[AU] Facepunch 1
Online 51.161.199.44:28015 checked 14m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 5% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 8d 5h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 8d 5h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 36d 5h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 30, 41 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 17:41 UTC FW26d ago | 30 | – | running | 8 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| Rustafied.com - AU Long | OC · groups of 16+ · monthly · 33 on average | 21 / 100 |
| AUSSIE MAFIA.AU | ORIGINAL | VANILLA PVP | MONTHLY |50% UPKEEP | OC · groups of 8+ · monthly · 4 on average | 4 / 500 |
| ClearRust - Monthly/PVE[AUS] For NOOBS | OC · groups of 8+ · monthly · 4 on average | 0 / 100 |
| [NZ] Vanilla Rust 1 | OC · groups of 8+ · monthly · 3 on average | 4 / 75 |
| vanilla + | OC · groups of 16+ · monthly · 1 on average | 0 / 75 |
| Rustafied.com - AU Main | OC · groups of 16+ · weekly · 147 on average | 15 / 100 |
Quick answers
from the figures on this pageWipe cycle
On what cycle does [AU] Facepunch 1 wipe?
The force wipe is the only wipe for [AU] Facepunch 1, once a month. Its next wipe falls on Thursday 5 November at 19:00 UTC, the force wipe that reaches every Rust server. 26 days 19 hours ago the current world was made. The tags carry a monthly wipe schedule.
Wipe day on [AU] Facepunch 1: what should you expect?
Across recent wipes the busiest point averaged 30 players. Peak population for the latest wipe came 41 hours after it began.
Server
What is the hosting location of [AU] Facepunch 1?
No region tag is published by [AU] Facepunch 1, but the name points to Oceania. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. 51.161.199.44:28015 is its address.
Which Rust version is [AU] Facepunch 1 on?
On Windows, [AU] Facepunch 1 runs Rust network protocol 2635 and build 168909. Joining requires the same protocol on your game; Steam handles the update.
What uptime does [AU] Facepunch 1 show, and is it up?
The current status of [AU] Facepunch 1 is online. Its reported uptime indicates a restart roughly 40 minutes ago. Uptime over the last full days (7) was 100%, or 168 of 168 hours. The first sighting of it by Rust Server Analytics was on 13 September 2026.
Does [AU] Facepunch 1 perform well?
Server fps averaged 189 over the last 48 hours, with a floor of 150. Buildings, deployables and all other world objects brought the entity total to 130,496. Peak memory was 5,280 MB. A climbing entity count and low fps are the lag players perceive.
Tags
What do [AU] Facepunch 1's tags stand for?
official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Rust survival, standard ruleset; mp250 (Max players): Capacity of 250 slots; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): Build number 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Nothing altered from Facepunch's release: rates, kits and rules are stock; ^t (Tutorial on): Facepunch's tutorial is available to new players on this server; sc2 (Custom tag): A custom tag, set by the owner or a plugin, outside the standard set are the tags [AU] Facepunch 1 publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature [AU] Facepunch 1?
The following Rust Server Analytics lists count [AU] Facepunch 1 among their servers: Rust tutorial servers, Best Australian and Oceania Rust servers, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Oceania; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Boxes: Official only.
By whom is [AU] Facepunch 1 run?
The same operator most likely runs [AU] Facepunch 1 and the 124 other servers we track that also publish a playrust.com hostname.
Player numbers
What position does [AU] Facepunch 1 hold in the server rankings?
Player hours for the last seven days place [AU] Facepunch 1 at #1,157, in the top 5% of the ranked field.
How many players does [AU] Facepunch 1 carry?
Population at the current refresh: 7 players on [AU] Facepunch 1, against 250 slots. The seven-day mean is 7 players, against a peak of 16. Averaged over 48 hours, activity is highest at 09:00 UTC with 10 players.
Settings
What settings and rules does [AU] Facepunch 1 use?
Gather rate is not mentioned in the name of [AU] Facepunch 1. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Raiding and PvP combat are available. In the game's Official tab, it is listed. Its self-description is vanilla: nothing altered from Facepunch's release: rates, kits and rules are stock. The server runs with VAC, Valve's anti-cheat, enabled.
What is the map for [AU] Facepunch 1?
A procedural map of size 4,500 with seed 937701272, generated by the game, runs on [AU] Facepunch 1. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
What is the way onto [AU] Facepunch 1?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 51.161.199.44:28015.