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Drill-through Server detail

Aria Reach

Online 185.189.255.156:35000 checked 9m ago

Drill-through
FilterServeris Aria Reach
Attributes
biweekly wipes vanillamoddedoxidepve
Last refreshed
Players now 0/ 200
7-day average 0 peak 3
Rank #4,836 top 22%
Last wipe 13d ago biweekly schedule
Next wipe 11h Fri 30 Oct, 12:57 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.511.5202:0011:0021:0006:0015:0000:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040002:0011:0021:0006:0015:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct14 Oct22 Oct30 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 12:57 UTC, in 11h. Its biweekly schedule tag · low confidence

usual gap13.8 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak6players, last three wipes
crowd held0%else halves by day 3

Coming wipes

InWhen, UTCKind
11hFri 30 Oct, 12:57 UTCits own
6d 17hThu 5 Nov, 19:00 UTCFW force wipe
14d 11hFri 13 Nov, 12:57 UTCits own
28d 11hFri 27 Nov, 12:57 UTCits own
34d 17hThu 3 Dec, 19:00 UTCFW force wipe
42d 11hFri 11 Dec, 12:57 UTCits own

The first 48 hours of its last wipes

Fri 16 OctThu 1 OctSat 19 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 12:57 UTC13d ago 5 – running 1
Thu 1 Oct, 18:09 UTC FW28d ago 13 halved by day 5 14.8 days 2
Sat 19 Sep, 00:24 UTC41d ago 1 halved by day 1 12.7 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo NA · no group limit · biweekly · 248 on average 273 / 2000
[EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo EU · no group limit · biweekly · 242 on average 119 / 2000
Chrayntopia ♡ ︎PvE | RP | PvP NA · groups of 8+ · biweekly · 103 on average 105 / 200
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 59 on average 27 / 200
TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 EU · groups of 30+ · biweekly · 49 on average 16 / 100
Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid groups of 8+ · biweekly · 45 on average 53 / 250

Quick answers

from the figures on this page

Wipe data

On what cycle does Aria Reach wipe?

The prediction follows its tag, because too few of Aria Reach's wipes are on record to confirm the schedule. Friday 30 October at 12:57 UTC is the date the next wipe falls on. The world now in play was created 13 days 12 hours ago. The tags carry an every-two-weeks wipe schedule.

On Aria Reach, what happens on wipe day?

Across recent wipes the busiest point averaged 6 players. Peak population for the latest wipe came 5 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.

Server details

In which region does Aria Reach sit?

No region appears in what Aria Reach publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.189.255.156:35000.

Which Rust version is Aria Reach on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on Aria Reach. The protocol has to match before you can join; Steam updates it automatically.

Is Aria Reach up, and how steady is its uptime?

The current status of Aria Reach is online. About 21 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.

Is performance on Aria Reach stable?

Over 48 hours the average held at 176 server fps, and the minimum was 1. Buildings, deployables and all other world objects brought the entity total to 127,431. Memory use reached 5,296 MB at peak. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on Aria Reach be read?

The game's server browser reads the tags Aria Reach publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Player slots: 200; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): No fighting between players, with the world as the threat; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^x (Unknown flag): No Facepunch documentation covers this flag. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature Aria Reach?

Among the Rust Server Analytics lists Aria Reach fits are: Rust tutorial servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Whose server is Aria Reach?

4 other servers we track publish a rustaria.ru hostname too, and so does Aria Reach, which points to a shared operator.

Player numbers

What position does Aria Reach hold in the server rankings?

Player hours for the last seven days place Aria Reach at #4,836, in the top 22% of the ranked field.

At what level does Aria Reach run its population?

Of 200 slots, 0 are filled on Aria Reach at this refresh. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.

Settings

What are the settings on Aria Reach, and its rules?

No gather rate is given in the name of Aria Reach. The cap on group membership is 100 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.

The map on Aria Reach: which one is it?

Aria Reach uses a procedural map of size 4,500 with seed 121315421, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Вайп был 13 д наза.

How to join

How can a player join Aria Reach?

In the Rust console (F1), enter client.connect 185.189.255.156:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^p,^b,^v,^t,^p,gmvanilla,cs168909,^x,ts100,^o^z

Game

gmvanilla
Game mode Vanilla ruleset survival.
mp200
Max players Player slots: 200.
ts100
Group limit Teams hold no more than 100.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^p
PvE No fighting between players, with the world as the threat.
^t
Tutorial on Facepunch's tutorial is available to new players on this server.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Other

^x
Unknown flag No Facepunch documentation covers this flag.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.