10x PVE | Build & Chill | Deep Sea building
Online EU 49.12.149.39:28000 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 8% of all ranked servers, top 23% in EU. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 9h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 9h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 9h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 4, 23 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:03 UTC FW27d ago | 4 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Mancs PvE 10x |Monthly|No Build Limits|Custom Vehicles v2 | EU · groups of 8+ · 10x · monthly · 1 on average | 0 / 100 |
| CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| | EU · groups of 8+ · 5x · monthly · 2 on average | 3 / 30 |
| CZ/EU Farming Industry PVE | EU · groups of 8+ · monthly · 4 on average | 1 / 50 |
| BroinRust [PVE CLASSIC EU/EA] | EU · groups of 8+ · monthly · 3 on average | 3 / 200 |
| Fury Rust #1 [PVE|RB|NPC|EVENTS|BUILD|CHILL] | EU · groups of 10+ · monthly · 2 on average | 1 / 100 |
| Хомка RU PvE | EU · groups of 8+ · monthly · 1 on average | 0 / 100 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for 10x PVE | Build & Chill | Deep Sea building: what is it?
The force wipe is the only wipe for 10x PVE | Build & Chill | Deep Sea building, once a month. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 14 hours ago the current world was made. The tags carry a monthly wipe schedule.
Wipe day on 10x PVE | Build & Chill | Deep Sea building: what should you expect?
The average busiest count over recent wipes is 4 players. The highest player count on the latest wipe arrived 23 hours in.
Server
What is the hosting location of 10x PVE | Build & Chill | Deep Sea building?
Its EU tag puts 10x PVE | Build & Chill | Deep Sea building in Europe. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 49.12.149.39:28000.
What Rust build does 10x PVE | Build & Chill | Deep Sea building run?
On Linux, 10x PVE | Build & Chill | Deep Sea building runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
How reliable is 10x PVE | Build & Chill | Deep Sea building, and is it online now?
As of the latest refresh, 10x PVE | Build & Chill | Deep Sea building is online. The uptime it reports puts the last restart at about 23 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
What performance does 10x PVE | Build & Chill | Deep Sea building show?
The 48-hour average was 42 server fps; the low was 5. Buildings, deployables and all other world objects brought the entity total to 226,958. Memory use reached 5,365 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
How should the tags on 10x PVE | Build & Chill | Deep Sea building be read?
The game's server browser reads the tags 10x PVE | Build & Chill | Deep Sea building publishes: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts10 (Group limit): Team size is capped at 10; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Modded listing, where plugins or settings change the game; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does 10x PVE | Build & Chill | Deep Sea building appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include 10x PVE | Build & Chill | Deep Sea building: 10x Rust servers, EU Rust servers: live population data, Modded Rust servers: live data, Rust build and creative servers and PvE Rust servers by live population. These filters bring it up on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Gather rate: 10x.
Player numbers
Where does 10x PVE | Build & Chill | Deep Sea building sit among Rust servers?
Ranked on seven-day player hours, 10x PVE | Build & Chill | Deep Sea building is #1,740 overall and #677 in Europe, within the top 8% of ranked servers.
At what level does 10x PVE | Build & Chill | Deep Sea building run its population?
Population at the current refresh: 2 players on 10x PVE | Build & Chill | Deep Sea building, against 50 slots. The seven-day mean is 3 players, against a peak of 10. Averaged over 48 hours, activity is highest at 20:00 UTC with 5 players.
Settings
How is 10x PVE | Build & Chill | Deep Sea building configured, and what rules apply?
10x PVE | Build & Chill | Deep Sea building names a 10x gather rate. The cap on group membership is 10 players. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.
What is the map for 10x PVE | Build & Chill | Deep Sea building?
10x PVE | Build & Chill | Deep Sea building uses a procedural map of size 5,000 with seed 484310, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto 10x PVE | Build & Chill | Deep Sea building?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 49.12.149.39:28000.