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Drill-through Server detail

sran' inc. | pump1kk

Online 80.242.59.137:35120 checked 9m ago

Drill-through
FilterServeris sran' inc. | pump1kk
Attributes
moddedcarbon
Last refreshed
Players now 1/ 1000
7-day average 0 peak 1
Rank #8,826 top 40%
Last wipe 18d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75105:0007:0009:0011:0013:0015:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510005:0007:0009:0011:0013:0015:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 40% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap2.8 daysbetween real wipes
on rhythm0%of its recent wipes
wipe-day peak2players, last three wipes
crowd held67%else halves by day 1

The first 48 hours of its last wipes

Sun 25 OctSun 11 OctSat 10 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sun 25 Oct, 12:01 UTC4d ago 1 – running 1
Sun 11 Oct, 11:48 UTC18d ago 3 halved by day 1 14 days 0
Sat 10 Oct, 10:53 UTC19d ago 3 – 1 days 0
Tue 6 Oct, 09:15 UTC23d ago 1 held half 4.1 days 0
Fri 2 Oct, 20:14 UTC26d ago 1 held half 3.5 days 0
Thu 1 Oct, 17:41 UTC FW27d ago 1 – 1.1 days 0
Tue 29 Sep, 14:02 UTC30d ago 1 held half 2.2 days 0
Wed 23 Sep, 18:45 UTC35d ago 8 halved by day 2 5.8 days 6
Mon 21 Sep, 18:00 UTC37d ago 2 held half 2 days 0
Fri 18 Sep, 07:32 UTC41d ago 1 halved by day 1 3.4 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 152 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 123 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 184 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 98 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 238 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 347 / 350

Quick answers

from the figures on this page

Wipe data

On what cycle does sran' inc. | pump1kk wipe?

With irregular wipe times, sran' inc. | pump1kk offers no next wipe to predict. The monthly force wipe reaches every Rust server, and the next one falls on Thursday 5 November at 19:00 UTC. The world now in play was created 18 days 4 hours ago.

On sran' inc. | pump1kk, what happens on wipe day?

Across recent wipes the busiest point averaged 2 players. 0 hours after the latest wipe the crowd peaked. Above half that peak until the next wipe held in 67% of recent wipes. By day 1 it had fallen below half where the hold failed.

Server

Which location hosts sran' inc. | pump1kk?

No region is published by sran' inc. | pump1kk. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 80.242.59.137:35120.

Which Rust version is sran' inc. | pump1kk on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on sran' inc. | pump1kk. The protocol has to match before you can join; Steam updates it automatically.

How reliable is sran' inc. | pump1kk, and is it online now?

As of the latest refresh, sran' inc. | pump1kk is online. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 15 were up: 9%. The first sighting of it by Rust Server Analytics was on 14 September 2026.

Does sran' inc. | pump1kk perform well?

The 48-hour average was 34 server fps; the low was 10. Entity count reached 61,184, covering buildings, deployables and the rest of the world. Memory use reached 3,372 MB at peak. A climbing entity count and low fps are the lag players perceive.

Lists and tags

What do sran' inc. | pump1kk's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp1000 (Max players): Player slots: 1,000; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^z (Modded): The Modded section, because plugins or settings modify play; ^y (Carbon): It runs Carbon for plugins are the tags sran' inc. | pump1kk publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature sran' inc. | pump1kk?

These Rust Server Analytics lists include sran' inc. | pump1kk: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

By whom is sran' inc. | pump1kk run?

A sranrust.ru hostname is published by sran' inc. | pump1kk, as by 14 other servers we track, so one operator most likely runs them all.

Player numbers

What position does sran' inc. | pump1kk hold in the server rankings?

Player hours for the last seven days place sran' inc. | pump1kk at #8,826, in the top 40% of the ranked field.

At what level does sran' inc. | pump1kk run its population?

Population at the current refresh: 1 players on sran' inc. | pump1kk, against 1,000 slots. Seven-day figures: an average of 0 players and a peak of 1. Averaged over 48 hours, activity is highest at 11:00 UTC with 1 players.

Settings

How is sran' inc. | pump1kk configured, and what rules apply?

Gather rate is not mentioned in the name of sran' inc. | pump1kk. The game's default 8-player group limit is in force. It runs survival, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. In the server browser it sits under Modded, where plugins or settings alter the game. Plugins from Carbon are in use. The server runs with VAC, Valve's anti-cheat, disabled.

The map on sran' inc. | pump1kk: which one is it?

A procedural map of size 4,500 with seed 576234, generated by the game, runs on sran' inc. | pump1kk. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is SRAN MAP.

Connection

How do you connect to sran' inc. | pump1kk?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.242.59.137:35120. Find it online at https://discord.com/invite/sran.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1000
Max players Player slots: 1,000.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Mods and access

^z
Modded The Modded section, because plugins or settings modify play.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.