Nuclear US - Vanilla | BiWeekly
Online NA 72.73.28.150:28030 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 34% of all ranked servers, top 61% in NA. Ranked on player hours over the last seven days.
Wipe schedule
fixed weekdaysNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 15h | Thu 12 Nov, 17:53 UTC | its own |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 15h | Thu 10 Dec, 17:53 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 34 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 17:53 UTC13d ago | 5 | – | running | 0 |
| Thu 1 Oct, 17:56 UTC FW27d ago | 1 | halved by day 6 | 14 days | 0 |
| Thu 17 Sep, 17:55 UTC41d ago | 2 | held half | 14 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustopia.gg - US Medium | NA · groups of 12+ · biweekly · 96 on average | 43 / 200 |
| Rusty Moose |US Biweekly| | NA · groups of 12+ · biweekly · 66 on average | 58 / 200 |
| Gringers Solo Only | Noob Friendly Oct 22 | NA · groups of 8+ · biweekly · 41 on average | 46 / 100 |
| Rustoria.co - US Medium Premium | NA · groups of 12+ · biweekly · 39 on average | 24 / 200 |
| Reddit.com/r/PlayRust - US Biweekly | NA · groups of 12+ · biweekly · 28 on average | 15 / 200 |
| Rustafied.com - US Medium - Large | NA · groups of 16+ · biweekly · 26 on average | 3 / 100 |
Quick answers
from the figures on this pageWipe cycle
When does Nuclear US - Vanilla | BiWeekly wipe?
Nuclear US - Vanilla | BiWeekly follows a wipe rhythm of every 4 weeks on Thursday at 17:53 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 13 days 8 hours. The tags carry an every-two-weeks wipe schedule.
On Nuclear US - Vanilla | BiWeekly, what happens on wipe day?
Recent wipes averaged a busiest count of 3 players. 34 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 50% of recent wipes. In the other cases the crowd dropped below half by day 6.
Server details
What is the hosting location of Nuclear US - Vanilla | BiWeekly?
Its NA tag puts Nuclear US - Vanilla | BiWeekly in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 72.73.28.150:28030 is its address.
Which Rust version is Nuclear US - Vanilla | BiWeekly on?
On Linux, Nuclear US - Vanilla | BiWeekly runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is Nuclear US - Vanilla | BiWeekly, and is it online now?
Nuclear US - Vanilla | BiWeekly reports online at the current check. About 3 days 3 hours ago is when it last restarted, judged by its reported uptime. 99% uptime over the last 7 full days, equal to 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on Nuclear US - Vanilla | BiWeekly stable?
The 48-hour average was 45 server fps; the low was 41. Buildings, deployables and all other world objects brought the entity total to 76,100. Peak memory was 3,439 MB. Players experience lag as low fps combined with a rising entity count.
Tags
What do Nuclear US - Vanilla | BiWeekly's tags stand for?
The game's server browser reads the tags Nuclear US - Vanilla | BiWeekly publishes: gmvanilla (Game mode): The vanilla survival format; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): A two-week wipe cycle; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does Nuclear US - Vanilla | BiWeekly appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include Nuclear US - Vanilla | BiWeekly: Community Rust servers, live, North America Rust servers and Vanilla Rust servers. It appears on the server list under the following filters: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Biweekly ^b, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Who operates Nuclear US - Vanilla | BiWeekly?
The same operator most likely runs Nuclear US - Vanilla | BiWeekly and the 3 other servers we track that also publish a nucleargaming.io hostname.
Player numbers
Against other Rust servers, how does Nuclear US - Vanilla | BiWeekly compare?
For player hours over the last seven days, Nuclear US - Vanilla | BiWeekly places #7,677 globally and #1,130 in North America, in the top 34% of all ranked servers.
At what level does Nuclear US - Vanilla | BiWeekly run its population?
Of 50 slots, 0 are filled on Nuclear US - Vanilla | BiWeekly at this refresh. Averaging 0 players across seven days, the server reached a peak of 2. Averaged over 48 hours, activity is highest at 20:00 UTC with 1 players.
Map and rules
How is Nuclear US - Vanilla | BiWeekly configured, and what rules apply?
The name of Nuclear US - Vanilla | BiWeekly does not state a gather rate. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The Community category in the server browser lists it. Carbon plugins are run. Vanilla is its own description: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
The map on Nuclear US - Vanilla | BiWeekly: which one is it?
Nuclear US - Vanilla | BiWeekly uses a procedural map of size 3,500 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Nuclear Map Generation.
Connection
How do you connect to Nuclear US - Vanilla | BiWeekly?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 72.73.28.150:28030. Find it online at https://nuclearrust.net.