[AU] OzRust.com Development
Offline OC 180.150.25.250:28014 checked 6d ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers, top 84% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 29 October, 22:50 UTC, in 10h. Its biweekly schedule tag · low confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 10h | Thu 29 Oct, 22:50 UTC | its own |
| 7d 7h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 14d 10h | Thu 12 Nov, 22:50 UTC | its own |
| 28d 10h | Thu 26 Nov, 22:50 UTC | its own |
| 35d 7h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 42d 10h | Thu 10 Dec, 22:50 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 15 Oct, 22:50 UTC13d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 36 on average | 42 / 2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 1 / 150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 13 on average | 16 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 7 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 10 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 3 / 30 |
Quick answers
from the figures on this pageWipe cycle
The wipe schedule for [AU] OzRust.com Development: what is it?
The prediction follows its tag, because too few of [AU] OzRust.com Development's wipes are on record to confirm the schedule. A wipe is scheduled for Thursday 29 October at 22:50 UTC, according to this server's cycle. The world now in play was created 13 days 13 hours ago. A wipe every two weeks is stated in its tags.
Wipe day on [AU] OzRust.com Development: what should you expect?
Recent wipes averaged a busiest count of 0 players. The highest player count on the latest wipe arrived 1 hours in.
Server
In which region does [AU] OzRust.com Development sit?
The OC tag on [AU] OzRust.com Development lists it in Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 180.150.25.250:28014 is its address.
Which Rust version is [AU] OzRust.com Development on?
On Linux, [AU] OzRust.com Development runs Rust network protocol 2634 and build 167781. The protocol has to match before you can join; Steam updates it automatically.
Is [AU] OzRust.com Development up, and how steady is its uptime?
Offline at this refresh: [AU] OzRust.com Development, last seen 6 days 5 hours ago. 18% uptime over the last 7 full days, equal to 31 of 168 hours. The first sighting of it by Rust Server Analytics was on 4 October 2026.
Lists and tags
Which meanings do the tags on [AU] OzRust.com Development carry?
The game's server browser reads the tags [AU] OzRust.com Development publishes: gmrust (Game mode): Survival in the standard Rust format; mp150 (Max players): 150 slots in total; ts8 (Group limit): Team cap of 8, the stock game setting; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): A region code is not set; ^b (Biweekly): Wipes come once a fortnight; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does [AU] OzRust.com Development appear across Rust Server Analytics's lists and filters?
These Rust Server Analytics lists include [AU] OzRust.com Development: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.
Player numbers
Where does [AU] OzRust.com Development sit among Rust servers?
[AU] OzRust.com Development holds #15,323 on seven-day player hours and #179 in Oceania, inside the top 69% of the ranked field.
At what level does [AU] OzRust.com Development run its population?
No response from [AU] OzRust.com Development at the latest check, with a last sighting 6 days 5 hours ago. Averaged across seven days, the population is 0 players.
Settings
What are the settings on [AU] OzRust.com Development, and its rules?
No gather rate is given in the name of [AU] OzRust.com Development. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [AU] OzRust.com Development?
[AU] OzRust.com Development uses a procedural map, which the game generates.
Connection
How can a player join [AU] OzRust.com Development?
In the Rust console (F1), enter client.connect 180.150.25.250:28014. Launch Rust on this page also works, opening Rust through Steam and connecting you.