[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing
Online OC 51.161.219.6:29013 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 4% of all ranked servers, top 9% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 44, 42 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:59 UTC FW27d ago | 44 | – | running | 3 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 6 / 100 |
| BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| | OC · groups of 8+ · monthly · 2 on average | 1 / 50 |
| State of Flux | PVE | Kits | Events | +More | OC · groups of 8+ · monthly · 1 on average | 1 / 40 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 3 / 50 |
| [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 6 / 30 |
| AUSSIE BOBS MONTHLY PVE NO RAIDING NO DECAY | OC · groups of 8+ · monthly · 2 on average | 4 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipe?
With the force wipe, once a month, [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing wipes. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 27 days 8 hours ago. The tags carry a monthly wipe schedule.
Wipe day on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: what should you expect?
Recent wipes averaged a busiest count of 44 players. The highest player count on the latest wipe arrived 42 hours in.
Server
What is the hosting location of [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
Its OC tag puts [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 51.161.219.6:29013.
What Rust build does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing run?
Rust network protocol 2635 and build 168909 on Linux is the setup for [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. Your game must match the protocol to join, and Steam applies that update.
What uptime does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing show, and is it up?
The current status of [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing is online. Its reported uptime indicates a restart roughly 30 hours ago. 99% uptime over the last 7 full days, equal to 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing show?
The 48-hour average was 58 server fps; the low was 49. At its highest the entity count was 266,817, including buildings, deployables and all else. Memory use reached 8,677 MB at peak. Players experience lag as low fps combined with a rising entity count.
Lists and tags
What do [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing's tags stand for?
gmrust (Game mode): Survival in the standard Rust format; mp200 (Max players): 200 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): The Carbon plugin framework is installed; OC (Oceania): The server browser files it under Oceania are the tags [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: Best Australian and Oceania Rust servers, Modded Rust servers: live data, PvE Rust servers by live population and Rust servers with zombies in the name. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly; Average players: 10+ on average.
By whom is [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing run?
13 other servers we track publish a rustez.com hostname too, and so does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing, which points to a shared operator.
Player numbers
What position does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing hold in the server rankings?
For player hours over the last seven days, [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing places #785 globally and #19 in Oceania, in the top 4% of all ranked servers.
How many players does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing carry?
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing holds 8 players of its 200 slots as of the latest update. Averaging 14 players across seven days, the server reached a peak of 34. Averaged over 48 hours, activity is highest at 08:00 UTC with 20 players.
Map and rules
What settings and rules does [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing use?
Gather rate is not mentioned in the name of [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. Anti-cheat status: VAC on.
The map on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing: which one is it?
A procedural map of size 4,500 with seed 393537180, generated by the game, runs on [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
How to join
How do you connect to [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing?
In the Rust console (F1), enter client.connect 51.161.219.6:29013. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://rustez.com is its website.