Rust Server Analytics 33,161 players11,582 servers
All servers
Drill-through Server detail

[US East] Facepunch Primitive 1

Online 40.160.19.53:28015 checked 10m ago

Drill-through
FilterServeris [US East] Facepunch Primitive 1
Attributes
official monthly wipes
Last refreshed
Players now 23/ 400
7-day average 21 peak 45
Rank #644 top 3%
Last wipe 26d ago monthly schedule
Next wipe 8d 13h Thu 5 Nov, 19:00 UTC FW
Capacity 6% full

Players

average and peak, with its wipes marked
AveragePeak
02040608006:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
010020030040006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
120040060080020 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 3% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 8d 13h. The force wipe · high confidence

wipe-day peak76players, last three wipes

Coming wipes

InWhen, UTCKind
8d 13hThu 5 Nov, 19:00 UTCFW force wipe
36d 13hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

020406080+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 76, 5 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:39 UTC FW26d ago 76 – running 14

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
JumpRust.com - US 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| NA · groups of 16+ · 3x · biweekly · 4 on average 4 / 120
Rust4Noobs | Solo/Duo | Primitive Monthly | No BP Wipe EU · duo · monthly · 6 on average 2 / 100
JumpRust.com - EU 3x|Primitive|Full PVP|Shop|Kits|TP|Clans| EU · groups of 16+ · 3x · biweekly · 5 on average 3 / 120

Quick answers

from the figures on this page

Wipe cycle

When does [US East] Facepunch Primitive 1 wipe?

With the force wipe, once a month, [US East] Facepunch Primitive 1 wipes. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 26 days 11 hours ago the current world was made. Its tags state a wipe schedule of one month.

On [US East] Facepunch Primitive 1, what happens on wipe day?

The average busiest count over recent wipes is 76 players. Peak population for the latest wipe came 5 hours after it began.

Server

What is the hosting location of [US East] Facepunch Primitive 1?

No region tag is published by [US East] Facepunch Primitive 1, but the name points to North America. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 40.160.19.53:28015.

What Rust build does [US East] Facepunch Primitive 1 run?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [US East] Facepunch Primitive 1. Joining requires the same protocol on your game; Steam handles the update.

What uptime does [US East] Facepunch Primitive 1 show, and is it up?

As of the latest refresh, [US East] Facepunch Primitive 1 is online. The uptime it reports puts the last restart at about 16 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.

Is performance on [US East] Facepunch Primitive 1 stable?

Over 48 hours the average held at 215 server fps, and the minimum was 174. Entity count reached 157,617, covering buildings, deployables and the rest of the world. Memory use reached 6,621 MB at peak. Players experience lag as low fps combined with a rising entity count.

Lists and tags

What do [US East] Facepunch Primitive 1's tags stand for?

Tags from [US East] Facepunch Primitive 1, as read by the game's server browser, are: official (official): Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand; gmprimitive (Game mode): Primitive, so combat runs on bows, spears and melee rather than guns; mp400 (Max players): Capacity of 400 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $r? (Region code): A region code is not set; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^t (Tutorial on): The Facepunch tutorial can be used here by new players; sc2 (Custom tag): Outside the standard tag set, added by the owner or a plugin. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature [US East] Facepunch Primitive 1?

Among the Rust Server Analytics lists [US East] Facepunch Primitive 1 fits are: Rust tutorial servers, Official Rust servers, Primitive Rust servers and North America Rust servers. It appears on the server list under the following filters: Region: North America; Type: No plugins at all; Game mode: Primitive; Server tag: Monthly ^m and Tutorial on ^t; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10; Average players: 10+ on average; Boxes: Official only.

By whom is [US East] Facepunch Primitive 1 run?

124 other servers we track publish a playrust.com hostname too, and so does [US East] Facepunch Primitive 1, which points to a shared operator.

Player numbers

Against other Rust servers, how does [US East] Facepunch Primitive 1 compare?

The seven-day player-hours rank for [US East] Facepunch Primitive 1 is #644, inside the top 3% of all ranked servers.

What is the population of [US East] Facepunch Primitive 1?

[US East] Facepunch Primitive 1 holds 23 players of its 400 slots as of the latest update. Averaging 21 players across seven days, the server reached a peak of 45. The 48-hour peak window is 00:00 UTC, at an average of 37 players.

Settings

What are the settings on [US East] Facepunch Primitive 1, and its rules?

Gather rate is not mentioned in the name of [US East] Facepunch Primitive 1. No custom group limit: 8 players is the standard. primitive is the game mode, no guns: bows, spears and melee. Player-versus-player combat and raiding are both enabled. Rust's official server tab includes it. VAC, Valve's anti-cheat, is enabled.

The map on [US East] Facepunch Primitive 1: which one is it?

[US East] Facepunch Primitive 1 uses a procedural map of size 4,250 with seed 135398213, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

What is the way onto [US East] Facepunch Primitive 1?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 40.160.19.53:28015.

Server tags

what each one means

Published as mp400,ptrak,$r?,v2635,^m,^t,gmprimitive,cs168909,sc2,ts8

On Rust Server Analytics

official
Run by Facepunch or one of its partners: the servers in Rust's Official tab. Rust does not publish this, so it is kept by hand.

Game

gmprimitive
Game mode Primitive, so combat runs on bows, spears and melee rather than guns.
mp400
Max players Capacity of 400 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol To join, your game version must match protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet is the network layer, the game's standard one.
$r?
Region code A region code is not set.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^t
Tutorial on The Facepunch tutorial can be used here by new players.

Other

sc2
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.