BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|
Online OC 139.99.145.5:28025 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 28% in OC. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 8, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 06:32 UTC26d ago | 8 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 11 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 7 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 7 / 100 |
| State of Flux | PVE | Kits | Events | +More | OC · groups of 8+ · monthly · 1 on average | 0 / 40 |
| [AU] BB Rust PvE | Relaxed Community | Beginner to Pro Welcome | OC · groups of 8+ · monthly · 4 on average | 9 / 50 |
| [PvE] - VANGUARD RUST - PvE, No killing, No Raiding, 1/2 decay. | OC · groups of 8+ · monthly · 3 on average | 5 / 30 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipe?
Once a month BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 26 days 7 hours ago. Its tags state a wipe schedule of one month.
Wipe day on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: what should you expect?
Across recent wipes the busiest point averaged 8 players. 22 hours after the latest wipe the crowd peaked.
Server
What is the hosting location of BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
The OC tag on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| lists it in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 139.99.145.5:28025.
Which Rust version is BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|. The protocol has to match before you can join; Steam updates it automatically.
What uptime does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| show, and is it up?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| reports online at the current check. The uptime it reports puts the last restart at about 10 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| stable?
The 48-hour average was 79 server fps; the low was 1. Entity count reached 102,745, covering buildings, deployables and the rest of the world. At its highest, memory use was 3,623 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| carry?
Tags from BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): 50 slots in total; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; OC (Oceania): Its browser listing sits in Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
These Rust Server Analytics lists include BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|: Best Australian and Oceania Rust servers, Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Population
Against other Rust servers, how does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| compare?
For player hours over the last seven days, BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| places #2,061 globally and #57 in Oceania, in the top 9% of all ranked servers.
At what level does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| run its population?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| holds 1 players of its 50 slots as of the latest update. The seven-day mean is 2 players, against a peak of 11. Across the last 48 hours, 09:00 UTC shows the highest average: 8 players.
Map and rules
What settings and rules does BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| use?
The name of BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| does not state a gather rate. The game's default 8-player group limit is in force. It runs roleplay, towns, jobs and roleplay rules. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| uses a procedural map of size 3,500 with seed 1691757234, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES|?
In the Rust console (F1), enter client.connect 139.99.145.5:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://store.battleserver.gg is its website.