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Drill-through Server detail

DYSFUNCTIONAL FAMILY RUST

Online NA 67.146.3.161:28015 checked 7m ago

Drill-through
FilterServeris DYSFUNCTIONAL FAMILY RUST
Attributes
moddedoxidepve
Last refreshed
Players now 0/ 20
7-day average 0 peak 1
Rank #14,851 top 67% · #1503 in NA
Last wipe 51d ago no schedule published
Next wipe – no wipe seen yet
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
00.250.50.75122:0007:0016:0001:0010:0019:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
025507510022:0007:0016:0001:0010:0019:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 67% of all ranked servers, top 80% in NA. Ranked on player hours over the last seven days.

Wipe schedule

from the wipes we saw

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Nyx's Wasteland | Build • Trade • Survive • Belong NA · groups of 8+ · 2 on average 0 / 50
Odyssey RusTT PVE|Biweekly|Custom Build Spots|Custom Vehicles|1 NA · groups of 8+ · biweekly · 1 on average 1 / 50
Outpost Omega | PVE | Build | Explore | Thrive NA · groups of 8+ · biweekly · 1 on average 0 / 100
Good Times Custom Maps Server I (PVE-Build) NA · groups of 8+ · monthly · 1 on average 0 / 50
Epic PvE | 2X | RB | XP | RP | LB | NO Decay | NO Kill | NO Rai NA · groups of 8+ · 2x · monthly · 3 on average 2 / 200
[US] RustDecay PVE 15x Relax & Build - No Kill No Raid NA · groups of 8+ · 15x · monthly · 12 on average 13 / 50

Quick answers

from the figures on this page

Wipe data

When does DYSFUNCTIONAL FAMILY RUST wipe?

With too few of its wipes on record, DYSFUNCTIONAL FAMILY RUST's rhythm is not yet clear. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. The current world dates from 51 days 7 hours.

Server

In which region does DYSFUNCTIONAL FAMILY RUST sit?

In North America, according to its NA tag, sits DYSFUNCTIONAL FAMILY RUST. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 67.146.3.161:28015 is its address.

What Rust build does DYSFUNCTIONAL FAMILY RUST run?

On Windows, DYSFUNCTIONAL FAMILY RUST runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.

What uptime does DYSFUNCTIONAL FAMILY RUST show, and is it up?

DYSFUNCTIONAL FAMILY RUST reports online at the current check. Its reported uptime indicates a restart roughly 6 hours ago. Of 168 hours in the last 7 full days, 166 were up: 99%. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does DYSFUNCTIONAL FAMILY RUST show?

The 48-hour average was 57 server fps; the low was 31. At its highest the entity count was 156,177, including buildings, deployables and all else. Peak memory was 4,275 MB. Lag, for players, means low fps alongside a growing entity count.

Tags

How should the tags on DYSFUNCTIONAL FAMILY RUST be read?

Tags from DYSFUNCTIONAL FAMILY RUST, as read by the game's server browser, are: gmrust (Game mode): Rust survival, standard ruleset; mp20 (Max players): Player slots: 20; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): No region code has been set; ^k (Build server): Base design and building practice; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game; NA (North America): North America is the region it appears under in the browser. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature DYSFUNCTIONAL FAMILY RUST?

The following Rust Server Analytics lists count DYSFUNCTIONAL FAMILY RUST among their servers: Modded Rust servers: live data, Rust build and creative servers, PvE Rust servers by live population and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Build server ^k, Modded ^z and Oxide ^o; Group limit: 5 or more.

Player numbers

Where does DYSFUNCTIONAL FAMILY RUST sit among Rust servers?

DYSFUNCTIONAL FAMILY RUST holds #14,851 on seven-day player hours and #1,503 in North America, inside the top 67% of the ranked field.

What is the population of DYSFUNCTIONAL FAMILY RUST?

Population at the current refresh: 0 players on DYSFUNCTIONAL FAMILY RUST, against 20 slots. The seven-day mean is 0 players, against a peak of 1. Across the last 48 hours, 01:00 UTC shows the highest average: 0 players.

Settings

What settings and rules does DYSFUNCTIONAL FAMILY RUST use?

No gather rate is given in the name of DYSFUNCTIONAL FAMILY RUST. The default group cap of 8 players applies. It runs build & creative, sandbox building, no gathering. The Modded category lists it; plugins or settings change the game. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for DYSFUNCTIONAL FAMILY RUST?

The game generates a procedural map of size 5,000 with seed 754859044 for DYSFUNCTIONAL FAMILY RUST. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join DYSFUNCTIONAL FAMILY RUST?

In the Rust console (F1), enter client.connect 67.146.3.161:28015. Launch Rust on this page also works, opening Rust through Steam and connecting you. Find it online at https://dysfunctionalfamilyservers.space.

Server tags

what each one means

Published as mp20,ptrak,$r?,v2635,^k,NA,^p,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode Rust survival, standard ruleset.
mp20
Max players Player slots: 20.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code No region code has been set.

Gameplay

^k
Build server Base design and building practice.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Modded listing, where plugins or settings change the game.

Region

NA
North America North America is the region it appears under in the browser.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.