Rust Server Analytics 46,860 players11,704 servers
All servers
Drill-through Server detail

[EU East] Facepunch 4

Online 57.128.211.29:28015 checked 10m ago

Drill-through
FilterServeris [EU East] Facepunch 4
Attributes
official monthly wipes vanilla
Last refreshed
Players now 55/ 350
7-day average 174 peak 343
Rank #72 top 0.3%
Last wipe 27d ago monthly schedule
Next wipe 7d 18h Thu 5 Nov, 19:00 UTC FW
Capacity 16% full

Players

average and peak, with its wipes marked
AveragePeak
010020030040001:0010:0019:0004:0013:0023:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
05010015020001:0010:0019:0004:0013:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 0.3% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 18h. The force wipe · high confidence

wipe-day peak347players, last three wipes

Coming wipes

InWhen, UTCKind
7d 18hThu 5 Nov, 19:00 UTCFW force wipe
35d 18hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

0100200300400+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 347, 2 hours in, with 248 in the queue.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:45 UTC FW27d ago 347+248 queue – running 27

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
Rustoria.co - EU East Long EU · groups of 12+ · monthly · 319 on average 162 / 200
Rusty Moose |EU Monthly| EU · groups of 12+ · monthly · 215 on average 114 / 200
Rustafied.com - EU Long - Large EU · groups of 16+ · monthly · 128 on average 71 / 100
Magic Rust — Long | Kлaccикa x1 | Pyccкий EU · groups of 150+ · 1x · monthly · 125 on average 33 / 300
Rusty Moose |EU Small| EU · groups of 8+ · monthly · 61 on average 63 / 200
666 RUST /ДЛЯ НОВИЧКОВ /ПИТЕРСКИЙ 28.10 EU · groups of 16+ · monthly · 43 on average 137 / 750

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for [EU East] Facepunch 4: what is it?

Once a month [EU East] Facepunch 4 wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. The world now in play was created 27 days 6 hours ago. Its tags state a wipe schedule of one month.

On [EU East] Facepunch 4, what happens on wipe day?

Recent wipes averaged a busiest count of 347 players. 2 hours after the latest wipe the crowd peaked, with 248 more queued.

Server details

Which location hosts [EU East] Facepunch 4?

No region tag is published by [EU East] Facepunch 4, but the name points to Europe. Rust Server Analytics does not look up where the machine stands; it shows where a server says it is. You will find it at 57.128.211.29:28015.

What Rust build does [EU East] Facepunch 4 run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [EU East] Facepunch 4. Joining requires the same protocol on your game; Steam handles the update.

Is [EU East] Facepunch 4 up, and how steady is its uptime?

[EU East] Facepunch 4 reports online at the current check. The uptime it reports puts the last restart at about 11 hours ago. 86% uptime over the last 7 full days, equal to 144 of 168 hours. 13 September 2026 is when Rust Server Analytics first recorded it.

What performance does [EU East] Facepunch 4 show?

The 48-hour average was 115 server fps; the low was 52. Entity count reached 371,710, covering buildings, deployables and the rest of the world. At its highest, memory use was 12,498 MB. A climbing entity count and low fps are the lag players perceive.

Tags

What do [EU East] Facepunch 4's tags stand for?

The game's server browser reads the tags [EU East] Facepunch 4 publishes: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmrust (Game mode): Survival in the standard Rust format; mp350 (Max players): Player slots: 350; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Protocol 2635 is required: your game must match to connect; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): The region code is blank; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^v (Vanilla): Stock Facepunch settings, with no rate changes, kits or extra rules; ^t (Tutorial on): New players have the option of Facepunch's tutorial; sc2 (Custom tag): Not one of Rust's standard tags; the owner or a plugin applied it. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

Where does [EU East] Facepunch 4 appear across Rust Server Analytics's lists and filters?

These Rust Server Analytics lists include [EU East] Facepunch 4: Rust tutorial servers, EU Rust servers: live population data, Official Rust servers and Vanilla Rust servers. On the server list, the filters that return it are: Region: Europe; Type: Vanilla and No plugins at all; Server tag: Monthly ^m, Vanilla ^v and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 50; Average players: 100+ on average; Boxes: Official only.

Whose server is [EU East] Facepunch 4?

124 other servers we track publish a playrust.com hostname too, and so does [EU East] Facepunch 4, which points to a shared operator.

Player numbers

Against other Rust servers, how does [EU East] Facepunch 4 compare?

On player hours over seven days, [EU East] Facepunch 4 ranks #72, within the top 0.3% of ranked servers.

At what level does [EU East] Facepunch 4 run its population?

Population at the current refresh: 55 players on [EU East] Facepunch 4, against 350 slots. Averaging 174 players across seven days, the server reached a peak of 343. Across the last 48 hours, 15:00 UTC shows the highest average: 200 players.

Map and rules

How is [EU East] Facepunch 4 configured, and what rules apply?

No gather rate is given in the name of [EU East] Facepunch 4. The game's default 8-player group limit is in force. survival is the game mode, the standard game: gather, build, raid. Player-versus-player combat and raiding are both enabled. The official Rust tab lists it. The server's own label is vanilla: stock Facepunch settings, with no rate changes, kits or extra rules. The server runs with VAC, Valve's anti-cheat, enabled.

The map on [EU East] Facepunch 4: which one is it?

[EU East] Facepunch 4 uses a procedural map of size 4,500 with seed 1090998289, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.

How to join

How can a player join [EU East] Facepunch 4?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 57.128.211.29:28015.

Server tags

what each one means

Published as mp350,ptrak,$r?,v2635,^m,^v,^t,gmrust,cs168909,sc2,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmrust
Game mode Survival in the standard Rust format.
mp350
Max players Player slots: 350.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Protocol 2635 is required: your game must match to connect.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly Monthly wipes, aligned with the force wipe.

Difficulty

^v
Vanilla Stock Facepunch settings, with no rate changes, kits or extra rules.

Gameplay

^t
Tutorial on New players have the option of Facepunch's tutorial.

Other

sc2
Custom tag Not one of Rust's standard tags; the owner or a plugin applied it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.