CHOYKA RUST №3[ONE GRID] ZOMBIE MOD
Online 92.118.11.14:28035 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 29 Oct, 16:45 UTC7h ago | – | – | – | 22 |
| Thu 29 Oct, 09:01 UTC14h ago | – | – | – | 16 |
| Wed 28 Oct, 16:19 UTC1d ago | – | – | – | 20 |
| Tue 27 Oct, 09:01 UTC2d ago | – | – | – | 6 |
| Sun 25 Oct, 09:01 UTC4d ago | 18 | halved by day 1 | 2 days | 8 |
| Fri 23 Oct, 09:01 UTC6d ago | 16 | held half | 2 days | 7 |
| Wed 21 Oct, 09:01 UTC8d ago | 16 | held half | 2 days | 1 |
| Mon 19 Oct, 09:01 UTC10d ago | 25 | held half | 2 days | 4 |
| Sat 17 Oct, 09:01 UTC12d ago | 22 | held half | 2 days | 2 |
| Thu 15 Oct, 09:01 UTC14d ago | 14 | held half | 2 days | 4 |
| Tue 13 Oct, 09:01 UTC16d ago | 11 | held half | 2 days | 7 |
| Sun 11 Oct, 09:01 UTC18d ago | 18 | held half | 2 days | 6 |
| Fri 9 Oct, 09:01 UTC20d ago | 10 | held half | 2 days | 3 |
| Wed 7 Oct, 09:02 UTC22d ago | 12 | held half | 2 days | 7 |
| Mon 5 Oct, 09:01 UTC24d ago | 13 | held half | 2 days | 3 |
| Sun 4 Oct, 11:55 UTC25d ago | 13 | – | 0.9 days | 6 |
| Thu 1 Oct, 18:03 UTC FW28d ago | 10 | held half | 2.7 days | 3 |
| Thu 1 Oct, 09:01 UTC28d ago | 9 | – | 0.4 days | 2 |
| Tue 29 Sep, 09:02 UTC30d ago | 9 | held half | 2 days | 0 |
| Sun 27 Sep, 09:02 UTC32d ago | 16 | held half | 2 days | 6 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| NO WIPE| HELL NATION 25XPVE-100XPVP (No Stability|Mymini|Kits|S | groups of 8+ · weekly · 1 on average | 1 / 50 |
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 226 on average | 164 / 500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 192 on average | 109 / 300 |
| Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW! | no group limit · 104 on average | 145 / 300 |
| UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 58 on average | 36 / 250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 37 on average | 14 / 200 |
Quick answers
from the figures on this pageWipe data
When does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD wipe?
Every few hours brings a fresh world on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD, so there is no wipe schedule, and a reset does not qualify as a wipe.
Server details
Which location hosts CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
No region is published by CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 92.118.11.14:28035.
Which Rust version is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD on?
On Linux, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
What uptime does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD show, and is it up?
As of the latest refresh, CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is online. About 54 minutes ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD show?
Over 48 hours the average held at 236 server fps, and the minimum was 223. At its highest the entity count was 18,309, including buildings, deployables and all else. Peak memory was 1,549 MB. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do CHOYKA RUST №3[ONE GRID] ZOMBIE MOD's tags stand for?
The game's server browser reads the tags CHOYKA RUST №3[ONE GRID] ZOMBIE MOD publishes: gmrust (Game mode): Rust survival, standard ruleset; mp10 (Max players): 10 slots in total; ts50 (Group limit): Teams hold no more than 50; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^w (Weekly): The server wipes each week; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^i (Battlefield): High rates and kits drive fast PvP; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count CHOYKA RUST №3[ONE GRID] ZOMBIE MOD among their servers: Modded Rust servers: live data, Rust aim training servers, Rust battlefield servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Server tag: Weekly ^w, Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last 24 hours.
Population
Where does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD sit among Rust servers?
The seven-day player-hours rank for CHOYKA RUST №3[ONE GRID] ZOMBIE MOD is #1,437, inside the top 6% of all ranked servers.
How many players does CHOYKA RUST №3[ONE GRID] ZOMBIE MOD carry?
CHOYKA RUST №3[ONE GRID] ZOMBIE MOD holds 1 players of its 10 slots as of the latest update. Averaging 5 players across seven days, the server reached a peak of 22. The 48-hour peak window is 17:00 UTC, at an average of 16 players.
Settings
How is CHOYKA RUST №3[ONE GRID] ZOMBIE MOD configured, and what rules apply?
Gather rate is not mentioned in the name of CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. A maximum of 50 players per group applies. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD: which one is it?
A procedural map of size 1,000 with seed 1337, generated by the game, runs on CHOYKA RUST №3[ONE GRID] ZOMBIE MOD. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called CHOYKA MAPS.
How to join
How do you connect to CHOYKA RUST №3[ONE GRID] ZOMBIE MOD?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 92.118.11.14:28035. Find it online at https://choyka.gamestores.app/.