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Drill-through Server detail

Pop_Rust_PVE

Online 80.242.59.122:35000 checked 6m ago

Drill-through
FilterServeris Pop_Rust_PVE
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 4/ 200
7-day average 8 peak 25
Rank #1,119 top 5%
Last wipe 27d ago monthly schedule
Next wipe 7d 10h Thu 5 Nov, 19:00 UTC FW
Capacity 2% full

Players

average and peak, with its wipes marked
AveragePeak
0510152009:0018:0003:0012:0022:0007:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608009:0018:0003:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 10h. The force wipe · high confidence

wipe-day peak36players, last three wipes

Coming wipes

InWhen, UTCKind
7d 10hThu 5 Nov, 19:00 UTCFW force wipe
35d 10hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 36, 45 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 19:28 UTC FW27d ago 36 – running 13

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 54 on average 26 / 300
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 50 on average 25 / 200
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 38 on average 27 / 200
[坚果PVE]原倍养老/打怪升级/合成强化/召唤副本 EA · groups of 8+ · monthly · 35 on average 35 / 100
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 34 on average 32 / 200
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 34 on average 12 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does Pop_Rust_PVE wipe?

The force wipe is the only wipe for Pop_Rust_PVE, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. The world now in play was created 27 days 13 hours ago. Its tags state a wipe schedule of one month.

On Pop_Rust_PVE, what happens on wipe day?

The average busiest count over recent wipes is 36 players. 45 hours after the latest wipe the crowd peaked.

Server details

What is the hosting location of Pop_Rust_PVE?

A region is not published by Pop_Rust_PVE. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 80.242.59.122:35000.

What Rust build does Pop_Rust_PVE run?

On Windows, Pop_Rust_PVE runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.

What uptime does Pop_Rust_PVE show, and is it up?

Pop_Rust_PVE reports online at the current check. About 5 hours ago is when it last restarted, judged by its reported uptime. Uptime over the last full days (7) was 99%, or 167 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does Pop_Rust_PVE show?

Over 48 hours the average held at 32 server fps, and the minimum was 15. Entity count reached 385,400, covering buildings, deployables and the rest of the world. Memory use reached 8,609 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

Which meanings do the tags on Pop_Rust_PVE carry?

Tags from Pop_Rust_PVE, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Player slots: 200; ts21 (Group limit): The cap is 21 players per team; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded. The tags also carry its current players, its queue and when its world was made, shown at the top of this page.

Where does Pop_Rust_PVE appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include Pop_Rust_PVE: Rust tutorial servers, Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Tutorial on ^t, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.

Player numbers

What position does Pop_Rust_PVE hold in the server rankings?

Player hours for the last seven days place Pop_Rust_PVE at #1,119, in the top 5% of the ranked field.

What is the population of Pop_Rust_PVE?

Population at the current refresh: 4 players on Pop_Rust_PVE, against 200 slots. The seven-day mean is 8 players, against a peak of 25. Averaged over 48 hours, activity is highest at 16:00 UTC with 16 players.

Settings

What are the settings on Pop_Rust_PVE, and its rules?

The name of Pop_Rust_PVE does not state a gather rate. Players per group: up to 21. pve is the game mode, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. The plugin framework is Oxide. Anti-cheat status: VAC on.

The map on Pop_Rust_PVE: which one is it?

A procedural map of size 5,000 with seed 1356798757, generated by the game, runs on Pop_Rust_PVE. The map is reproducible from its size and seed and can be seen on RustMaps from here.

Connection

How can a player join Pop_Rust_PVE?

In the Rust console (F1), enter client.connect 80.242.59.122:35000. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://pop-pve.gamestores.app/ is its website.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^t,^p,gmrust,cs168909,ts21,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp200
Max players Player slots: 200.
ts21
Group limit The cap is 21 players per team.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Build number 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded Plugins or settings change the game, so it sits under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.