Aria Reach
Online 185.189.255.156:35000 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 22% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Friday 30 October, 12:57 UTC, in 11h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 11h | Fri 30 Oct, 12:57 UTC | its own |
| 6d 17h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 11h | Fri 13 Nov, 12:57 UTC | its own |
| 28d 11h | Fri 27 Nov, 12:57 UTC | its own |
| 34d 17h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 11h | Fri 11 Dec, 12:57 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 5, 5 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 16 Oct, 12:57 UTC13d ago | 5 | – | running | 1 |
| Thu 1 Oct, 18:09 UTC FW28d ago | 13 | halved by day 5 | 14.8 days | 2 |
| Sat 19 Sep, 00:24 UTC41d ago | 1 | halved by day 1 | 12.7 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [US] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | NA · no group limit · biweekly · 248 on average | 273 / 2000 |
| [EU] Brits PvE Worlds 2.0 | RUST MMORPG | Quests | Custom Weapo | EU · no group limit · biweekly · 242 on average | 119 / 2000 |
| Chrayntopia ♡ ︎PvE | RP | PvP | NA · groups of 8+ · biweekly · 103 on average | 105 / 200 |
| 【炮炮PVE启蒙】纯净|特色|突袭|技能 | EA · groups of 16+ · biweekly · 59 on average | 27 / 200 |
| TRAVELER PVE [ДЛЯ НОВИЧКОВ] Wipe 16.10 | EU · groups of 30+ · biweekly · 49 on average | 16 / 100 |
| Rust Empires - Roleplay/RP friendly, Cities, PVE, No KOS outsid | groups of 8+ · biweekly · 45 on average | 53 / 250 |
Quick answers
from the figures on this pageWipe data
On what cycle does Aria Reach wipe?
The prediction follows its tag, because too few of Aria Reach's wipes are on record to confirm the schedule. Friday 30 October at 12:57 UTC is the date the next wipe falls on. The world now in play was created 13 days 12 hours ago. The tags carry an every-two-weeks wipe schedule.
On Aria Reach, what happens on wipe day?
Across recent wipes the busiest point averaged 6 players. Peak population for the latest wipe came 5 hours after it began. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. By day 3 it had fallen below half where the hold failed.
Server details
In which region does Aria Reach sit?
No region appears in what Aria Reach publishes. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 185.189.255.156:35000.
Which Rust version is Aria Reach on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Aria Reach. The protocol has to match before you can join; Steam updates it automatically.
Is Aria Reach up, and how steady is its uptime?
The current status of Aria Reach is online. About 21 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 18 September 2026.
Is performance on Aria Reach stable?
Over 48 hours the average held at 176 server fps, and the minimum was 1. Buildings, deployables and all other world objects brought the entity total to 127,431. Memory use reached 5,296 MB at peak. Lag, for players, means low fps alongside a growing entity count.
Tags
How should the tags on Aria Reach be read?
The game's server browser reads the tags Aria Reach publishes: gmvanilla (Game mode): Vanilla ruleset survival; mp200 (Max players): Player slots: 200; ts100 (Group limit): Teams hold no more than 100; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^b (Biweekly): Every two weeks the server wipes; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^p (PvE): No fighting between players, with the world as the threat; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^x (Unknown flag): No Facepunch documentation covers this flag. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Aria Reach?
Among the Rust Server Analytics lists Aria Reach fits are: Rust tutorial servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Type: Vanilla and Modded; Game mode: PvE; Server tag: Biweekly ^b, Vanilla ^v, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Whose server is Aria Reach?
4 other servers we track publish a rustaria.ru hostname too, and so does Aria Reach, which points to a shared operator.
Player numbers
What position does Aria Reach hold in the server rankings?
Player hours for the last seven days place Aria Reach at #4,836, in the top 22% of the ranked field.
At what level does Aria Reach run its population?
Of 200 slots, 0 are filled on Aria Reach at this refresh. The seven-day mean is 0 players, against a peak of 3. Across the last 48 hours, 16:00 UTC shows the highest average: 1 players.
Settings
What are the settings on Aria Reach, and its rules?
No gather rate is given in the name of Aria Reach. The cap on group membership is 100 players. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Oxide are in use. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. Anti-cheat status: VAC on.
The map on Aria Reach: which one is it?
Aria Reach uses a procedural map of size 4,500 with seed 121315421, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Вайп был 13 д наза.
How to join
How can a player join Aria Reach?
In the Rust console (F1), enter client.connect 185.189.255.156:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you.