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RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]

Online 195.18.27.46:35100 checked 12m ago

Drill-through
FilterServeris RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]
Attributes
biweekly wipes moddedoxidepvehardcore
Last refreshed
Players now 0/ 200
7-day average 2 peak 8
Rank #2,431 top 11%
Last wipe 12d ago biweekly schedule
Next wipe 7d 7h Thu 5 Nov, 19:00 UTC FW
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246812:0021:0006:0015:0001:0010:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304012:0021:0006:0015:0001:0010:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 11% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

fixed weekdays

Next wipe Thursday 5 November, 19:00 UTC, in 7d 7h. The force wipe · high confidence

usual gap28 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak9players, last three wipes
crowd held50%else halves by day 5

Coming wipes

InWhen, UTCKind
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
15d 1hFri 13 Nov, 12:43 UTCits own
35d 7hThu 3 Dec, 19:00 UTCFW force wipe
43d 1hFri 11 Dec, 12:43 UTCits own

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctFri 18 Sep
02.557.510+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 8, 2 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:43 UTC12d ago 8 – running 1
Thu 1 Oct, 17:55 UTC FW27d ago 9 held half 14.8 days 2
Fri 18 Sep, 12:50 UTC40d ago 11 halved by day 5 13.2 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Alias RPG Season 10 [PVE,RU] EU · groups of 8+ · biweekly · 11 on average 13 / 100
RustNK - Custom Hardcore PvE, NPCs, Events & Quests NA · no group limit · biweekly · 4 on average 4 / 50
Primal Earth PvE | Hardcore Progression | Rock to AK groups of 8+ · biweekly · 3 on average 4 / 25
HARD PVE TOP | Classic PvE | RaidBases | Custom Events | No VIP groups of 8+ · biweekly · 3 on average 1 / 50
#2 RUSTMAX PVE HARD x1/ZOMBIE/BASE/EVENTS EU · no group limit · 1x · biweekly · 2 on average 0 / 50
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 253 on average 104 / 2000

Quick answers

from the figures on this page

Wipe cycle

When does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] wipe?

On RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] the wipe rhythm is every 4 weeks on Friday at 12:43 UTC. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 12 days 22 hours ago. A wipe every two weeks is stated in its tags.

Wipe day on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]: what should you expect?

Across recent wipes the busiest point averaged 9 players. The highest player count on the latest wipe arrived 2 hours in. The crowd stayed above half that peak until the next wipe in 50% of recent wipes. In the other cases the crowd dropped below half by day 5.

Server details

In which region does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] sit?

No region is published by RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 195.18.27.46:35100.

Which Rust version is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] on?

On Windows, RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

Is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] up, and how steady is its uptime?

The current status of RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] is online. Its reported uptime indicates a restart roughly 7 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

Does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 95,084, including buildings, deployables and all else. Memory use reached 4,503 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

How should the tags on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] be read?

Tags from RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], as read by the game's server browser, are: gmvanilla (Game mode): Survival on vanilla settings; mp200 (Max players): Player slots: 200; ts50 (Group limit): The cap is 50 players per team; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): A region code is not set; ^b (Biweekly): A two-week wipe cycle; ^h (Hardcore): The hardcore mode: scarcer help, sterner survival; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Among the Rust Server Analytics lists RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] fits are: Rust tutorial servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Modded; Game mode: PvE and Hardcore; Server tag: Biweekly ^b, Hardcore ^h, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Whose server is RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

A rustaria.ru hostname is published by RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], as by 4 other servers we track, so one operator most likely runs them all.

Player numbers

Against other Rust servers, how does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] compare?

Player hours for the last seven days place RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] at #2,431, in the top 11% of the ranked field.

What is the population of RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Population at the current refresh: 0 players on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD], against 200 slots. Averaging 2 players across seven days, the server reached a peak of 8. The 48-hour peak window is 15:00 UTC, at an average of 4 players.

Map and rules

What settings and rules does RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD] use?

Gather rate is not mentioned in the name of RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. A maximum of 50 players per group applies. It runs hardcore, The hardest mode from Facepunch. Player-versus-player combat and raiding are both enabled. The Modded category lists it; plugins or settings change the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.

What is the map for RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

A procedural map of size 4,500 with seed 79868920, generated by the game, runs on RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]. Because size and seed determine the map, it can be viewed on RustMaps via this page. The map is called Вайп был 12 д наза.

Connection

What is the way onto RustAria#1 [PvE/QUEST/RPG/CRAFT/HARD]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 195.18.27.46:35100. Find it online at https://rustaria.tech/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^b,^h,^t,^p,gmvanilla,cs168909,ts50,^o^z

Game

gmvanilla
Game mode Survival on vanilla settings.
mp200
Max players Player slots: 200.
ts50
Group limit The cap is 50 players per team.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Difficulty

^h
Hardcore The hardcore mode: scarcer help, sterner survival.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.
^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.