[US] RustDecay PVE 5x Zombie & Build - No Kill No Raid
Online NA · us1 208.103.169.73:28010 checked 10m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 6% of all ranked servers, top 10% in NA. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 3h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 3h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 3h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 31, 9 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 18:47 UTC FW27d ago | 31 | – | running | 5 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai | NA · groups of 8+ · 2x · monthly · 2 on average | 2 / 200 |
| Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 | NA · groups of 8+ · biweekly · 1 on average | 1 / 50 |
| Outpost Omega | PVE | Build | Explore | Thrive | NA · groups of 8+ · biweekly · 1 on average | 0 / 100 |
| Good Times Custom Maps Server I (PVE-Build) | NA · groups of 8+ · monthly · 1 on average | 1 / 50 |
| PVE Relax|Event|X5|InstantCraft|NPC|Bank | EU · groups of 10+ · 5x · biweekly · 9 on average | 20 / 250 |
| CZ/SK PVE 5x |Convoy|Raid base|Defendable Homes|BetterNpc| | EU · groups of 8+ · 5x · monthly · 2 on average | 4 / 30 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid wipe?
With the force wipe, once a month, [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The current world dates from 27 days 20 hours.
On [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid, what happens on wipe day?
Recent wipes averaged a busiest count of 31 players. Peak population for the latest wipe came 9 hours after it began.
Server
In which region does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid sit?
In North America, by its NA tag, sits [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid; the region code is us1. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 208.103.169.73:28010 is its address.
What Rust build does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid run?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid. The protocol has to match before you can join; Steam updates it automatically.
How reliable is [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid, and is it online now?
[US] RustDecay PVE 5x Zombie & Build - No Kill No Raid reports online at the current check. About 3 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.
Is performance on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid stable?
Over 48 hours the average held at 40 server fps, and the minimum was 36. Buildings, deployables and all other world objects brought the entity total to 178,895. Memory use reached 7,278 MB at peak. A climbing entity count and low fps are the lag players perceive.
Tags
How should the tags on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid be read?
gmrust (Game mode): Rust survival, standard ruleset; mp50 (Max players): Player slots: 50; ts8 (Group limit): Default team size of 8; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rus1 (Region code): Region code: us1; ^r (Roleplay): Listed as a roleplay server; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): The server browser files it under North America; rustmaps (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
These Rust Server Analytics lists include [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid: 5x Rust servers, measured live, Modded Rust servers: live data, Rust build and creative servers, PvE Rust servers by live population, Best Rust roleplay servers, Rust servers with zombies in the name and North America Rust servers. On the server list, the filters that return it are: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Gather rate: 5x.
By whom is [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid run?
The same operator most likely runs [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid and the 4 other servers we track that also publish a rustdecay.com hostname.
Player numbers
What position does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid hold in the server rankings?
Ranked on seven-day player hours, [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid is #1,261 overall and #186 in North America, within the top 6% of ranked servers.
What is the population of [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
Of 50 slots, 4 are filled on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid at this refresh. Averaging 6 players across seven days, the server reached a peak of 16. Averaged over 48 hours, activity is highest at 01:00 UTC with 14 players.
Map and rules
What settings and rules does [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid use?
[US] RustDecay PVE 5x Zombie & Build - No Kill No Raid names a 5x gather rate. No custom group limit: 8 players is the standard. It runs roleplay, towns, jobs and roleplay rules. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
What is the map for [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
Download the published map file for the custom map on [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid, size 5,200, from this page.
How to join
What is the way onto [US] RustDecay PVE 5x Zombie & Build - No Kill No Raid?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 208.103.169.73:28010. Find it online at https://rustdecay.com/.