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Drill-through Server detail

DutchRust PVE Zombies | Raidable Bases

Online 5.9.101.147:28015 checked 11m ago

Drill-through
FilterServeris DutchRust PVE Zombies | Raidable Bases
Attributes
monthly wipes moddedoxidepve
Last refreshed
Players now 12/ 75
7-day average 8 peak 21
Rank #1,107 top 5%
Last wipe 26d ago monthly schedule
Next wipe 9d 0h Thu 5 Nov, 19:00 UTC FW
Capacity 16% full

Players

average and peak, with its wipes marked
AveragePeak
0510152019:0004:0013:0023:0008:0017:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608019:0004:0013:0023:0008:0017:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
15001k1.5k2k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 5% of all ranked servers. Ranked on player hours over the last seven days.

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 9d 0h. The force wipe · high confidence

wipe-day peak33players, last three wipes

Coming wipes

InWhen, UTCKind
9d 0hThu 5 Nov, 19:00 UTCFW force wipe
37d 0hThu 3 Dec, 19:00 UTCFW force wipe

The first 48 hours of its last wipes

010203040+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 33, 26 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 1 Oct, 17:58 UTC FW26d ago 33 – running 9

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
[US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing NA · groups of 8+ · monthly · 53 on average 38 / 200
[PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl groups of 30+ · monthly · 49 on average 61 / 300
[US] RustEZ Survival PvE | No Decay | No Raiding | No Killing NA · groups of 8+ · monthly · 40 on average 35 / 200
1[PvE]Тульский|Русский|Classic+Ивенты EU · groups of 8+ · monthly · 37 on average 38 / 200
[坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 EA · groups of 8+ · monthly · 37 on average 25 / 100
Zombie Land PVE Monthly | Raids | Skills | Custom Maps NA · groups of 14+ · monthly · 35 on average 24 / 100

Quick answers

from the figures on this page

Wipe cycle

The wipe schedule for DutchRust PVE Zombies | Raidable Bases: what is it?

The force wipe is the only wipe for DutchRust PVE Zombies | Raidable Bases, once a month. On Thursday 5 November at 19:00 UTC the force wipe arrives: that is its next wipe, and every Rust server wipes then. The world now in play was created 26 days ago. The tags carry a monthly wipe schedule.

On DutchRust PVE Zombies | Raidable Bases, what happens on wipe day?

The average busiest count over recent wipes is 33 players. 26 hours after the latest wipe the crowd peaked.

Server details

In which region does DutchRust PVE Zombies | Raidable Bases sit?

A region is not published by DutchRust PVE Zombies | Raidable Bases. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. You will find it at 5.9.101.147:28015.

Which Rust version is DutchRust PVE Zombies | Raidable Bases on?

The platform is Linux, with Rust network protocol 2635 and build 168909 running on DutchRust PVE Zombies | Raidable Bases. Joining requires the same protocol on your game; Steam handles the update.

What uptime does DutchRust PVE Zombies | Raidable Bases show, and is it up?

DutchRust PVE Zombies | Raidable Bases reports online at the current check. Its reported uptime indicates a restart roughly 11 hours ago. 100% uptime over the last 7 full days, equal to 168 of 168 hours. It entered Rust Server Analytics records on 13 September 2026.

What performance does DutchRust PVE Zombies | Raidable Bases show?

Server fps averaged 57 over the last 48 hours, with a floor of 36. Buildings, deployables and all other world objects brought the entity total to 236,948. At its highest, memory use was 7,452 MB. Lag, for players, means low fps alongside a growing entity count.

Lists and tags

How should the tags on DutchRust PVE Zombies | Raidable Bases be read?

Tags from DutchRust PVE Zombies | Raidable Bases, as read by the game's server browser, are: gmvanilla (Game mode): The vanilla survival format; mp75 (Max players): Player slots: 75; ts8 (Group limit): Team cap of 8, the stock game setting; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): It uses RakNet, the standard network layer for the game; $r? (Region code): The region code is blank; ^m (Monthly): A monthly cycle, with Facepunch's force wipe as the reset; ^r (Roleplay): Roleplay is the format here; ^p (PvE): No fighting between players, with the world as the threat; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): The Modded section, because plugins or settings modify play; modded (Modded): The Modded section, because plugins or settings modify play. At the top of this page you can see the player count, queue and world age, all of which the tags also hold.

On Rust Server Analytics, which lists and filters feature DutchRust PVE Zombies | Raidable Bases?

The following Rust Server Analytics lists count DutchRust PVE Zombies | Raidable Bases among their servers: Modded Rust servers: live data, PvE Rust servers by live population, Best Rust roleplay servers and Rust servers with zombies in the name. It appears on the server list under the following filters: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Roleplay ^r, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly; Players now: At least 10.

By whom is DutchRust PVE Zombies | Raidable Bases run?

No other server we track uses the dutchrust.eu hostname that DutchRust PVE Zombies | Raidable Bases publishes.

Player numbers

Against other Rust servers, how does DutchRust PVE Zombies | Raidable Bases compare?

The seven-day player-hours rank for DutchRust PVE Zombies | Raidable Bases is #1,107, inside the top 5% of all ranked servers.

How many players does DutchRust PVE Zombies | Raidable Bases carry?

Population at the current refresh: 12 players on DutchRust PVE Zombies | Raidable Bases, against 75 slots. Seven-day figures: an average of 8 players and a peak of 21. Averaged over 48 hours, activity is highest at 19:00 UTC with 16 players.

Map and rules

What settings and rules does DutchRust PVE Zombies | Raidable Bases use?

Gather rate is not mentioned in the name of DutchRust PVE Zombies | Raidable Bases. The default group cap of 8 players applies. roleplay is the game mode, towns, jobs and roleplay rules. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. Anti-cheat status: VAC on.

What is the map for DutchRust PVE Zombies | Raidable Bases?

DutchRust PVE Zombies | Raidable Bases uses a procedural map of size 4,500 with seed 1735419200, generated by the game. Because size and seed determine the map, it can be viewed on RustMaps via this page.

Connection

How can a player join DutchRust PVE Zombies | Raidable Bases?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 5.9.101.147:28015. https://dutchrustserver.nl is its website.

Server tags

what each one means

Published as mp75,ptrak,$r?,v2635,^m,^r,^p,gmvanilla,cs168909,ts8,^o^z,modded

Game

gmvanilla
Game mode The vanilla survival format.
mp75
Max players Player slots: 75.
ts8
Group limit Team cap of 8, the stock game setting.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking It uses RakNet, the standard network layer for the game.
$r?
Region code The region code is blank.

Wipe schedule

^m
Monthly A monthly cycle, with Facepunch's force wipe as the reset.

Gameplay

^r
Roleplay Roleplay is the format here.
^p
PvE No fighting between players, with the world as the threat.

Mods and access

^o
Oxide The Oxide (uMod) plugin framework is installed.
^z
Modded The Modded section, because plugins or settings modify play.
modded
Modded The Modded section, because plugins or settings modify play.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.