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Drill-through Server detail

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1

Online NA 157.250.193.154:28025 checked 12m ago

Drill-through
FilterServeris Odyssey RusTT PVE|Biweekly|Custom Build S…
Attributes
biweekly wipes moddedcarbonpve
Last refreshed
Players now 4/ 50
7-day average 1 peak 7
Rank #2,681 top 12% · #440 in NA
Last wipe 13d ago biweekly schedule
Next wipe 7d 1h Thu 5 Nov, 19:00 UTC FW
Capacity 8% full

Players

average and peak, with its wipes marked
AveragePeak
0246818:0003:0012:0022:0007:0016:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020018:0003:0012:0022:0007:0016:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 12% of all ranked servers, top 24% in NA. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 1h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak8players, last three wipes
crowd held50%else halves by day 8

Coming wipes

InWhen, UTCKind
7d 1hThu 5 Nov, 19:00 UTCFW force wipe
14d 0hThu 12 Nov, 18:17 UTCits own
35d 1hThu 3 Dec, 19:00 UTCFW force wipe
42d 0hThu 10 Dec, 18:17 UTCits own

The first 48 hours of its last wipes

Thu 15 OctThu 1 OctThu 17 Sep
02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 7, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 18:17 UTC13d ago 7 – running 3
Thu 1 Oct, 17:57 UTC FW27d ago 8 halved by day 8 14 days 5
Thu 17 Sep, 17:43 UTC42d ago 8 held half 14 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average 0 / 100
Nyx's Wasteland | Build • Trade • Survive • Belong NA · groups of 8+ · 2 on average 1 / 50
Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average 1 / 50
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 1 / 200
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 2 on average 2 / 200
J.A.R.V.I.S.| PVE | Farm, Build, Enjoy | NO Sandbox groups of 8+ · biweekly · 2 on average 1 / 50

Quick answers

from the figures on this page

Wipe data

The wipe schedule for Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: what is it?

Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 follows a wipe rhythm of every 4 weeks on Thursday at 18:17 UTC. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 13 days 23 hours. A wipe every two weeks is stated in its tags.

Wipe day on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: what should you expect?

The average busiest count over recent wipes is 8 players. Peak population for the latest wipe came 1 hours after it began. Above half that peak until the next wipe held in 50% of recent wipes. By day 8 it had fallen below half where the hold failed.

Server

Which location hosts Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

The NA tag on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 lists it in North America. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 157.250.193.154:28025.

What Rust build does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 run?

On Windows, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

How reliable is Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, and is it online now?

As of the latest refresh, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is online. Its reported uptime indicates a restart roughly 24 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

Is performance on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 stable?

The 48-hour average was 88 server fps; the low was 65. Buildings, deployables and all other world objects brought the entity total to 174,940. At its highest, memory use was 5,514 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 be read?

The game's server browser reads the tags Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 publishes: gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): 50 slots in total; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^p (PvE): Player combat is off; the world supplies the danger; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed; NA (North America): North America is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

The following Rust Server Analytics lists count Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 among their servers: Rust tutorial servers, Modded Rust servers: live data, Rust build and creative servers, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Tutorial on ^t, Modded ^z and Carbon ^y; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Where does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 sit among Rust servers?

Ranked on seven-day player hours, Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 is #2,681 overall and #440 in North America, within the top 12% of ranked servers.

How many players does Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 carry?

Population at the current refresh: 4 players on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, against 50 slots. The seven-day mean is 1 players, against a peak of 7. The 48-hour peak window is 18:00 UTC, at an average of 4 players.

Settings

What are the settings on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1, and its rules?

The name of Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Carbon plugins are run. VAC, Valve's anti-cheat, is enabled.

The map on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1: which one is it?

A procedural map of size 4,750 with seed 1337, generated by the game, runs on Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1. The map is reproducible from its size and seed and can be seen on RustMaps from here. Named map: Custom Map.

Connection

How can a player join Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1?

In the Rust console (F1), enter client.connect 157.250.193.154:28025. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://discord.com/invite/odysseyrp is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^z,^y,^b,NA,^t,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp50
Max players 50 slots in total.
ts8
Group limit Default team size of 8.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.
^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.