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Drill-through Server detail

Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]

Online EU 185.189.255.249:35300 checked 14m ago

Drill-through
FilterServeris Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 1/ 100
7-day average 2 peak 8
Rank #2,478 top 11% · #953 in EU
Last wipe 27d ago monthly schedule
Next wipe 7d 10h Thu 5 Nov, 19:00 UTC FW
Capacity 1% full

Players

average and peak, with its wipes marked
AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers, top 33% in EU. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak8players, last three wipes

Coming wipes

InWhen, UTCKind
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
35d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

02468+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 18:05 UTC FW27d ago 8 – running 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
CZ/EU Farming Industry PVE EU · groups of 8+ · monthly · 4 on average 1 / 50
BroinRust [PVE CLASSIC EU/EA] EU · groups of 8+ · monthly · 3 on average 2 / 200
Хомка RU PvE EU · groups of 8+ · monthly · 1 on average 0 / 100
BroinRust [PVE MOD EU/EA] EU · groups of 10+ · biweekly · 3 on average 2 / 200
PIGLAND V7 NOWIPE/PVE/KIT Хрюшки EU · groups of 8+ · 2 on average 1 / 20
Renegade CZ PVE EU · groups of 8+ · 1 on average 0 / 30

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]: what is it?

Once a month Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] wipes, with the force wipe. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 27 days 14 hours ago the current world was made. Its tags state a wipe schedule of one month.

On Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL], what happens on wipe day?

The average busiest count over recent wipes is 8 players. 1 hours after the latest wipe the crowd peaked.

Server details

Which location hosts Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]?

The EU tag on Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] lists it in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 185.189.255.249:35300.

What Rust build does Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] run?

Rust network protocol 2635 and build 168909 on Windows is the setup for Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]. Joining requires the same protocol on your game; Steam handles the update.

Is Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] up, and how steady is its uptime?

As of the latest refresh, Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] is online. About 4 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] perform well?

Over 48 hours the average held at 116 server fps, and the minimum was 87. Buildings, deployables and all other world objects brought the entity total to 96,058. At its highest, memory use was 3,324 MB. Players experience lag as low fps combined with a rising entity count.

Lists and tags

Which meanings do the tags on Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] carry?

gmvanilla (Game mode): Survival on vanilla settings; mp100 (Max players): Capacity of 100 slots; ts10 (Group limit): The cap is 10 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^p (PvE): Player combat is off; the world supplies the danger; ^k (Build server): Design and test base builds; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EU (Europe): Its browser listing sits in Europe are the tags Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]?

Among the Rust Server Analytics lists Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] fits are: EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Population

Against other Rust servers, how does Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] compare?

Ranked on seven-day player hours, Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] is #2,478 overall and #953 in Europe, within the top 11% of ranked servers.

How many players does Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] carry?

Population at the current refresh: 1 players on Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL], against 100 slots. The seven-day mean is 2 players, against a peak of 8. The 48-hour peak window is 06:00 UTC, at an average of 4 players.

Map and rules

What settings and rules does Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] use?

Gather rate is not mentioned in the name of Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]. A maximum of 10 players per group applies. build & creative is the game mode, sandbox building, no gathering. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Its self-description is vanilla: facepunch's game unchanged: no altered rates, kits or rules. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]?

A procedural map of size 3,800 with seed 275842107, generated by the game, runs on Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]. Because size and seed determine the map, it can be viewed on RustMaps via this page.

How to join

What is the way onto Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 185.189.255.249:35300. Find it online at https://furyrust.ru/.

Server tags

what each one means

Published as mp100,ptrak,$r?,v2635,^p,^m,^v,^k,EU,gmvanilla,cs168909,ts10,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp100
Max players Capacity of 100 slots.
ts10
Group limit The cap is 10 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.
^k
Build server Design and test base builds.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

EU
Europe Its browser listing sits in Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.