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Drill-through Server detail

[JPN] Apple Server | PvP | Vanilla | 2Weekly

Online EA 162.43.93.9:28015 checked 10m ago

Drill-through
FilterServeris [JPN] Apple Server | PvP | Vanilla | 2Weekly
Attributes
biweekly wipes moddedoxide
Last refreshed
Players now 1/ 50
7-day average 2 peak 7
Rank #2,117 top 10% · #198 in EA
Last wipe 13d ago biweekly schedule
Next wipe 23h Fri 30 Oct, 08:11 UTC
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0246809:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 35% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 08:11 UTC, in 23h. Its biweekly schedule tag · low confidence

usual gap14.4 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak11players, last three wipes
crowd held0%else halves by day 5.5

Coming wipes

InWhen, UTCKind
23hFri 30 Oct, 08:11 UTCits own
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
14d 23hFri 13 Nov, 08:11 UTCits own
28d 23hFri 27 Nov, 08:11 UTCits own
35d 10hThu 3 Dec, 19:00 UTCFW force wipe
42d 23hFri 11 Dec, 08:11 UTCits own

The first 48 hours of its last wipes

Fri 16 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 12, 30 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Fri 16 Oct, 08:11 UTC13d ago 12 – running 0
Fri 2 Oct, 09:15 UTC26d ago 10 halved by day 5 14 days 0
Thu 17 Sep, 14:19 UTC41d ago 10 halved by day 6 14.8 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[JP]初心者PVPサーバー|RaidTime・ Events EA · groups of 10+ · biweekly · 16 on average 3 / 100
[JP] RUST SOLO ONLY | PvP | Beginner [ L.R.S. ] 10/16~10/29 EA · no group limit · biweekly · 4 on average 0 / 20
瞌睡熊『5倍10废|10.29|萌新首选|无权限』 EA · groups of 8+ · biweekly · 4 on average 5 / 100
[JP/PvE][BPリサーチ]MatoyServer初しん者〇 EA · groups of 8+ · biweekly · 2 on average 2 / 50
Rustoria.co - SEA Medium EA · groups of 16+ · biweekly · 64 on average 202 / 200
Japan Tokyo - Mondays|10/19|JP/KR/SEA|2週間|JumpRust.com EA · groups of 8+ · biweekly · 40 on average 19 / 215

Quick answers

from the figures on this page

Wipe data

On what cycle does [JPN] Apple Server | PvP | Vanilla | 2Weekly wipe?

The tag sets the prediction: too few of [JPN] Apple Server | PvP | Vanilla | 2Weekly's wipes are on record to confirm its schedule. A wipe is scheduled for Friday 30 October at 08:11 UTC, according to this server's cycle. 13 days ago the current world was made. The tags carry an every-two-weeks wipe schedule.

On [JPN] Apple Server | PvP | Vanilla | 2Weekly, what happens on wipe day?

Across recent wipes the busiest point averaged 11 players. 30 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. By day 5.5 it had fallen below half where the hold failed.

Server

In which region does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit?

In Asia, according to its EA tag, sits [JPN] Apple Server | PvP | Vanilla | 2Weekly. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 162.43.93.9:28015.

Which Rust version is [JPN] Apple Server | PvP | Vanilla | 2Weekly on?

Rust network protocol 2635 and build 168909 on Linux is the setup for [JPN] Apple Server | PvP | Vanilla | 2Weekly. Your game must match the protocol to join, and Steam applies that update.

What uptime does [JPN] Apple Server | PvP | Vanilla | 2Weekly show, and is it up?

The current status of [JPN] Apple Server | PvP | Vanilla | 2Weekly is online. Its reported uptime indicates a restart roughly 8 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.

Is performance on [JPN] Apple Server | PvP | Vanilla | 2Weekly stable?

Over 48 hours the average held at 53 server fps, and the minimum was 36. At its highest the entity count was 93,837, including buildings, deployables and all else. Peak memory was 3,128 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do [JPN] Apple Server | PvP | Vanilla | 2Weekly's tags stand for?

Tags from [JPN] Apple Server | PvP | Vanilla | 2Weekly, as read by the game's server browser, are: gmrust (Game mode): Survival in the standard Rust format; mp50 (Max players): Player slots: 50; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^b (Biweekly): A two-week wipe cycle; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): Its browser listing sits in East Asia. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature [JPN] Apple Server | PvP | Vanilla | 2Weekly?

The following Rust Server Analytics lists count [JPN] Apple Server | PvP | Vanilla | 2Weekly among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Region: Asia; Type: Modded; Server tag: Biweekly ^b, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

Population

Where does [JPN] Apple Server | PvP | Vanilla | 2Weekly sit among Rust servers?

For player hours over the last seven days, [JPN] Apple Server | PvP | Vanilla | 2Weekly places #2,117 globally and #198 in Asia, in the top 10% of all ranked servers.

What is the population of [JPN] Apple Server | PvP | Vanilla | 2Weekly?

[JPN] Apple Server | PvP | Vanilla | 2Weekly holds 1 players of its 50 slots as of the latest update. The seven-day mean is 2 players, against a peak of 7. Across the last 48 hours, 09:00 UTC shows the highest average: 5 players.

Settings

What settings and rules does [JPN] Apple Server | PvP | Vanilla | 2Weekly use?

No gather rate is given in the name of [JPN] Apple Server | PvP | Vanilla | 2Weekly. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Oxide plugins are run. Anti-cheat status: VAC on.

The map on [JPN] Apple Server | PvP | Vanilla | 2Weekly: which one is it?

[JPN] Apple Server | PvP | Vanilla | 2Weekly uses a procedural map of size 4,000 with seed 1337, generated by the game. Size and seed fix the map, so a RustMaps view is available from this page. Named map: Custom Map.

Connection

What is the way onto [JPN] Apple Server | PvP | Vanilla | 2Weekly?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 162.43.93.9:28015. https://www.ikkunn53.com/rust is its website.

Server tags

what each one means

Published as mp50,ptrak,$r?,v2635,^b,EA,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Survival in the standard Rust format.
mp50
Max players Player slots: 50.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^b
Biweekly A two-week wipe cycle.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia Its browser listing sits in East Asia.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.