CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS
Online 31.192.109.94:32015 checked 9m ago
Players
average and peak, with its wipes markedEvery five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
fps, entities and memory, from asking the server directly48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
daily · 1 is bestTop 69% of all ranked servers. Ranked on player hours over the last seven days.
Wipe schedule
too few wipes seen yetNot enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
Wipes
newest first| Wiped | Peak | Crowd | Lasted | Players before |
|---|---|---|---|---|
| Fri 2 Oct, 11:48 UTC25d ago | 0 | – | running | 0 |
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
Similar servers
the same kind of game, then region, group limit, rate and wipes| Server | Profile | Players now |
|---|---|---|
| RustReborn.gg EU - Bedwars | AimTrain | Creative | Arena | FFA | EU · no group limit · 709 on average | 743 / 750 |
| R2 - Aim training / Matchmaking / Facechecks - RU Main | EU · groups of 12+ · 214 on average | 308 / 425 |
| RustGames.gg | Lucky Pillars - EU 1 | EU · groups of 100+ · 81 on average | 119 / 400 |
| DOGFIGHT 2 | BATTLEFIELD/HELI/MINI/FFA/MM/AIMTRAINING/PVP | groups of 30+ · weekly · 60 on average | 123 / 200 |
| R2 - Aim training / Matchmaking / Facechecks - EU Main | EU · groups of 12+ · 35 on average | 42 / 400 |
| [EU] BekerMelk's Bow Aim Training Server | AimTrain | ukNLD | EU · no group limit · 30 on average | 16 / 50 |
Quick answers
from the figures on this pageWipe data
On what cycle does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS wipe?
Too few wipes on record for CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS to show its rhythm. The next force wipe, which every Rust server receives, is on Thursday 5 November at 19:00 UTC. 25 days 23 hours ago the current world was made.
Wipe day on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS: what should you expect?
Recent wipes averaged a busiest count of 0 players. Peak population for the latest wipe came 0 hours after it began.
Server details
What is the hosting location of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
A region is not published by CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS; its region code reads fra. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. 31.192.109.94:32015 is its address.
What Rust build does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS run?
On Linux, CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS runs Rust network protocol 2635 and build 168909. Your game must match the protocol to join, and Steam applies that update.
Is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS up, and how steady is its uptime?
CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS reports online at the current check. Its reported uptime indicates a restart roughly 4 days 22 hours ago. Of 168 hours in the last 7 full days, 168 were up: 100%. It entered Rust Server Analytics records on 13 September 2026.
Is performance on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS stable?
The 48-hour average was 509 server fps; the low was 453. At its highest the entity count was 1,734, including buildings, deployables and all else. Peak memory was 2,934 MB. Lag, for players, means low fps alongside a growing entity count.
Lists and tags
Which meanings do the tags on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS carry?
gmrust (Game mode): Rust survival, standard ruleset; mp200 (Max players): Capacity of 200 slots; ts10 (Group limit): Teams hold no more than 10; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): RakNet is the network layer, the game's standard one; $rfra (Region code): Its region code is fra; ^e (Minigames): Minigames such as arenas, Bedwars and parkour; ^i (Battlefield): High rates and kits drive fast PvP; ^o (Oxide): The Oxide (uMod) plugin framework is installed; ^z (Modded): Plugins or settings change the game, so it sits under Modded are the tags CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.
Where does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS appear across Rust Server Analytics's lists and filters?
The following Rust Server Analytics lists count CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS among their servers: Modded Rust servers: live data and Rust battlefield servers. It appears on the server list under the following filters: Type: Modded; Server tag: Minigames ^e, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more.
Whose server is CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
A cybersportrust.ru hostname is published by CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS, as by 13 other servers we track, so one operator most likely runs them all.
Population
Where does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS sit among Rust servers?
Player hours for the last seven days place CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS at #15,411, in the top 69% of the ranked field.
At what level does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS run its population?
Of 200 slots, 0 are filled on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS at this refresh. Averaged across seven days, the population is 0 players.
Map and rules
What settings and rules does CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS use?
No gather rate is given in the name of CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS. A maximum of 10 players per group applies. It runs minigames & battle royale, arenas, Bedwars, parkour, battle royale. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. Anti-cheat status: VAC on.
The map on CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS: which one is it?
CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS uses a procedural map of size 2,000 with seed 1337, generated by the game. The map is reproducible from its size and seed and can be seen on RustMaps from here. The name of the map is Custom Map.
Connection
How can a player join CYBERSPORT | KZVRUST.COM — TOURNAMENTS, ELO, PRIZES & DROPS?
In the Rust console (F1), enter client.connect 31.192.109.94:32015. Launch Rust on this page also works, opening Rust through Steam and connecting you. https://kzvrust.com is its website.