Pve|TimeOut|Easy|Skill|Skin
Online 37.192.174.169:28015 checked 7m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 7% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
force wipes onlyNext wipe Thursday 5 November, 19:00 UTC, in 7d 15h. The force wipe · high confidence
Coming wipes
| In | When, UTC | Kind |
|---|---|---|
| 7d 15h | Thu 5 Nov, 19:00 UTC | FW force wipe |
| 35d 15h | Thu 3 Dec, 19:00 UTC | FW force wipe |
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 21, 43 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Thu 1 Oct, 19:24 UTC FW27d ago | 21 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| [PvE] Relic | No Killing | No Raiding | No Decay | Noob Friendl | groups of 30+ · monthly · 53 on average | 48 / 300 |
| [US] RustEZ Scourge PvE | Zombies | No Raiding | No Killing | NA · groups of 8+ · monthly · 50 on average | 58 / 200 |
| [US] RustEZ Survival PvE | No Decay | No Raiding | No Killing | NA · groups of 8+ · monthly · 39 on average | 35 / 200 |
| [坚果PVE]宗门/合成/挂机/升级/召唤/副本/拍卖 | EA · groups of 8+ · monthly · 35 on average | 32 / 100 |
| 1[PvE]Тульский|Русский|Classic+Ивенты | EU · groups of 8+ · monthly · 35 on average | 4 / 200 |
| Zombie Land PVE Monthly | Raids | Skills | Custom Maps | NA · groups of 14+ · monthly · 34 on average | 42 / 100 |
Quick answers
from the figures on this pageWipe data
The wipe schedule for Pve|TimeOut|Easy|Skill|Skin: what is it?
Once a month Pve|TimeOut|Easy|Skill|Skin wipes, with the force wipe. Every Rust server wipes at the force wipe on Thursday 5 November at 19:00 UTC, which is its next wipe. 27 days 8 hours ago the current world was made. The tags carry a monthly wipe schedule.
Wipe day on Pve|TimeOut|Easy|Skill|Skin: what should you expect?
Recent wipes averaged a busiest count of 21 players. 43 hours after the latest wipe the crowd peaked.
Server details
Which location hosts Pve|TimeOut|Easy|Skill|Skin?
A region is not published by Pve|TimeOut|Easy|Skill|Skin. A server's stated location is what Rust Server Analytics shows; where the machine stands is not looked up. The address of the server is 37.192.174.169:28015.
Which Rust version is Pve|TimeOut|Easy|Skill|Skin on?
The platform is Windows, with Rust network protocol 2635 and build 168909 running on Pve|TimeOut|Easy|Skill|Skin. Your game must match the protocol to join, and Steam applies that update.
Is Pve|TimeOut|Easy|Skill|Skin up, and how steady is its uptime?
Pve|TimeOut|Easy|Skill|Skin reports online at the current check. About 1 hours ago is when it last restarted, judged by its reported uptime. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.
Does Pve|TimeOut|Easy|Skill|Skin perform well?
Over 48 hours the average held at 65 server fps, and the minimum was 58. At its highest the entity count was 176,885, including buildings, deployables and all else. At its highest, memory use was 4,614 MB. Players experience lag as low fps combined with a rising entity count.
Tags
Which meanings do the tags on Pve|TimeOut|Easy|Skill|Skin carry?
The game's server browser reads the tags Pve|TimeOut|Easy|Skill|Skin publishes: gmrust (Game mode): Rust survival, standard ruleset; mp100 (Max players): Capacity of 100 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): To join, your game version must match protocol 2635; cs168909 (Build): Build number 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^m (Monthly): Monthly wipes, aligned with the force wipe; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Modded listing, where plugins or settings change the game. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
On Rust Server Analytics, which lists and filters feature Pve|TimeOut|Easy|Skill|Skin?
These Rust Server Analytics lists include Pve|TimeOut|Easy|Skill|Skin: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Type: Modded; Game mode: PvE; Server tag: Monthly ^m, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Monthly.
Player numbers
Against other Rust servers, how does Pve|TimeOut|Easy|Skill|Skin compare?
The seven-day player-hours rank for Pve|TimeOut|Easy|Skill|Skin is #1,654, inside the top 7% of all ranked servers.
At what level does Pve|TimeOut|Easy|Skill|Skin run its population?
Of 100 slots, 4 are filled on Pve|TimeOut|Easy|Skill|Skin at this refresh. Averaging 3 players across seven days, the server reached a peak of 11. Averaged over 48 hours, activity is highest at 13:00 UTC with 10 players.
Settings
How is Pve|TimeOut|Easy|Skill|Skin configured, and what rules apply?
Gather rate is not mentioned in the name of Pve|TimeOut|Easy|Skill|Skin. The default group cap of 8 players applies. It runs pve, no fighting other players. In the server browser it sits under Modded, where plugins or settings alter the game. Oxide plugins are run. VAC, Valve's anti-cheat, is enabled.
The map on Pve|TimeOut|Easy|Skill|Skin: which one is it?
Pve|TimeOut|Easy|Skill|Skin uses a procedural map of size 4,250 with seed 391031548, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here.
How to join
How do you connect to Pve|TimeOut|Easy|Skill|Skin?
Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 37.192.174.169:28015. Find it online at https://m.vk.com/rusttimeout?from=groups.