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1[PvE]Тульский|Русский|Classic+Ивенты

Online 80.242.59.122:35200 checked 11m ago

Drill-through
FilterServeris 1[PvE]Тульский|Русский|Classic+Ивенты
Attributes
monthly wipes vanillamoddedoxidepve
Last refreshed
Players now 17/ 200
7-day average 34 peak 96
Rank #483 top 2%
Last wipe 22d ago monthly schedule
Next wipe 7d 12h Thu 5 Nov, 19:00 UTC FW
Capacity 8% full

Players

average and peak, with its wipes marked
AveragePeak
02040608007:0016:0001:0010:0020:0005:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608007:0016:0001:0010:0020:0005:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 2% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 12h. The force wipe · high confidence

usual gap3.1 daysbetween real wipes
on rhythm20%of its recent wipes
wipe-day peak115players, last three wipes
crowd held33%else halves by day 11.5

Coming wipes

InWhen, UTCKind
7d 12hThu 5 Nov, 19:00 UTCFW force wipe
35d 12hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

Mon 26 OctTue 6 OctSat 3 Oct
050100150200+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 59, 33 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Mon 26 Oct, 08:48 UTC2d ago 59 – running 22
Tue 6 Oct, 16:55 UTC22d ago 157 halved by day 14 19.7 days 51
Sat 3 Oct, 15:13 UTC25d ago 130 held half 3.1 days 96
Fri 2 Oct, 15:47 UTC26d ago 130 – 1 days 61
Fri 2 Oct, 05:28 UTC27d ago 130 – 0.4 days 6
Fri 18 Sep, 07:44 UTC40d ago 139 halved by day 9 13.9 days 11

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[PvE] Relic Europe | No Killing | No Raiding | No Decay EU · groups of 30+ · monthly · 31 on average 8 / 200
[GER] Rust Oase |PVE|Quests|XP|Raidable Bases|Events EU · groups of 15+ · monthly · 30 on average 5 / 140
[EU] Salty Zombies PvE #1 | Skills | Raid | Quests | Jetpack | EU · groups of 8+ · monthly · 26 on average 6 / 150
Hex EU PVE Monthly 1X BiWeekly 5X | RPG | Custom Weapons | Jet EU · no group limit · 1x · monthly · 25 on average 15 / 100
Фармер[FULL PVE-НОВИЧОК-РЕЙД БАЗЫ] EU · groups of 8+ · monthly · 17 on average 5 / 75
[EU] RustEZ Survival PvE | No Decay | No Raiding | No Killing EU · groups of 8+ · monthly · 15 on average 6 / 200

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for 1[PvE]Тульский|Русский|Classic+Ивенты: what is it?

The force wipe is the only wipe for 1[PvE]Тульский|Русский|Classic+Ивенты, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The current world dates from 22 days 12 hours. A monthly wipe schedule is published in its tags.

On 1[PvE]Тульский|Русский|Classic+Ивенты, what happens on wipe day?

Across recent wipes the busiest point averaged 115 players. The highest player count on the latest wipe arrived 33 hours in. The crowd stayed above half that peak until the next wipe in 33% of recent wipes. The fall below half arrived by day 11.5 when it didn't hold.

Server details

Which location hosts 1[PvE]Тульский|Русский|Classic+Ивенты?

Without a region tag, 1[PvE]Тульский|Русский|Classic+Ивенты still has a name that points to Europe. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. You will find it at 80.242.59.122:35200.

Which Rust version is 1[PvE]Тульский|Русский|Classic+Ивенты on?

Rust network protocol 2635 and build 168909 on Windows is the setup for 1[PvE]Тульский|Русский|Classic+Ивенты. Your game must match the protocol to join, and Steam applies that update.

Is 1[PvE]Тульский|Русский|Classic+Ивенты up, and how steady is its uptime?

As of the latest refresh, 1[PvE]Тульский|Русский|Classic+Ивенты is online. The uptime it reports puts the last restart at about 1 hours ago. Uptime over the last full days (7) was 99%, or 166 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does 1[PvE]Тульский|Русский|Classic+Ивенты show?

Server fps averaged 53 over the last 48 hours, with a floor of 40. Entity count reached 338,343, covering buildings, deployables and the rest of the world. Peak memory was 7,831 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

Which meanings do the tags on 1[PvE]Тульский|Русский|Classic+Ивенты carry?

The game's server browser reads the tags 1[PvE]Тульский|Русский|Classic+Ивенты publishes: gmvanilla (Game mode): The vanilla survival format; mp200 (Max players): Capacity of 200 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Facepunch's game unchanged: no altered rates, kits or rules; ^p (PvE): The threat comes from the world, not other players; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature 1[PvE]Тульский|Русский|Classic+Ивенты?

Among the Rust Server Analytics lists 1[PvE]Тульский|Русский|Classic+Ивенты fits are: EU Rust servers: live population data, Modded Rust servers: live data and PvE Rust servers by live population. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and Modded; Game mode: PvE; Server tag: Monthly ^m, Vanilla ^v, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 25+ on average.

Player numbers

Against other Rust servers, how does 1[PvE]Тульский|Русский|Classic+Ивенты compare?

On player hours over seven days, 1[PvE]Тульский|Русский|Classic+Ивенты ranks #483, within the top 2% of ranked servers.

At what level does 1[PvE]Тульский|Русский|Classic+Ивенты run its population?

Of 200 slots, 17 are filled on 1[PvE]Тульский|Русский|Classic+Ивенты at this refresh. Averaging 34 players across seven days, the server reached a peak of 96. Averaged over 48 hours, activity is highest at 17:00 UTC with 54 players.

Settings

How is 1[PvE]Тульский|Русский|Classic+Ивенты configured, and what rules apply?

The name of 1[PvE]Тульский|Русский|Classic+Ивенты does not state a gather rate. The game's default 8-player group limit is in force. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. The plugin framework is Oxide. Vanilla is its own description: facepunch's game unchanged: no altered rates, kits or rules. VAC, Valve's anti-cheat, is enabled.

The map on 1[PvE]Тульский|Русский|Classic+Ивенты: which one is it?

A procedural map of size 4,250 with seed 1019609510, generated by the game, runs on 1[PvE]Тульский|Русский|Classic+Ивенты. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join 1[PvE]Тульский|Русский|Classic+Ивенты?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 80.242.59.122:35200. Find it online at https://trg.gamestores.app/.

Server tags

what each one means

Published as mp200,ptrak,$r?,v2635,^m,^v,^p,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The vanilla survival format.
mp200
Max players Capacity of 200 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Facepunch's game unchanged: no altered rates, kits or rules.

Gameplay

^p
PvE The threat comes from the world, not other players.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.