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Drill-through Server detail

JumpRust.com - Test

Offline EA 162.222.17.236:26666 checked 11d ago

Drill-through
FilterServeris JumpRust.com - Test
Attributes
biweekly wipes vanillamoddedoxide
Last refreshed
Players now 1/ ?
7-day average 0 peak –
Rank #14,514 top 67% · #504 in EA
Last wipe 13d ago biweekly schedule
Next wipe 20m Thu 29 Oct, 12:01 UTC

Players

average and peak, with its wipes marked
No hourly history yet.

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 15 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k13 Oct15 Oct17 Oct20 Oct22 Oct24 Oct

Top 67% of all ranked servers, top 92% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 12:01 UTC, in 20m. Its biweekly schedule tag · low confidence

wipe-day peak1players, last three wipes

Coming wipes

InWhen, UTCKind
20mThu 29 Oct, 12:01 UTCits own
7d 7hThu 5 Nov, 19:00 UTCFW force wipe
14d 0hThu 12 Nov, 12:01 UTCits own
28d 0hThu 26 Nov, 12:01 UTCits own
35d 7hThu 3 Dec, 19:00 UTCFW force wipe
42d 0hThu 10 Dec, 12:01 UTCits own

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 12:01 UTC13d ago 1 – running 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average 13 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 1 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 5 / 100
[JPN] Apple Server | PvP | Vanilla | 2Weekly EA · groups of 8+ · biweekly · 2 on average 1 / 50
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 4 / 50
cczsbwd/solo/独狼/原倍半月清/月图/公益服 EA · no group limit · biweekly · 2 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

When does JumpRust.com - Test wipe?

The tag sets the prediction: too few of JumpRust.com - Test's wipes are on record to confirm its schedule. Thursday 29 October at 12:01 UTC is the date the next wipe falls on. The current world dates from 13 days 23 hours. A wipe every two weeks is stated in its tags.

On JumpRust.com - Test, what happens on wipe day?

The average busiest count over recent wipes is 1 players. The highest player count on the latest wipe arrived 0 hours in.

Server details

Which location hosts JumpRust.com - Test?

Its EA tag puts JumpRust.com - Test in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 162.222.17.236:26666.

Which Rust version is JumpRust.com - Test on?

The platform is Windows, with Rust network protocol 2634 and build 167781 running on JumpRust.com - Test. Joining requires the same protocol on your game; Steam handles the update.

What uptime does JumpRust.com - Test show, and is it up?

The current status is offline for JumpRust.com - Test, with the last sighting 11 days 21 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0%. 13 October 2026 is when Rust Server Analytics first recorded it.

Tags

Which meanings do the tags on JumpRust.com - Test carry?

Tags from JumpRust.com - Test, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp0 (Max players): Player slots: 0; ts100 (Group limit): The cap is 100 players per team; v2634 (Protocol): To join, your game version must match protocol 2634; cs167781 (Build): Build number 167781; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): Wipes come once a fortnight; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): The Modded section, because plugins or settings modify play; EA (East Asia): Its browser listing sits in East Asia. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does JumpRust.com - Test appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include JumpRust.com - Test: Modded Rust servers: live data. These filters bring it up on the server list: Region: Asia; Type: Vanilla and Modded; Server tag: Biweekly ^b, Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

By whom is JumpRust.com - Test run?

A jumprust.com hostname is published by JumpRust.com - Test, as by 15 other servers we track, so one operator most likely runs them all.

Player numbers

Where does JumpRust.com - Test sit among Rust servers?

Ranked on seven-day player hours, JumpRust.com - Test is #14,514 overall and #504 in Asia, within the top 67% of ranked servers.

At what level does JumpRust.com - Test run its population?

No response from JumpRust.com - Test at the latest check, with a last sighting 11 days 21 hours ago.

Map and rules

What settings and rules does JumpRust.com - Test use?

Gather rate is not mentioned in the name of JumpRust.com - Test. Players per group: up to 100. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. The plugin framework is Oxide. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. VAC, Valve's anti-cheat, is enabled.

What is the map for JumpRust.com - Test?

JumpRust.com - Test uses a procedural map of size 1,000 with seed 1337, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is ✿ JumpRust.com日本™ FPS+.

How to join

What is the way onto JumpRust.com - Test?

In the Rust console (F1), enter client.connect 162.222.17.236:26666. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://jumprust.com.

Server tags

what each one means

Published as mp0,ptrak,$r?,v2634,^b,^v,EA,gmrust,cs167781,ts100,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp0
Max players Player slots: 0.
ts100
Group limit The cap is 100 players per team.
v2634
Protocol To join, your game version must match protocol 2634.
cs167781
Build Build number 167781.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly Wipes come once a fortnight.

Difficulty

^v
Vanilla Nothing altered from Facepunch's release: rates, kits and rules are stock.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded The Modded section, because plugins or settings modify play.

Region

EA
East Asia Its browser listing sits in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.