[FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]
Online NA 209.205.225.77:28016 checked 11m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 16% of all ranked servers, top 32% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 6d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 6d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 34d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 18 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Tue 13 Oct, 06:33 UTC16d ago | 7 | – | running | 0 |
| Thu 1 Oct, 18:20 UTC FW28d ago | 8 | held half | 11.5 days | 2 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid | NA · groups of 8+ · 5x · 6 on average | 4 / 50 |
| [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 11 on average | 8 / 50 |
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 2 on average | 2 / 200 |
| Good Times Custom Maps Server I (PVE-Build) | NA · groups of 8+ · monthly · 1 on average | 1 / 50 |
| CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| | EU · groups of 8+ · 5x · monthly · 2 on average | 0 / 30 |
| Nyx's Wasteland | Build • Trade • Survive • Belong | NA · groups of 8+ · 2 on average | 1 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] wipe?
The force wipe is the only wipe for [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East], once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 28 days 8 hours. A monthly wipe schedule is published in its tags.
On [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East], what happens on wipe day?
Recent wipes averaged a busiest count of 8 players. Peak population for the latest wipe came 18 hours after it began. Above half that peak until the next wipe held in 100% of recent wipes.
Server details
What is the hosting location of [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?
Its NA tag puts [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 209.205.225.77:28016 is its address.
Which Rust version is [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] on?
On Linux, [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] show, and is it up?
The current status of [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] is online. Its reported uptime indicates a restart roughly 14 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] stable?
The 48-hour average was 77 server fps; the low was 53. At its highest the entity count was 230,123, including buildings, deployables and all else. At its highest, memory use was 5,834 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
How should the tags on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] be read?
gmrust (Game mode): Rust survival, standard ruleset; mp64 (Max players): 64 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^c (Creative): Build what you want in a sandbox with gathering removed; ^k (Build server): A place to design bases and practise builds; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser are the tags [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
Where does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]: 5x Rust servers, measured live, Modded Rust servers: live data, Rust build and creative servers, Rust servers tagged creative, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Creative ^c, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Who operates [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?
The facewan.com hostname of [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] is used by no other server we track.
Player numbers
Against other Rust servers, how does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] compare?
Ranked on seven-day player hours, [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] is #3,602 overall and #594 in North America, within the top 16% of ranked servers.
How many players does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] carry?
Population at the current refresh: 2 players on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East], against 64 slots. The seven-day mean is 1 players, against a peak of 6. The 48-hour peak window is 19:00 UTC, at an average of 2 players.
Map and rules
What settings and rules does [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] use?
5x gathering is what [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East] states in its name. No custom group limit: 8 players is the standard. It runs build & creative, sandbox building, no gathering. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]: which one is it?
The game generates a procedural map of size 6,000 with seed 10241 for [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
How can a player join [FaceWAN]{5x Gather}{TP}{Home}{Remove}{PvE}[US East]?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 209.205.225.77:28016. Find it online at https://facewan.com.