COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED
Online EU 91.244.197.211:28015 checked 8m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers, top 16% in EU. Ranked on player hours over the last seven days.
World resets
a new world every few hours; none of these counts as a wipe| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Wed 28 Oct, 03:03 UTC2h ago | – | – | – | 8 |
| Tue 27 Oct, 03:03 UTC1d ago | – | – | – | 2 |
| Mon 26 Oct, 03:03 UTC2d ago | – | – | – | 1 |
| Sun 25 Oct, 03:03 UTC3d ago | – | – | – | 2 |
| Sat 24 Oct, 03:03 UTC4d ago | – | – | – | 5 |
| Fri 23 Oct, 03:03 UTC5d ago | – | – | – | 0 |
| Thu 22 Oct, 03:03 UTC6d ago | – | – | – | 1 |
| Wed 21 Oct, 03:03 UTC7d ago | – | – | – | 4 |
| Tue 20 Oct, 03:03 UTC8d ago | – | – | – | 1 |
| Mon 19 Oct, 03:03 UTC9d ago | – | – | – | 1 |
| Sun 18 Oct, 03:03 UTC10d ago | – | – | – | 2 |
| Sat 17 Oct, 03:03 UTC11d ago | – | – | – | 2 |
| Fri 16 Oct, 03:03 UTC12d ago | – | – | – | 3 |
| Thu 15 Oct, 03:03 UTC13d ago | – | – | – | 1 |
| Wed 14 Oct, 03:03 UTC14d ago | – | – | – | 0 |
| Tue 13 Oct, 03:03 UTC15d ago | – | – | – | 2 |
| Mon 12 Oct, 03:03 UTC16d ago | – | – | – | 2 |
| Sun 11 Oct, 03:03 UTC17d ago | – | – | – | 3 |
| Sat 10 Oct, 03:03 UTC18d ago | – | – | – | 4 |
| Fri 9 Oct, 03:04 UTC19d ago | – | – | – | 3 |
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [EU] Raid Simulator 2.0 (Raidsim) | EU · groups of 100+ · 222 on average | 0 / 500 |
| [EU] Rusticated.com - Creative | Bedwars | CREATIVE 4.0 OUT NOW | EU · no group limit · 191 on average | 71 / 300 |
| RustOfWar#2 RandomItems 150 islands Solo/Duo | EU East | EU · duo · 82 on average | 27 / 170 |
| UKN.GG - EU Training Grounds - Main | EU · groups of 500+ · 56 on average | 11 / 250 |
| EU | Perfect Aim Train Main | 1v1 Facecheck FFA Targets | EU · groups of 10+ · 36 on average | 14 / 200 |
| UKN.GG - EU Training Grounds - Main 2 | EU · groups of 500+ · 13 on average | 3 / 250 |
Quick answers
from the figures on this pageWipe cycle
When does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED wipe?
None of the resets on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED counts as a wipe, since the world is replaced every few hours and no wipe schedule is kept.
Server details
Which location hosts COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
In Europe, according to its EU tag, sits COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 91.244.197.211:28015.
What Rust build does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED run?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED. The protocol has to match before you can join; Steam updates it automatically.
What uptime does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED show, and is it up?
As of the latest refresh, COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED is online. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 98%, or 165 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED perform well?
Over 48 hours the average held at 60 server fps, and the minimum was 59. Entity count reached 2,569, covering buildings, deployables and the rest of the world. Memory use reached 1,695 MB at peak. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED carry?
The game's server browser reads the tags COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED publishes: gmrust (Game mode): Survival in the standard Rust format; mp300 (Max players): Player slots: 300; ts5 (Group limit): The cap is 5 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^d (Combat training): Practice aim and PvP with the loot handed over; ^i (Battlefield): PvP at pace, supported by kits and raised rates; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded; modded (Modded): Plugins or settings change the game, so it sits under Modded; EU (Europe): Its browser listing sits in Europe. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.
Where does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED appear across Rust Server Analytics's lists and filters?
Among the Rust Server Analytics lists COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED fits are: EU Rust servers: live population data, Modded Rust servers: live data, Rust aim training servers and Rust battlefield servers. These filters bring it up on the server list: Region: Europe; Type: Modded; Server tag: Minigames ^e, Combat training ^d, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 24 hours.
Who operates COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
Among the servers we track, none besides COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED uses its combatrust.com hostname.
Player numbers
Against other Rust servers, how does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED compare?
COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED holds #1,168 on seven-day player hours and #474 in Europe, inside the top 5% of the ranked field.
How many players does COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED carry?
Of 300 slots, 8 are filled on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED at this refresh. The seven-day mean is 7 players, against a peak of 32. Averaged over 48 hours, activity is highest at 20:00 UTC with 17 players.
Settings
How is COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED configured, and what rules apply?
The name of COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED does not state a gather rate. The cap on group membership is 5 players. minigames & battle royale is the game mode, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. The server runs with VAC, Valve's anti-cheat, enabled.
The map on COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED: which one is it?
The game generates a procedural map of size 3,000 with seed 1337 for COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is FPS++.
Connection
How can a player join COMBATRUST AIMTRAIN | В РАЗРАБОТКЕ | 1V1 RANKED?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 91.244.197.211:28015.