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Drill-through Server detail

[AU] OzRust.com Development

Offline OC 180.150.25.250:28014 checked 6d ago

Drill-through
FilterServeris [AU] OzRust.com Development
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 150
7-day average 0 peak –
Rank #15,323 top 69% · #179 in OC
Last wipe 13d ago biweekly schedule
Next wipe 10h Thu 29 Oct, 22:50 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 69% of all ranked servers, top 84% in OC. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 22:50 UTC, in 10h. Its biweekly schedule tag · low confidence

wipe-day peak0players, last three wipes

Coming wipes

InWhen, UTCKind
10hThu 29 Oct, 22:50 UTCits own
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
14d 10hThu 12 Nov, 22:50 UTCits own
28d 10hThu 26 Nov, 22:50 UTCits own
35d 7hThu 3 Dec, 19:00 UTCFW force wipe
42d 10hThu 10 Dec, 22:50 UTCits own

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 22:50 UTC13d ago 0 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 36 on average 42 / 2000
[AU] OzRust.com PvE | Jetpacks | Kits | Events OC · groups of 8+ · biweekly · 2 on average 1 / 150
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average 16 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 10 on average 7 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 8 on average 10 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average 3 / 30

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [AU] OzRust.com Development: what is it?

The prediction follows its tag, because too few of [AU] OzRust.com Development's wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 22:50 UTC, according to this server's cycle. The world now in play was created 13 days 13 hours ago. A wipe every two weeks is stated in its tags.

Wipe day on [AU] OzRust.com Development: what should you expect?

Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 1 hours in.

Server

In which region does [AU] OzRust.com Development sit?

The OC tag on [AU] OzRust.com Development lists it in Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 180.150.25.250:28014 is its address.

Which Rust version is [AU] OzRust.com Development on?

On Linux, [AU] OzRust.com Development runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.

Is [AU] OzRust.com Development up, and how steady is its uptime?

Offline at this refresh: [AU] OzRust.com Development, last seen 6 days 5 hours ago. 18% uptime over the last 7 full days, equal to 31 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.

Lists and tags

Which meanings do the tags on [AU] OzRust.com Development carry?

The game's server browser reads the tags [AU] OzRust.com Development publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does [AU] OzRust.com Development appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [AU] OzRust.com Development: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Player numbers

Where does [AU] OzRust.com Development sit among Rust servers?

[AU] OzRust.com Development holds #15,323 on seven-day player hours and #179 in Oceania, inside the top 69% of the ranked field.

At what level does [AU] OzRust.com Development run its population?

No response from [AU] OzRust.com Development at the latest check, with a last sighting 6 days 5 hours ago. Averaged across seven days, the population is 0 players.

Settings

What are the settings on [AU] OzRust.com Development, and its rules?

No gather rate is given in the name of [AU] OzRust.com Development. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.

What is the map for [AU] OzRust.com Development?

[AU] OzRust.com Development uses a procedural map, which the game generates.

Connection

How can a player join [AU] OzRust.com Development?

In the Rust console (F1), enter client.connect 180.150.25.250:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you.

Server tags

what each one means

Published as mp150,ptrak,$r?,v2634,^b,OC,^p,gmrust,cs167781,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp150
Max players 150 slots in total.
ts8
Group limit Team cap of 8, the stock game setting.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code A region code is not set.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.