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Drill-through Server detail

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C

Online 168.100.161.129:28189 checked 9m ago

Drill-through
FilterServeris [EU] Training Grounds THE WAR - AimTrain …
Attributes
moddedoxide
Last refreshed
Players now 0/ 300
7-day average 4 peak 26
Rank #1,526 top 7%
No wipes resets 7 new worlds this week: a reset every few hours, not a wipe schedule
Next wipe – resets, no wipes
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0510152003:0012:0021:0007:0016:0001:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020003:0012:0021:0007:0016:0001:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 7% of all ranked servers. Ranked on player hours over the last seven days.

World resets

a new world every few hours; none of these counts as a wipe
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 03:01 UTC23h ago – – – 0
Mon 26 Oct, 03:01 UTC1d ago – – – 0
Sun 25 Oct, 03:01 UTC2d ago – – – 0
Sat 24 Oct, 03:01 UTC3d ago – – – 0
Fri 23 Oct, 03:01 UTC4d ago – – – 0
Thu 22 Oct, 03:01 UTC5d ago – – – 0
Wed 21 Oct, 03:02 UTC6d ago – – – 0
Tue 20 Oct, 03:01 UTC7d ago – – – 1
Mon 19 Oct, 03:01 UTC8d ago – – – 1
Sun 18 Oct, 03:01 UTC9d ago – – – 0

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[EU] Raid Simulator 2.0 (Raidsim) EU · groups of 100+ · 221 on average 126 / 500
[EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW EU · no group limit · 191 on average 60 / 300
UKN.GG - EU Training Grounds - Main EU · groups of 500+ · 55 on average 22 / 250
EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets EU · groups of 10+ · 36 on average 7 / 200
UKN.GG - EU Training Grounds - Main 2 EU · groups of 500+ · 13 on average 6 / 250
US Hub 01 EU · groups of 1000+ · 13 on average 3 / 3300

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: what is it?

With a new world every few hours, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs no wipe schedule: those resets are not wipes.

Server

What is the hosting location of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

Without a region tag, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 168.100.161.129:28189.

What Rust build does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C run?

On Linux, [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C, and is it online now?

[EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C reports online at the current check. The uptime it reports puts the last restart at about 22 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C show?

The 48-hour average was 120 server fps; the low was 120. At its highest the entity count was 2,169, including buildings, deployables and all else. At its highest, memory use was 2,612 MB. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carry?

gmrust (Game mode): Rust survival, standard ruleset; mp300 (Max players): Player slots: 300; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^e (Minigames): Minigames including arenas, Bedwars and parkour; ^d (Combat training): Training for aim and PvP, loot included; ^o (Oxide): It runs Oxide (uMod) for plugins; ^z (Modded): The Modded section, because plugins or settings modify play are the tags [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

Where does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C appear across Rust Server Analytics's lists and filters?

Among the Rust Server Analytics lists [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C fits are: EU Rust servers: live population data, Modded Rust servers: live data and Rust aim training servers. It appears on the server list under the following filters: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.

Population

Against other Rust servers, how does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C compare?

The seven-day player-hours rank for [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C is #1,526, inside the top 7% of all ranked servers.

How many players does [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C carry?

Of 300 slots, 0 are filled on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C at this refresh. Seven-day figures: an average of 4 players and a peak of 26. Across the last 48 hours, 15:00 UTC shows the highest average: 13 players.

Settings

How is [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C configured, and what rules apply?

No gather rate is given in the name of [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. The default group cap of 8 players applies. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. VAC, Valve's anti-cheat, is enabled.

The map on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C: which one is it?

A procedural map of size 6,000 with seed 1337, generated by the game, runs on [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C. Size and seed fix the map, so a RustMaps view is available from this page. Named map: THE WAR MAP.

Connection

How do you connect to [EU] Training Grounds THE WAR - AimTrain I 1V1 I FaceChecks I C?

In the Rust console (F1), enter client.connect 168.100.161.129:28189. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://thewar.tip4serv.com is its website.

Server tags

what each one means

Published as mp300,ptrak,$r?,v2635,^e,^d,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp300
Max players Player slots: 300.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Gameplay

^e
Minigames Minigames including arenas, Bedwars and parkour.
^d
Combat training Training for aim and PvP, loot included.

Mods and access

^o
Oxide It runs Oxide (uMod) for plugins.
^z
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.