[AU] OzRust.com Development
Offline OC 49.180.105.193:28014 checked 13d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 70% of all ranked servers, top 87% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from the wipes we sawNext wipe Thursday 29 October, 22:50 UTC, in 8h. Biweekly: 14 days after its last wipe
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| No wipe seen yet. | ||||
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 36 on average | 22 / 2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 1 / 150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 5 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 9 on average | 2 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 7 on average | 8 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 0 / 30 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [AU] OzRust.com Development: what is it?
The estimate for [AU] OzRust.com Development's next wipe comes from biweekly: 14 days after its last wipe. Thursday 29 October at 22:50 UTC is the date the next wipe falls on. The world now in play was created 13 days 15 hours ago. A wipe every two weeks is stated in its tags.
Server details
What is the hosting location of [AU] OzRust.com Development?
The OC tag on [AU] OzRust.com Development lists it in Oceania. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 49.180.105.193:28014 is its address.
What Rust build does [AU] OzRust.com Development run?
On Linux, [AU] OzRust.com Development runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.
What uptime does [AU] OzRust.com Development show, and is it up?
Offline at this refresh: [AU] OzRust.com Development, last seen 13 days 14 hours ago. 0% uptime over the last 7 full days, equal to 0 of 168 hours. 16 October 2026 is when Rust Server Analytics first recorded it.
Tags
How should the tags on [AU] OzRust.com Development be read?
The game's server browser reads the tags [AU] OzRust.com Development publishes: gmrust (Game mode): Rust survival, standard ruleset; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): Joining needs your game on protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; OC (Oceania): Oceania is the region it appears under in the browser. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does [AU] OzRust.com Development appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [AU] OzRust.com Development: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Population
Where does [AU] OzRust.com Development sit among Rust servers?
[AU] OzRust.com Development holds #15,125 on seven-day player hours and #188 in Oceania, inside the top 70% of the ranked field.
How many players does [AU] OzRust.com Development carry?
No response from [AU] OzRust.com Development at the latest check, with a last sighting 13 days 14 hours ago.
Settings
What are the settings on [AU] OzRust.com Development, and its rules?
Gather rate is not mentioned in the name of [AU] OzRust.com Development. No custom group limit: 8 players is the standard. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Anti-cheat status: VAC on.
The map on [AU] OzRust.com Development: which one is it?
A procedural map, generated by the game, runs on [AU] OzRust.com Development.
Connection
How do you connect to [AU] OzRust.com Development?
In the Rust console (F1), enter client.connect 49.180.105.193:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you.