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Drill-through Server detail

sran' inc. | MADMA

Online 80.242.59.137:35015 checked 14m ago

Drill-through
FilterServeris sran' inc. | MADMA
Attributes
moddedcarbon
Last refreshed
Players now 0/ 1000
7-day average 0 peak 1
Rank #6,156 top 28%
Last wipe 5d ago no schedule published
Next wipe – no rhythm it keeps
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75120:0002:0014:0022:0004:0018:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510020:0002:0014:0022:0004:0018:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 28% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

usual gap5.4 daysbetween real wipes
on rhythm29%of its recent wipes
wipe-day peak1players, last three wipes
crowd held40%else halves by day 2

The first 48 hours of its last wipes

Sat 24 OctFri 16 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 4 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Sat 24 Oct, 12:31 UTC5d ago 1 – running 0
Fri 16 Oct, 17:16 UTC13d ago 1 halved by day 2 7.8 days 0
Wed 14 Oct, 16:35 UTC15d ago 1 held half 2 days 0
Wed 7 Oct, 12:45 UTC22d ago 1 halved by day 2 7.2 days 1
Fri 2 Oct, 03:34 UTC27d ago 1 held half 5.4 days 0
Wed 23 Sep, 13:37 UTC36d ago 1 halved by day 5 8.6 days 0
Fri 18 Sep, 18:37 UTC41d ago 1 halved by day 3 4.8 days 1
Tue 15 Sep, 13:59 UTC44d ago 1 held half 3.2 days 1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 151 on average 108 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 131 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 160 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 95 on average 66 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 90 on average 187 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 85 on average 349 / 350

Quick answers

from the figures on this page

Wipe data

When does sran' inc. | MADMA wipe?

The next wipe on sran' inc. | MADMA cannot be predicted, because it wipes at irregular times. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 5 days 7 hours.

Wipe day on sran' inc. | MADMA: what should you expect?

Across recent wipes the busiest point averaged 1 players. Peak population for the latest wipe came 4 hours after it began. Above half that peak until the next wipe held in 40% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

In which region does sran' inc. | MADMA sit?

A region is not published by sran' inc. | MADMA. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 80.242.59.137:35015.

What Rust build does sran' inc. | MADMA run?

Rust network protocol 2635 and build 168909 on Windows is the setup for sran' inc. | MADMA. The protocol has to match before you can join; Steam updates it automatically.

Is sran' inc. | MADMA up, and how steady is its uptime?

As of the latest refresh, sran' inc. | MADMA is online. Its reported uptime indicates a restart roughly 3 hours ago. Of 168 hours in the last 7 full days, 63 were up: 38%. It entered Rust Server Analytics records on 14 September 2026.

Does sran' inc. | MADMA perform well?

The 48-hour average was 32 server fps; the low was 10. Entity count reached 13,333, covering buildings, deployables and the rest of the world. Peak memory was 2,163 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on sran' inc. | MADMA be read?

gmrust (Game mode): Survival in the standard Rust format; mp1000 (Max players): Capacity of 1,000 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): It runs Carbon for plugins are the tags sran' inc. | MADMA publishes, and the game's server browser reads them. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature sran' inc. | MADMA?

The following Rust Server Analytics lists count sran' inc. | MADMA among their servers: Modded Rust servers: live data. It appears on the server list under the following filters: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Whose server is sran' inc. | MADMA?

A sranrust.ru hostname is published by sran' inc. | MADMA, as by 14 other servers we track, so one operator most likely runs them all.

Population

Against other Rust servers, how does sran' inc. | MADMA compare?

On player hours over seven days, sran' inc. | MADMA ranks #6,156, within the top 28% of ranked servers.

What is the population of sran' inc. | MADMA?

Population at the current refresh: 0 players on sran' inc. | MADMA, against 1,000 slots. The seven-day mean is 0 players, against a peak of 1. Averaged over 48 hours, activity is highest at 17:00 UTC with 1 players.

Map and rules

What are the settings on sran' inc. | MADMA, and its rules?

Gather rate is not mentioned in the name of sran' inc. | MADMA. No custom group limit: 8 players is the standard. It runs survival, the standard game: gather, build, raid. Raiding and PvP combat are available. The Modded category lists it; plugins or settings change the game. Carbon plugins are run. The server runs with VAC, Valve's anti-cheat, disabled.

The map on sran' inc. | MADMA: which one is it?

sran' inc. | MADMA uses a procedural map of size 2,700 with seed 13698755, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The map is called SRAN MAP.

How to join

What is the way onto sran' inc. | MADMA?

In the Rust console (F1), enter client.connect 80.242.59.137:35015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://discord.com/invite/sran.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Survival in the standard Rust format.
mp1000
Max players Capacity of 1,000 slots.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon It runs Carbon for plugins.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.