CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|
Online EU 185.180.2.23:28203 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 9% of all ranked servers, top 28% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 10, 22 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 7 Oct, 16:13 UTC21d ago | 10 | – | running | 2 |
| Thu 1 Oct, 18:53 UTC FW27d ago | 14 | held half | 5.9 days | 1 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| PVE Relax|Event|X5|InstantCraft|NPC|Bank | EU · groups of 10+ · 5x · biweekly · 8 on average | 18 / 250 |
| 10x PVE | Build & Chill | Deep Sea building | EU · groups of 10+ · 10x · monthly · 3 on average | 2 / 50 |
| [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 | EU · groups of 8+ · 10x · monthly · 1 on average | 0 / 100 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1 / 50 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 5 / 200 |
| Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 2 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|: what is it?
The force wipe is the only wipe for CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 21 days 17 hours ago. Its tags state a wipe schedule of one month.
On CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|, what happens on wipe day?
Recent wipes averaged a busiest count of 12 players. The highest player count on the latest wipe arrived 22 hours in. The crowd stayed above half that peak until the next wipe in 100% of recent wipes.
Server
What is the hosting location of CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|?
The EU tag on CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| lists it in Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. 185.180.2.23:28203 is its address.
What Rust build does CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| run?
On Linux, CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|, and is it online now?
The current status of CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| is online. About 4 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Is performance on CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| stable?
The 48-hour average was 60 server fps; the low was 20. At its highest the entity count was 213,188, including buildings, deployables and all else. Memory use reached 4,931 MB at peak. A climbing entity count and low fps are the lag players perceive.
Lists and tags
Which meanings do the tags on CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| carry?
gmrust (Game mode): Rust survival, standard ruleset; mp30 (Max players): Capacity of 30 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): The wipe cycle is monthly and follows Facepunch's force wipe; ^k (Build server): Base design and building practice; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe are the tags CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| fits are: 5x Rust servers, measured live, EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 5x.
Population
Against other Rust servers, how does CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| compare?
For player hours over the last seven days, CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| places #2,085 globally and #807 in Europe, in the top 9% of all ranked servers.
What is the population of CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|?
Of 30 slots, 3 are filled on CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| at this refresh. Averaging 2 players across seven days, the server reached a peak of 11. Across the last 48 hours, 17:00 UTC shows the highest average: 7 players.
Settings
What are the settings on CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|, and its rules?
CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| names a 5x gather rate. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|?
CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| uses a procedural map of size 5,000 with seed 2128749943, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page.
How to join
What is the way onto CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc|?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.180.2.23:28203.