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Drill-through Server detail

sran' inc. | sran

Offline 80.242.59.137:35100 checked 1d ago

Drill-through
FilterServeris sran' inc. | sran
Attributes
moddedcarbon
Last refreshed
Players now 0/ 1000
7-day average 0 peak –
Rank #15,341 top 69%
Last wipe 27d ago no schedule published
Next wipe – too few wipes seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0123417:0019:0022:0000:0003:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
01020304017:0019:0022:0000:0003:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

usual gap16.8 daysbetween real wipes
wipe-day peak1players, last three wipes
crowd held0%else halves by day 2

The first 48 hours of its last wipes

Thu 1 OctTue 15 Sep
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 23:37 UTC FW27d ago 1 – running 0
Tue 15 Sep, 04:00 UTC44d ago 1 halved by day 2 16.8 days 0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
ShockRust | Blue | NoLimit no group limit · 150 on average 153 / 500
МИНИ-КАРТА 2Х | STORM | FPS+ 28.10 EU · groups of 8+ · weekly · 128 on average 130 / 100
RETRO RUST #1 Х1000|NOLIMIT|LOOT++|KIT WIPE 27.10 EU · groups of 16+ · weekly · 118 on average 185 / 225
404 RUST 2Х|ДЛЯ НОВИЧКОВ|EU MAIN 25.10 EU · groups of 16+ · monthly · 94 on average 95 / 700
404 RUST 2Х|ДЛЯ НОВИЧКОВ|СИБИРСКИЙ 27.10 EU · groups of 16+ · monthly · 87 on average 251 / 700
RustSpain.com | EU Main EU · groups of 12+ · weekly · 84 on average 348 / 350

Quick answers

from the figures on this page

Wipe data

The wipe schedule for sran' inc. | sran: what is it?

The rhythm of sran' inc. | sran cannot yet be told: too few of its wipes are on record. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 27 days 17 hours ago the current world was made.

On sran' inc. | sran, what happens on wipe day?

Recent wipes averaged a busiest count of 1 players. The highest player count on the latest wipe arrived 0 hours in. The crowd stayed above half that peak until the next wipe in 0% of recent wipes. In the other cases the crowd dropped below half by day 2.

Server details

Which location hosts sran' inc. | sran?

A region is not published by sran' inc. | sran. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 80.242.59.137:35100 is its address.

What Rust build does sran' inc. | sran run?

Rust network protocol 2635 and build 168909 on Windows is the setup for sran' inc. | sran. Your game must match the protocol to join, and Steam applies that update.

Is sran' inc. | sran up, and how steady is its uptime?

The current status is offline for sran' inc. | sran, with the last sighting 35 hours ago. The uptime it reports puts the last restart at about 23 hours ago. 89% uptime over the last 7 full days, equal to 150 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does sran' inc. | sran show?

Over 48 hours the average held at 30 server fps, and the minimum was 30. At its highest the entity count was 11,158, including buildings, deployables and all else. Peak memory was 2,866 MB. Players experience lag as low fps combined with a rising entity count.

Tags

What do sran' inc. | sran's tags stand for?

gmrust (Game mode): Rust survival, standard ruleset; mp1000 (Max players): Player slots: 1,000; ts8 (Group limit): Default team size of 8; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^z (Modded): Plugins or settings change the game, so it sits under Modded; ^y (Carbon): The Carbon plugin framework is installed are the tags sran' inc. | sran publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature sran' inc. | sran?

These Rust Server Analytics lists include sran' inc. | sran: Modded Rust servers: live data. These filters bring it up on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

By whom is sran' inc. | sran run?

The same operator most likely runs sran' inc. | sran and the 14 other servers we track that also publish a sranrust.ru hostname.

Player numbers

Where does sran' inc. | sran sit among Rust servers?

On player hours over seven days, sran' inc. | sran ranks #15,341, within the top 69% of ranked servers.

What is the population of sran' inc. | sran?

No response from sran' inc. | sran at the latest check, with a last sighting 35 hours ago. Averaged across seven days, the population is 0 players.

Map and rules

What are the settings on sran' inc. | sran, and its rules?

Gather rate is not mentioned in the name of sran' inc. | sran. No custom group limit: 8 players is the standard. survival is the game mode, the standard game: gather, build, raid. Both fighting and raiding between players are allowed. Plugins or settings modify the game, and it is listed as Modded. Plugins from Carbon are in use. Anti-cheat status: VAC off.

What is the map for sran' inc. | sran?

sran' inc. | sran uses a procedural map of size 4,500 with seed 6767676, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page. The name of the map is SRAN MAP.

Connection

How can a player join sran' inc. | sran?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.242.59.137:35100. Find it online at https://sranrust.ru.

Server tags

what each one means

Published as mp1000,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode Rust survival, standard ruleset.
mp1000
Max players Player slots: 1,000.
ts8
Group limit Default team size of 8.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Mods and access

^z
Modded Plugins or settings change the game, so it sits under Modded.
^y
Carbon The Carbon plugin framework is installed.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.