 November at 20:03 UTC is when its next wipe is due. 2 days 7 hours ago the current world was made. A weekly wipe schedule is published in its tags.
Wipe day on Nuclear Cargo/Oil Trainer: what should you expect?
The average busiest count over recent wipes is 6 players. Peak population for the latest wipe came 47 hours after it began. Above half that peak until the next wipe held in 80% of recent wipes. In the other cases the crowd dropped below half by day 3.
Server
Which location hosts Nuclear Cargo/Oil Trainer?
No region is published by Nuclear Cargo/Oil Trainer. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 72.73.28.150:28040 is its address.
What Rust build does Nuclear Cargo/Oil Trainer run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Nuclear Cargo/Oil Trainer. The protocol has to match before you can join; Steam updates it automatically.
Is Nuclear Cargo/Oil Trainer up, and how steady is its uptime?
Nuclear Cargo/Oil Trainer reports online at the current check. The uptime it reports puts the last restart at about 2 days 6 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Does Nuclear Cargo/Oil Trainer perform well?
Over 48 hours the average held at 44 server fps, and the minimum was 35. Buildings, deployables and all other world objects brought the entity total to 33,382. Memory use reached 4,459 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
How should the tags on Nuclear Cargo/Oil Trainer be read?
Tags from Nuclear Cargo/Oil Trainer, as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp40 (Max players): 40 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^e (Minigames): Minigame rotation covering arenas, Bedwars, parkour and more; ^d (Combat training): Loot is provided for aim and PvP practice; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Nuclear Cargo/Oil Trainer appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Nuclear Cargo/Oil Trainer: Modded Rust servers: live data, Rust aim training servers and Rust battlefield servers. On the server list, the filters that return it are: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 3 days.
Whose server is Nuclear Cargo/Oil Trainer?
The same operator most likely runs Nuclear Cargo/Oil Trainer and the 3 other servers we track that also publish a nucleargaming.io hostname.
Population
Against other Rust servers, how does Nuclear Cargo/Oil Trainer compare?
On player hours over seven days, Nuclear Cargo/Oil Trainer ranks #2,565, within the top 12% of ranked servers.
What is the population of Nuclear Cargo/Oil Trainer?
Nuclear Cargo/Oil Trainer holds 2 players of its 40 slots as of the latest update. Seven-day figures: an average of 1 players and a peak of 7. The 48-hour peak window is 19:00 UTC, at an average of 4 players.
Map and rules
What are the settings on Nuclear Cargo/Oil Trainer, and its rules?
The name of Nuclear Cargo/Oil Trainer does not state a gather rate. No custom group limit: 8 players is the standard. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Carbon. Anti-cheat status: VAC on.
What is the map for Nuclear Cargo/Oil Trainer?
Nuclear Cargo/Oil Trainer uses a procedural map of size 2,100 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Custom Map.
How to join
What is the way onto Nuclear Cargo/Oil Trainer?
In the Rust console (F1), enter client.connect 72.73.28.150:28040. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://nuclearrust.net is its website.