Rust Server Analytics 103,740 players11,898 servers
All servers
Drill-through Server detail

State of Flux | Test Server

Offline OC 125.236.230.198:28038 checked 14h ago

Drill-through
FilterServeris State of Flux | Test Server
Attributes
moddedcarbonpve
Last refreshed
Players now 0/ 5
7-day average 0 peak 1
Rank #10,302 top 46% · #161 in OC
Last wipe 2d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123419:0001:0008:0014:0022:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304019:0001:0008:0014:0022:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 4 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k4 Oct9 Oct14 Oct19 Oct24 Oct29 Oct

Top 46% of all ranked servers, top 75% in OC. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

wipe-day peak1players, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Tue 27 Oct, 07:04 UTC2d ago 1 – running 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons OC · no group limit · biweekly · 36 on average 14 / 2000
[AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing OC · groups of 8+ · monthly · 13 on average 2 / 200
[AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing OC · groups of 8+ · monthly · 9 on average 4 / 200
[AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event OC · groups of 8+ · monthly · 7 on average 4 / 100
Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] OC · groups of 8+ · weekly · 4 on average 0 / 30
BattleServer Zombies |AU|PVE|KITS|RAIDABLE BASES| OC · groups of 8+ · monthly · 2 on average 0 / 50

Quick answers

from the figures on this page

Wipe cycle

On what cycle does State of Flux | Test Server wipe?

With too few of its wipes on record, State of Flux | Test Server's rhythm is not yet clear. On Thursday 5 November at 19:00 UTC the monthly force wipe arrives and every Rust server wipes. 2 days 11 hours ago the current world was made.

Wipe day on State of Flux | Test Server: what should you expect?

Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked.

Server details

In which region does State of Flux | Test Server sit?

The OC tag on State of Flux | Test Server lists it in Oceania. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. The address of the server is 125.236.230.198:28038.

Which Rust version is State of Flux | Test Server on?

On Linux, State of Flux | Test Server runs Rust network protocol 2635 and build 168909. The protocol has to match before you can join; Steam updates it automatically.

How reliable is State of Flux | Test Server, and is it online now?

Last seen 14 hours ago, State of Flux | Test Server now reports offline. The uptime it reports puts the last restart at about 45 hours ago. Uptime over the last full days (7) was 32%, or 54 of 168 hours. 4 October 2026 is when Rust Server Analytics first recorded it.

Does State of Flux | Test Server perform well?

Over 48 hours the average held at 30 server fps, and the minimum was 15. Buildings, deployables and all other world objects brought the entity total to 168,552. At its highest, memory use was 5,760 MB. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on State of Flux | Test Server be read?

The game's server browser reads the tags State of Flux | Test Server publishes: gmrust (Game mode): Rust survival, standard ruleset; mp5 (Max players): Capacity of 5 slots; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^p (PvE): The threat comes from the world, not other players; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): Plugin framework: Carbon; OC (Oceania): The server browser files it under Oceania. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

On Rust Server Analytics, which lists and filters feature State of Flux | Test Server?

These Rust Server Analytics lists include State of Flux | Test Server: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.

Population

Against other Rust servers, how does State of Flux | Test Server compare?

For player hours over the last seven days, State of Flux | Test Server places #10,302 globally and #161 in Oceania, in the top 46% of all ranked servers.

What is the population of State of Flux | Test Server?

No response from State of Flux | Test Server at the latest check, with a last sighting 14 hours ago. The seven-day mean is 0 players, against a peak of 1.

Settings

What are the settings on State of Flux | Test Server, and its rules?

The name of State of Flux | Test Server does not state a gather rate. The game's default 8-player group limit is in force. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Plugins from Carbon are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for State of Flux | Test Server?

A procedural map of size 5,000 with seed 2147483647, generated by the game, runs on State of Flux | Test Server. Because size and seed determine the map, it can be viewed on RustMaps via this page. Named map: Test Server.

How to join

How can a player join State of Flux | Test Server?

In the Rust console (F1), enter client.connect 125.236.230.198:28038. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://sofgame.zone.

Server tags

what each one means

Published as mp5,ptrak,$r?,v2635,OC,^z,^y,^p,gmrust,cs168909,ts8

Game

gmrust
Game mode Rust survival, standard ruleset.
mp5
Max players Capacity of 5 slots.
ts8
Group limit Default team size of 8.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon Plugin framework: Carbon.

Region

OC
Oceania The server browser files it under Oceania.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.