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[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]

Online EA 222.224.192.138:28018 checked 11m ago

Drill-through
FilterServeris [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]
Attributes
biweekly wipes moddedoxidepve
Last refreshed
Players now 0/ 40
7-day average 2 peak 8
Rank #2,221 top 10% · #213 in EA
Last wipe 13d ago biweekly schedule
Next wipe 5h Thu 29 Oct, 14:47 UTC
Capacity 0% full

Players

average and peak, with its wipes marked
AveragePeak
0246810:0019:0004:0013:0023:0008:00

Hourly average and peak, UTC.

Server performance

fps, entities and memory, from asking the server directly
02040608010:0019:0004:0013:0023:0008:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Rank

daily · 1 is best
RankRank in region
11k2k3k4k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 10% of all ranked servers, top 38% in EA. Ranked on player hours over the last seven days.

Wipe schedule

from its schedule tag

Next wipe Thursday 29 October, 14:47 UTC, in 5h. Its biweekly schedule tag · low confidence

usual gap14 daysbetween real wipes
on rhythm100%of its recent wipes
wipe-day peak14players, last three wipes
crowd held0%else halves by day 9

Coming wipes

InWhen, UTCKind
5hThu 29 Oct, 14:47 UTCits own
7d 9hThu 5 Nov, 19:00 UTCFW force wipe
14d 5hThu 12 Nov, 14:47 UTCits own
28d 5hThu 26 Nov, 14:47 UTCits own
35d 9hThu 3 Dec, 19:00 UTCFW force wipe
42d 5hThu 10 Dec, 14:47 UTCits own

The first 48 hours of its last wipes

Thu 15 OctFri 2 OctThu 17 Sep
05101520+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 17, 46 hours in.

Wipes

newest first
WipedPeakCrowdLastedPlayers before
Thu 15 Oct, 14:47 UTC13d ago 17 – running 4
Fri 2 Oct, 13:17 UTC26d ago 12 halved by day 7 13.1 days 0
Thu 17 Sep, 14:50 UTC41d ago 14 halved by day 11 14.9 days 2

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

Similar servers

the same kind of game, then region, group limit, rate and wipes
ServerProfilePlayers now
【炮炮PVE启蒙】纯净|特色|突袭|技能 EA · groups of 16+ · biweekly · 58 on average 59 / 200
[JP][PvE]mameserver初心者おいで! EA · groups of 8+ · biweekly · 8 on average 3 / 65
JP 1x-10x PVE++|XPレベル1000|火山|ペット|NPCレイド EA · groups of 1000+ · 1x · biweekly · 7 on average 10 / 69
[喜相逢] PVE丨仿官原倍丨萌新养老 EA · groups of 12+ · biweekly · 5 on average 1 / 100
[PVE][JP] そば鯖 Raidable Bases 初心者大歓迎 EA · groups of 16+ · biweekly · 4 on average 1 / 50
『白云PVE』 原倍 | 模组 | 事件 | 萌新 | 养老 EA · groups of 8+ · biweekly · 3 on average 4 / 100

Quick answers

from the figures on this page

Wipe data

On what cycle does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] wipe?

The tag sets the prediction: too few of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]'s wipes are on record to confirm its schedule. Thursday 29 October at 14:47 UTC is the date the next wipe falls on. 13 days 18 hours ago the current world was made. Its tags publish a wipe schedule of every two weeks.

On [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], what happens on wipe day?

Recent wipes averaged a busiest count of 14 players. 46 hours after the latest wipe the crowd peaked. Recent wipes held the crowd above half that peak until the next wipe in 0% of cases. In the other cases the crowd dropped below half by day 9.

Server details

Which location hosts [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

The EA tag on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] lists it in Asia. Where a server says it is, that is what Rust Server Analytics shows, without looking up where the machine stands. The address of the server is 222.224.192.138:28018.

Which Rust version is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] on?

The platform is Windows, with Rust network protocol 2635 and build 168909 running on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]. The protocol has to match before you can join; Steam updates it automatically.

What uptime does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] show, and is it up?

The current status of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] is online. The uptime it reports puts the last restart at about 10 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99%. It entered Rust Server Analytics records on 13 September 2026.

Does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] perform well?

Server fps averaged 56 over the last 48 hours, with a floor of 31. Entity count reached 129,989, covering buildings, deployables and the rest of the world. Memory use reached 3,568 MB at peak. Players experience lag as low fps combined with a rising entity count.

Tags

How should the tags on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] be read?

gmrust (Game mode): Rust survival, standard ruleset; mp40 (Max players): Capacity of 40 slots; ts8 (Group limit): The game default applies: 8 per team at most; v2635 (Protocol): Joining needs your game on protocol 2635; cs168909 (Build): Game build: 168909; ptrak (Networking): Network layer: RakNet, Rust's default; $r? (Region code): No region code has been set; ^b (Biweekly): Every two weeks the server wipes; ^p (PvE): Player combat is off; the world supplies the danger; ^o (Oxide): Plugin framework: Oxide (uMod); ^z (Modded): Plugins or settings change the game, so it sits under Modded; EA (East Asia): Its browser listing sits in East Asia; rustmaps (Custom tag): Outside the standard tag set, added by the owner or a plugin are the tags [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] publishes, and the game's server browser reads them. Current players, queue length and world creation time sit in the tags as well, displayed at the top of this page.

On Rust Server Analytics, which lists and filters feature [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

The following Rust Server Analytics lists count [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] among their servers: Modded Rust servers: live data and PvE Rust servers by live population. These filters bring it up on the server list: Region: Asia; Type: Modded; Game mode: PvE; Server tag: Biweekly ^b, PvE ^p, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Every two weeks; Last wipe: In the last 2 weeks.

By whom is [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] run?

5 other servers we track publish a ikkunn53.com hostname too, and so does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], which points to a shared operator.

Player numbers

What position does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] hold in the server rankings?

[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] holds #2,221 on seven-day player hours and #213 in Asia, inside the top 10% of the ranked field.

How many players does [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] carry?

[JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA] holds 0 players of its 40 slots as of the latest update. The seven-day mean is 2 players, against a peak of 8. Averaged over 48 hours, activity is highest at 13:00 UTC with 4 players.

Settings

What are the settings on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], and its rules?

No gather rate is given in the name of [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]. The default group cap of 8 players applies. It runs pve, no fighting other players. Plugins or settings modify the game, and it is listed as Modded. Plugins from Oxide are in use. VAC, Valve's anti-cheat, is enabled.

What is the map for [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

Size 4,000: a custom map runs on [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA], with its file published for download here.

Connection

What is the way onto [JPN] IKKUNN Server B (Tokyo) |Japan PvE [ASIA]?

Use Launch Rust on this page to open Rust through Steam and connect, or start Rust, press F1 and enter client.connect 222.224.192.138:28018. https://www.ikkunn53.com/rust is its website.

Server tags

what each one means

Published as mp40,ptrak,$r?,v2635,^b,EA,^p,gmrust,cs168909,ts8,^o^z,rustmaps

Game

gmrust
Game mode Rust survival, standard ruleset.
mp40
Max players Capacity of 40 slots.
ts8
Group limit The game default applies: 8 per team at most.
v2635
Protocol Joining needs your game on protocol 2635.
cs168909
Build Game build: 168909.
ptrak
Networking Network layer: RakNet, Rust's default.
$r?
Region code No region code has been set.

Wipe schedule

^b
Biweekly Every two weeks the server wipes.

Gameplay

^p
PvE Player combat is off; the world supplies the danger.

Mods and access

^o
Oxide Plugin framework: Oxide (uMod).
^z
Modded Plugins or settings change the game, so it sits under Modded.

Region

EA
East Asia Its browser listing sits in East Asia.

Other

rustmaps
Custom tag Outside the standard tag set, added by the owner or a plugin.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.