Miaka's Testground - Private
Online OC 125.236.211.240:28027 checked 13m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 26% of all ranked servers, top 63% in OC. Ranked on player hours over the last seven days.
Wipe schedule
from its schedule tagNext wipe Thursday 5 November, 19:00 UTC, in 7d 16h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 16h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 13d 5h | Wed 11 Nov, 07:43 UTC | its own |
| 27d 5h | Wed 25 Nov, 07:43 UTC | its own |
| 35d 16h | Thu 3 Dec, 19:00 UTC | FW force wipe |
| 41d 5h | Wed 9 Dec, 07:43 UTC | its own |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 07:43 UTC18h ago | – | – | running | 0 |
| Thu 15 Oct, 08:38 UTC13d ago | 1 | halved by day 6 | 13 days | 1 |
| Wed 14 Oct, 00:14 UTC15d ago | 1 | – | 1.4 days | 0 |
| Thu 1 Oct, 20:28 UTC FW27d ago | 0 | – | 12.2 days | 0 |
| Tue 29 Sep, 20:23 UTC29d ago | 1 | held half | 2 days | 1 |
| Sun 27 Sep, 19:45 UTC31d ago | 1 | held half | 2 days | 0 |
| Sun 27 Sep, 02:35 UTC31d ago | 1 | – | 0.7 days | 0 |
| Sat 26 Sep, 19:37 UTC32d ago | 1 | – | 0.3 days | 0 |
| Wed 23 Sep, 00:52 UTC36d ago | 1 | halved by day 1 | 3.8 days | 0 |
| Fri 18 Sep, 11:36 UTC40d ago | 0 | – | 4.6 days | 0 |
| Thu 17 Sep, 09:57 UTC41d ago | 1 | – | 1.1 days | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [AU] Brits PvE Worlds | RUST MMORPG | Quests | Custom Weapons | OC · no group limit · biweekly · 35 on average | 29 / 2000 |
| [AU] OzRust.com PvE | Jetpacks | Kits | Events | OC · groups of 8+ · biweekly · 2 on average | 0 / 150 |
| [AU] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | OC · groups of 8+ · monthly · 14 on average | 8 / 200 |
| [AU] RustEZ Survival PvE | No Decay | No Raiding | No Killing | OC · groups of 8+ · monthly · 10 on average | 6 / 200 |
| [AU] Salty Zombies PvE | Skills | Raid | Jetpack | Event | OC · groups of 8+ · monthly · 8 on average | 6 / 100 |
| Moradon - PVE - [AU] [Raidable Bases] [Skill Tree] | OC · groups of 8+ · weekly · 4 on average | 0 / 30 |
Quick answers
from the figures on this pageWipe data
On what cycle does Miaka's Testground - Private wipe?
Its tag guides the prediction, since Miaka's Testground - Private has too few wipes on record to confirm the schedule. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 18 hours ago. A wipe every two weeks is stated in its tags.
On Miaka's Testground - Private, what happens on wipe day?
Recent wipes averaged a busiest count of 1 players. 0 hours after the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 67% of recent wipes. The fall below half arrived by day 6 when it didn't hold.
Server details
In which region does Miaka's Testground - Private sit?
In Oceania, according to its OC tag, sits Miaka's Testground - Private. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 125.236.211.240:28027.
Which Rust version is Miaka's Testground - Private on?
The platform is Linux, with Rust network protocol 2635 and build 168909 running on Miaka's Testground - Private. The protocol has to match before you can join; Steam updates it automatically.
Is Miaka's Testground - Private up, and how steady is its uptime?
The current status of Miaka's Testground - Private is online. Its reported uptime indicates a restart roughly 9 hours ago. Uptime over the last full days (7) was 99%, or 167 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does Miaka's Testground - Private perform well?
The 48-hour average was 45 server fps; the low was 45. Buildings, deployables and all other world objects brought the entity total to 134,261. Peak memory was 3,584 MB. A climbing entity count and low fps are the lag players perceive.
Tags
Which meanings do the tags on Miaka's Testground - Private carry?
The game's server browser reads the tags Miaka's Testground - Private publishes: gmrust (Game mode): Survival in the standard Rust format; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): The threat comes from the world, not other players; modded (Modded): Plugins or settings change the game, so it sits under Modded; OC (Oceania): Oceania is the region it appears under in the browser. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
On Rust Server Analytics, which lists and filters feature Miaka's Testground - Private?
These Rust Server Analytics lists include Miaka's Testground - Private: Best Australian and Oceania Rust servers, Modded Rust servers: live data and PvE Rust servers by live population. It appears on the server list under the following filters: Region: Oceania; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b and PvE ^p; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 24 hours.
Population
Where does Miaka's Testground - Private sit among Rust servers?
For player hours over the last seven days, Miaka's Testground - Private places #5,720 globally and #128 in Oceania, in the top 26% of all ranked servers.
At what level does Miaka's Testground - Private run its population?
Population at the current refresh: 0 players on Miaka's Testground - Private, against 20 slots. Seven-day figures: an average of 0 players and a peak of 2. Averaged over 48 hours, activity is highest at 04:00 UTC with 1 players.
Map and rules
What settings and rules does Miaka's Testground - Private use?
The name of Miaka's Testground - Private does not state a gather rate. No custom group limit: 8 players is the standard. pve is the game mode, no fighting other players. The Modded category lists it; plugins or settings change the game. Anti-cheat status: VAC on.
The map on Miaka's Testground - Private: which one is it?
Miaka's Testground - Private uses a procedural map of size 4,500 with seed 1722427781, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.
How to join
What is the way onto Miaka's Testground - Private?
In the Rust console (F1), enter client.connect 125.236.211.240:28027. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://www.millarsoft.co.nz/rust/ is its website.