Good Times Custom Maps Server I (PVE-Build)
Online NA 66.51.99.26:28015 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 14% of all ranked servers, top 27% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 20h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 20h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 20h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 7, 4 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:47 UTC FW26d ago | 7 | – | running | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 3 on average | 4 / 200 |
| Nyx's Wasteland | Build • Trade • Survive • Belong | NA · groups of 8+ · 2 on average | 1 / 50 |
| Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 1 / 50 |
| Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 1 / 100 |
| [US] RustDecay PVE 15x Relax & Build - No Kill No Raid | NA · groups of 8+ · 15x · monthly · 12 on average | 20 / 50 |
| [US] RustDecay PVE 200x Relax & Build - No Kill No Raid | NA · groups of 8+ · 200x · monthly · 5 on average | 5 / 50 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does Good Times Custom Maps Server I (PVE-Build) wipe?
The force wipe is the only wipe for Good Times Custom Maps Server I (PVE-Build), once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. 26 days 5 hours ago the current world was made. Its tags state a wipe schedule of one month.
Wipe day on Good Times Custom Maps Server I (PVE-Build): what should you expect?
Across recent wipes the busiest point averaged 7 players. Peak population for the latest wipe came 4 hours after it began.
Server
What is the hosting location of Good Times Custom Maps Server I (PVE-Build)?
Its NA tag puts Good Times Custom Maps Server I (PVE-Build) in North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 66.51.99.26:28015.
Which Rust version is Good Times Custom Maps Server I (PVE-Build) on?
On Linux, Good Times Custom Maps Server I (PVE-Build) runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.
How reliable is Good Times Custom Maps Server I (PVE-Build), and is it online now?
The current status of Good Times Custom Maps Server I (PVE-Build) is online. About 13 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
What performance does Good Times Custom Maps Server I (PVE-Build) show?
Over 48 hours the average held at 57 server fps, and the minimum was 47. Entity count reached 163,372, covering buildings, deployables and the rest of the world. At its highest, memory use was 4,800 MB. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Good Times Custom Maps Server I (PVE-Build) be read?
gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Capacity of 50 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^k (Build server): Base design and building practice; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play; NA (North America): North America is the region it appears under in the browser are the tags Good Times Custom Maps Server I (PVE-Build) publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.
On Rust Server Analytics, which lists and filters feature Good Times Custom Maps Server I (PVE-Build)?
Among the Rust Server Analytics lists Good Times Custom Maps Server I (PVE-Build) fits are: Modded Rust servers: live data, Rust build and creative servers, PvE Rust servers by live population and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
What position does Good Times Custom Maps Server I (PVE-Build) hold in the server rankings?
Ranked on seven-day player hours, Good Times Custom Maps Server I (PVE-Build) is #3,138 overall and #515 in North America, within the top 14% of ranked servers.
What is the population of Good Times Custom Maps Server I (PVE-Build)?
Of 50 slots, 0 are filled on Good Times Custom Maps Server I (PVE-Build) at this refresh. Averaging 1 players across seven days, the server reached a peak of 5. The 48-hour peak window is 19:00 UTC, at an average of 2 players.
Map and rules
What settings and rules does Good Times Custom Maps Server I (PVE-Build) use?
The name of Good Times Custom Maps Server I (PVE-Build) does not state a gather rate. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.
The map on Good Times Custom Maps Server I (PVE-Build): which one is it?
Good Times Custom Maps Server I (PVE-Build) uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. The map is called Custom Map.
Connection
What is the way onto Good Times Custom Maps Server I (PVE-Build)?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 66.51.99.26:28015. Find it online at https://gt-cm.net/.